
Royal Adventure
A bare-bones turn-based dungeon crawler with old-school bones and modern rough edges - worth a look only if your tolerance for underdeveloped roguelikes runs high.
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About Royal Adventure
My first honest reaction after sizing up Royal Adventure's numbers: a mixed Steam rating of 65% across just 23 reviews tells you almost everything before you press play. This is a stripped-down, turn-based dungeon crawler from Qumaron that wears its roguelike inspirations openly but never quite delivers on the promise those inspirations carry. You pick from a small roster of classic archetypes - warrior, bowman and a handful of companions - then descend through procedurally shaped floors of the Dark Forest and a deeper Dungeon, fighting ten distinct monster types in strict turn-based tactical combat where every move counts. The character system gives each hero ten separate attributes to develop, and over 150 equipment pieces with magical properties provide the gear loop the experience runs on. Scrolls and potions cover twelve types of consumable options per scenario, which at least hints at the kind of resource planning that turn-based tactics fans enjoy. Here is where things get complicated from a strategy perspective: the no-skip-turn rule is not a quirk, it is a structural flaw. In most competent tactical games, waiting is a deliberate option - you position, you bait, you hold. Royal Adventure removes that choice entirely. Every action costs a turn, and if the ideal move for your situation is to stand still, the game punishes you for wanting it. Community feedback surfaced this issue repeatedly, and it cascades into every combat scenario. Resource management is already lean at lower dungeon levels; being forced into suboptimal attacks or movements burns through potions and equipment durability faster than the loot loop can replenish them. Equipment degradation - bows, helmets, and other gear can break permanently mid-run - compounds this stress in a way that would feel meaningful in a tighter game but here feels like friction without payoff. The progression across 50 levels of the Dark Forest and Dungeon gives the game more ambition than its execution supports. Quest variety exists, but reported bugs around character-swapping and quest states breaking mid-campaign suggest the game left early access in a rougher state than it should have. Developer responsiveness post-launch was sparse, and the playerbase never grew large enough to build the kind of community knowledge base that helps newcomers decode underdocumented mechanics. There is no mod ecosystem to speak of, no post-launch content of note, and no tutorial architecture that earns goodwill from first-time players. For a game that clearly wants to recall old-school dungeon RPG classics, it skips the part where those classics either had tight design or a forgiving community scaffolding around them. Who does it suit? Players with a high tolerance for rough indie tactics games who want something low-cost to poke at during idle hours might find the equipment variety and multi-character quest structure just interesting enough. The 51 Steam achievements give completionists a thin checklist to chase. But if you are coming from Shattered Pixel Dungeon, Tales of Maj'Eyal, or even Caves of Qud expecting that level of systemic depth, Royal Adventure will feel thin within an hour. The decision-making loop that strategy fans live for - genuine trade-offs, meaningful positioning, AI that forces you to think laterally - is not sufficiently developed here to sustain a serious run. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/10
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 512 MB available space
- Graphics
- Intel HD Graphics or higher
- Processor
- 2 GHz Dual Core CPU or higher
- Sound Card
- 16-bit sound card
- Additional Notes
- Mouse, Keyboard
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 512 MB available space
- Graphics
- Intel HD Graphics 4000 or higher
- Processor
- Intel i3 2.1 Ghz or higher
- Sound Card
- 16-bit sound card
- Additional Notes
- Mouse, Keyboard
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Game Info
- Developer
- Qumaron
- Publisher
- Qumaron
- Release Date
- Apr 19, 2018