
Northern Tale 2
Fifty timed levels of viking resource-routing that won't ask much of your brain but will quietly eat your afternoon. Casual players welcome; Paradox veterans should lower expectations accordingly.
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About Northern Tale 2
I'll be straight with you: I came to Northern Tale 2 as someone who color-codes supply chains in spreadsheets, and this is not that kind of game. What it is, though, is a competently built casual time-and-resource manager built around clearing and rebuilding levels, one worker click at a time. You play as king Ragnar, dispatching vikings across 50 hand-crafted maps to collect wood, food, gold, and ore, repair ruined structures, and clear paths blocked by cursed obstacles. The loop is simple: click a resource node, wait for a worker to collect it, queue the next action, repeat. It is closer to a mobile puzzle game than a strategy sim, and if you go in knowing that, you will have a decent time. The three difficulty modes are the game's most practical feature. Normal mode forces workers to return to base before you can redirect them, which creates genuine micro-tension on tighter levels. Multiclick lets you queue move chains freely, smoothing out the friction considerably. No Time drops the clock entirely for a fully relaxed, puzzle-box experience. That last mode is worth flagging specifically for players who find timed casual games stressful but still enjoy the satisfaction of optimising a build order. The timer bar on the left shifts from blue to yellow to red as your three-star window closes, and chasing gold ratings on later maps does require real attention to worker pathing and bonus selection. The bonus system adds a thin layer of decision-making. Each level surfaces a small selection of power-ups, including double production cycles, a freeze-timer option, speed boosts for your viking workers, and resource respawns on depleted stumps. Choosing the right bonus at the right moment, particularly freeze-timer on resource-bottlenecked levels, is where the closest thing to strategic depth lives. Warehouses can be upgraded to expand your resource cap from the base 20 units up to 30 and shave seconds off production cycles, which matters when you are hunting three-star completions. Ore and gold mines require 5 ore to repair before yielding any return, so build order on each map has real consequences even at this scale. What it lacks is equally clear. There is no mod ecosystem, no AI opponent, no long-term progression system outside the level select screen and achievement hunting. The 50 levels are the entire game. The story, involving Gesta's lingering curse and a conflict between two nations, is purely decorative and delivered in brief text panels. Players expecting the systemic depth of a proper sim or the branching decisions of a grand strategy game will feel underfed within an hour. The Steam user base is small, though those who did review it landed at a strongly positive rating, suggesting the audience this was made for tends to be satisfied. For a strategy specialist, this sits firmly in the category of palette-cleanser rather than main course. Recommended for casual fans of the click-management genre, series completionists, or anyone who wants a low-stakes game to run in the background while half-watching something else. Approach it on its own terms and the 50-level run is a comfortable, undemanding way to spend a few evenings. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 512 MB RAM
- Storage
- 500 MB available space
- Graphics
- Graphics card with 32MB Video RAM
- Processor
- Pentium III 800MHz
Recommended
- OS
- Windows 7 or higher
- Memory
- 1 GB RAM
- Storage
- 500 MB available space
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Qumaron
- Publisher
- Qumaron
- Release Date
- Dec 1, 2017







