Deadfall Adventures
A budget-tier Indiana Jones fantasy that gets the pulpy exotic-location vibe right and almost everything else wrong - worth a look only at a steep discount for players who can forgive rough edges.
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About Deadfall Adventures
I went in with low expectations and still came out split. Deadfall Adventures is a first-person action-adventure set in 1938, casting you as James Lee Quatermain - descendant of the literary adventurer Allan Quatermain - on a globe-trotting chase for the Heart of Atlantis. You fight Nazis, Russian soldiers, and undead mummies across Egyptian ruins, Arctic temples, and Guatemalan jungles, and for a budget release from Polish studio The Farm 51, there are moments where the setting genuinely sings. Ancient architecture gets real detail, the scope of the campaign is surprisingly wide, and a compass mechanic that nudges you toward off-path treasure keeps exploration feeling active rather than passive. The toolset is actually more interesting than the execution. You carry period weapons - revolvers, shotguns, a knife for close-quarters - plus a flashlight that doubles as a weapon against the mummies: hold the beam on them long enough and they catch fire, which is a clever little mechanic that stands out from the otherwise flat combat. A notebook inherited from your ancestors feeds you puzzle hints and lore, and collecting enough scattered treasures feeds into a small skill tree of incremental upgrades - slightly more health, marginally faster reloads. None of it is deep, but the structure of shoot-explore-puzzle is coherent and keeps the roughly 6-8 hour campaign moving. Here is where the goodwill runs out, though. The shooting itself is inconsistent - enemies occasionally absorb bullets in ways that feel like bugs rather than design - and the puzzle design swings between hand-holdingly obvious (the notebook frequently just tells you the answer outright) and arbitrarily obscure. The writing is bad in the way that makes you wince rather than laugh. Voice acting is flat, the Quatermain and Goodwin pairing has zero chemistry, and the self-aware jokes the script attempts land worse than silence would. The multiplayer suite, which includes a co-op survival mode and up to 12-player competitive modes, was a ghost town at launch and has not recovered since. Do not factor it in. Who actually enjoys this? Based on Steam user reception and the minority of positive critics, it tends to click for players who want a B-movie pulp adventure fix with no AAA comparisons in their head - the kind of person who can watch a late-night cable action film and enjoy it purely on its own low-budget terms. The locations and supernatural enemy variety carry more weight than the mechanics deserve, and if you find it heavily discounted there is a serviceable afternoon romp buried inside the rough patches. Anyone expecting tight gunplay, smart puzzles, or a story with momentum should look at Tomb Raider (2013) or Far Cry instead - this is several rungs below those on every axis that matters. Alex, Scout Team
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Game Info
- Developer
- The Farm 51
- Publisher
- Nordic Games Publishing
- Release Date
- Nov 15, 2013