Compare NecroVision prices across 50+ stores and find the best deal. Developed by The Farm 51. Published by 1C Entertainment. Released on 5/20/2009. Available on PC. Genres: Action. Metacritic score: 63/100.

Painkiller with a WWI trench coat and a vampire problem - if you can stomach the rough edges, there's a genuinely weird arcade shooter buried in here worth digging out.

My first hour with NecroVision had me convinced I'd wasted my time. The opening chapters plant you in the smoky trenches of the Battle of the Somme - authentic enough on the surface, complete with Lee-Enfields, Luger P08s, and bayonet charges - but the collision detection is fussy, enemies clip through walls, and a nauseating headbob hammers you on every hit. Worse, the weapon-switching system has been broken for so many players since launch that community threads still recommend console workarounds just to cycle your loadout. That is not a great first impression for a 2009 game you're picking up in 2024. Push through it, because about a third of the way in, NecroVision quietly becomes something else entirely. The WWI skin peels back to reveal a full-on arcade shooter in the Painkiller and Serious Sam mold - swarms of demons, trolls, and undead filling sprawling arena corridors, punctuated by oversized boss fights. The Shadow Hand, a clawed gauntlet you acquire mid-game, opens up a magic spell system (fireballs, ice, stakes) alongside its heavy melee punch. Chaining melee combos with gunfire fills a Fury meter that briefly amps your damage output, and creative kills like headshots or combo strings trigger instant weapon reloads. There's also a bullet-time mechanic that lets you squeeze a bit of breathing room out of the more chaotic fights. The dual-wielding setup lets you mix and match pistols, the Colt M1911 in one hand and a Luger P08 in the other, or swap in a trench shovel or bayonet knife for a full melee pairing. Late-game the campaign throws in a vampire exosuit sequence and a dragon-riding segment that feel like they belong in a completely different, louder, more caffeinated game - and I mean that as a compliment. The problems never fully go away. Level navigation is frequently unclear, with too many lever-hunt objectives interrupting the carnage. Dark environments blur together and enemies blend into the geometry, making it genuinely difficult to spot targets at range. The protagonist's one-liners are aggressively terrible in a way that stops being funny around hour three. Repetitive enemy waves in the back half exhaust their welcome before the credits roll, and online multiplayer - Free for All, Team Deathmatch, Capture the Artifact, Last Man Standing - is functionally a ghost town at this point. The story exists, nominally, but coherence was clearly not the priority. Who is this for, then? Fans of old-school arcade FPS games who've already burned through Painkiller and want something weirder and rougher around the edges. The WWI-to-demon-dimension pipeline is a legitimately strange concept that no other game has really revisited, and the combat reward loop - combos, Fury, Shadow Hand spells, dual-wield mixing - has more depth than the mixed reviews suggest. It is a patience test upfront and a jank-tolerance test throughout, but the middle section of this game fires on cylinders you wouldn't expect from a 63-on-Metacritic 2009 curio. Alex, Scout Team

NecroVision
Action

NecroVision

May 20, 2009The Farm 511C Entertainment
GamerScout Says

Painkiller with a WWI trench coat and a vampire problem - if you can stomach the rough edges, there's a genuinely weird arcade shooter buried in here worth digging out.

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About NecroVision

My first hour with NecroVision had me convinced I'd wasted my time. The opening chapters plant you in the smoky trenches of the Battle of the Somme - authentic enough on the surface, complete with Lee-Enfields, Luger P08s, and bayonet charges - but the collision detection is fussy, enemies clip through walls, and a nauseating headbob hammers you on every hit. Worse, the weapon-switching system has been broken for so many players since launch that community threads still recommend console workarounds just to cycle your loadout. That is not a great first impression for a 2009 game you're picking up in 2024. Push through it, because about a third of the way in, NecroVision quietly becomes something else entirely. The WWI skin peels back to reveal a full-on arcade shooter in the Painkiller and Serious Sam mold - swarms of demons, trolls, and undead filling sprawling arena corridors, punctuated by oversized boss fights. The Shadow Hand, a clawed gauntlet you acquire mid-game, opens up a magic spell system (fireballs, ice, stakes) alongside its heavy melee punch. Chaining melee combos with gunfire fills a Fury meter that briefly amps your damage output, and creative kills like headshots or combo strings trigger instant weapon reloads. There's also a bullet-time mechanic that lets you squeeze a bit of breathing room out of the more chaotic fights. The dual-wielding setup lets you mix and match pistols, the Colt M1911 in one hand and a Luger P08 in the other, or swap in a trench shovel or bayonet knife for a full melee pairing. Late-game the campaign throws in a vampire exosuit sequence and a dragon-riding segment that feel like they belong in a completely different, louder, more caffeinated game - and I mean that as a compliment. The problems never fully go away. Level navigation is frequently unclear, with too many lever-hunt objectives interrupting the carnage. Dark environments blur together and enemies blend into the geometry, making it genuinely difficult to spot targets at range. The protagonist's one-liners are aggressively terrible in a way that stops being funny around hour three. Repetitive enemy waves in the back half exhaust their welcome before the credits roll, and online multiplayer - Free for All, Team Deathmatch, Capture the Artifact, Last Man Standing - is functionally a ghost town at this point. The story exists, nominally, but coherence was clearly not the priority. Who is this for, then? Fans of old-school arcade FPS games who've already burned through Painkiller and want something weirder and rougher around the edges. The WWI-to-demon-dimension pipeline is a legitimately strange concept that no other game has really revisited, and the combat reward loop - combos, Fury, Shadow Hand spells, dual-wield mixing - has more depth than the mixed reviews suggest. It is a patience test upfront and a jank-tolerance test throughout, but the middle section of this game fires on cylinders you wouldn't expect from a 63-on-Metacritic 2009 curio. Alex, Scout Team

Tags

steamArcade FPSMelee-Combo SystemDual WieldBullet-TimeShadow Hand MagicWWI Alternate HistoryArena CombatBoss RushOld-School Shooter

System Requirements

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Reviews & Ratings

Metacritic
63
Steam
68%(1,899)

Game Info

Developer
The Farm 51
Publisher
1C Entertainment
Release Date
May 20, 2009

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