
Northern Tale
Forty-five levels of Viking resource routing that you can finish in a single afternoon - or drag out stress-free in Relaxed mode. Worth it if you clock time in Roads of Rome; skip it if you want anything deeper than worker queuing.
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About Northern Tale
I put Northern Tale in front of people who think they hate casual strategy games and watched most of them finish three levels before realising they were having fun. That is the backhanded compliment this game deserves. It is a time-management/resource-routing title built around directing Viking king Ragnar and two companions - a Druid and an Exorcist - across cursed, black-and-white maps that literally regain their color as you clear objectives. The visual payoff is small but satisfying, and the art holds up well enough that nothing feels offensive to look at. The structure is clean: three season-themed chapters, fifteen levels each, forty-five total. Each level hands you a set of quests visible in the upper-right corner - repair the main Viking house to unlock workers, chop trees, clear evil roots, rebuild bridges, gather food, wood, iron ore, and gold from mines that deplete over time. Worker pathing is the entire game. The Multiclick mode lets you queue up two actions per worker, which is where the genre earns its "strategy" tag - a well-queued chain of orders separates a three-star run from a mad scramble. The Normal mode is timed; miss the threshold and you replay the level. The Relaxed mode strips the timer entirely, and this is the correct entry point for anyone new to the genre. Contrary to what the difficulty labels imply, Relaxed is not a lesser experience - it is the same resource puzzle without the metronome anxiety, and it teaches you why certain build orders work before you try them on the clock. The depth ceiling is low. Compared to something like Roads of Rome or Viking Brothers - fair comparisons players frequently make - Northern Tale 1 does less. Farm and mine placement is fixed, so you cannot optimise layout; you can only optimise click timing and task sequencing. Some levels have a "strategy meltdown" problem where a wrong early decision forces a full restart, and the game offers no undo or rewind. A handful of maps reuse terrain layouts, which makes the forty-five-level count feel closer to thirty distinct puzzles. Community feedback over the years has flagged a display scaling bug: if your Windows display is set above 100 percent, the game will clip off-screen in both windowed and fullscreen modes. The fix is manual and slightly annoying. Steam players rate it at 92 percent positive across a small review pool, which tracks. This is a comfort game. It runs on hardware from a decade ago without complaint, has pleasant Nordic-themed music, and clocks in around six to seven hours for a full playthrough. There is no mod ecosystem, no difficulty scaling past what the three built-in modes offer, and zero multiplayer. If you arrive expecting Paradox complexity you will bounce off in under ten minutes. If you arrive expecting a well-made casual loop with a gentle Relaxed entry ramp and a modest timer-based challenge ceiling, Northern Tale delivers exactly that and nothing more. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows XP/Vista/Windows 7/Windows 8
- Storage
- 180 MB available space
- Graphics
- Graphics card with 32MB Video RAM
- Processor
- Pentium III 800MHz
- Additional Notes
- Game can function not properly on Windows 10
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Qumaron
- Publisher
- Qumaron
- Release Date
- Feb 9, 2016







