Compare Deadfall Adventures prices across trusted key stores and find the best deal. Developed by The Farm 51. Published by Nordic Games Publishing. Released on 11/15/2013. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 53/100.

A budget-tier Indiana Jones fantasy that gets the pulpy exotic-location vibe right and almost everything else wrong - worth a look only at a steep discount for players who can forgive rough edges.

I went in with low expectations and still came out split. Deadfall Adventures is a first-person action-adventure set in 1938, casting you as James Lee Quatermain - descendant of the literary adventurer Allan Quatermain - on a globe-trotting chase for the Heart of Atlantis. You fight Nazis, Russian soldiers, and undead mummies across Egyptian ruins, Arctic temples, and Guatemalan jungles, and for a budget release from Polish studio The Farm 51, there are moments where the setting genuinely sings. Ancient architecture gets real detail, the scope of the campaign is surprisingly wide, and a compass mechanic that nudges you toward off-path treasure keeps exploration feeling active rather than passive. The toolset is actually more interesting than the execution. You carry period weapons - revolvers, shotguns, a knife for close-quarters - plus a flashlight that doubles as a weapon against the mummies: hold the beam on them long enough and they catch fire, which is a clever little mechanic that stands out from the otherwise flat combat. A notebook inherited from your ancestors feeds you puzzle hints and lore, and collecting enough scattered treasures feeds into a small skill tree of incremental upgrades - slightly more health, marginally faster reloads. None of it is deep, but the structure of shoot-explore-puzzle is coherent and keeps the roughly 6-8 hour campaign moving. Here is where the goodwill runs out, though. The shooting itself is inconsistent - enemies occasionally absorb bullets in ways that feel like bugs rather than design - and the puzzle design swings between hand-holdingly obvious (the notebook frequently just tells you the answer outright) and arbitrarily obscure. The writing is bad in the way that makes you wince rather than laugh. Voice acting is flat, the Quatermain and Goodwin pairing has zero chemistry, and the self-aware jokes the script attempts land worse than silence would. The multiplayer suite, which includes a co-op survival mode and up to 12-player competitive modes, was a ghost town at launch and has not recovered since. Do not factor it in. Who actually enjoys this? Based on Steam user reception and the minority of positive critics, it tends to click for players who want a B-movie pulp adventure fix with no AAA comparisons in their head - the kind of person who can watch a late-night cable action film and enjoy it purely on its own low-budget terms. The locations and supernatural enemy variety carry more weight than the mechanics deserve, and if you find it heavily discounted there is a serviceable afternoon romp buried inside the rough patches. Anyone expecting tight gunplay, smart puzzles, or a story with momentum should look at Tomb Raider (2013) or Far Cry instead - this is several rungs below those on every axis that matters. Alex, Scout Team

Deadfall Adventures

Deadfall Adventures

Nov 15, 2013The Farm 51Nordic Games Publishing
GamerScout Says

A budget-tier Indiana Jones fantasy that gets the pulpy exotic-location vibe right and almost everything else wrong - worth a look only at a steep discount for players who can forgive rough edges.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.17

GamerScout Verdict

Best for B-movie pulp fans at a heavy discount; everyone else has better FPS-adventure options waiting on the shelf.

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Price History

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About Deadfall Adventures

I went in with low expectations and still came out split. Deadfall Adventures is a first-person action-adventure set in 1938, casting you as James Lee Quatermain - descendant of the literary adventurer Allan Quatermain - on a globe-trotting chase for the Heart of Atlantis. You fight Nazis, Russian soldiers, and undead mummies across Egyptian ruins, Arctic temples, and Guatemalan jungles, and for a budget release from Polish studio The Farm 51, there are moments where the setting genuinely sings. Ancient architecture gets real detail, the scope of the campaign is surprisingly wide, and a compass mechanic that nudges you toward off-path treasure keeps exploration feeling active rather than passive. The toolset is actually more interesting than the execution. You carry period weapons - revolvers, shotguns, a knife for close-quarters - plus a flashlight that doubles as a weapon against the mummies: hold the beam on them long enough and they catch fire, which is a clever little mechanic that stands out from the otherwise flat combat. A notebook inherited from your ancestors feeds you puzzle hints and lore, and collecting enough scattered treasures feeds into a small skill tree of incremental upgrades - slightly more health, marginally faster reloads. None of it is deep, but the structure of shoot-explore-puzzle is coherent and keeps the roughly 6-8 hour campaign moving. Here is where the goodwill runs out, though. The shooting itself is inconsistent - enemies occasionally absorb bullets in ways that feel like bugs rather than design - and the puzzle design swings between hand-holdingly obvious (the notebook frequently just tells you the answer outright) and arbitrarily obscure. The writing is bad in the way that makes you wince rather than laugh. Voice acting is flat, the Quatermain and Goodwin pairing has zero chemistry, and the self-aware jokes the script attempts land worse than silence would. The multiplayer suite, which includes a co-op survival mode and up to 12-player competitive modes, was a ghost town at launch and has not recovered since. Do not factor it in. Who actually enjoys this? Based on Steam user reception and the minority of positive critics, it tends to click for players who want a B-movie pulp adventure fix with no AAA comparisons in their head - the kind of person who can watch a late-night cable action film and enjoy it purely on its own low-budget terms. The locations and supernatural enemy variety carry more weight than the mechanics deserve, and if you find it heavily discounted there is a serviceable afternoon romp buried inside the rough patches. Anyone expecting tight gunplay, smart puzzles, or a story with momentum should look at Tomb Raider (2013) or Far Cry instead - this is several rungs below those on every axis that matters.

Alex
Alex · Scout Team

Catch-all

Tags

steamPulp AdventureTreasure HuntingSupernatural EnemiesFlashlight CombatSkill TreeB-Movie ToneGlobe-TrottingPeriod WeaponsCo-op SurvivalCollectible Artifacts

System Requirements

Minimum

Processor
Intel Core 2 Duo @ 2 GHz / AMD Athlon 64 X2 equivalent
Memory
2 GB RAM
Graphics
NVIDIA GeForce 9600GT / ATI Radeon HD 3830, 256 MB VRAM, Shader Model 3 support DirectX®:9.0c…

Recommended

Processor
2.6 GHz Quad Core processor
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 / ATI Radeon HD 5850, 1 GB VRAM, Shader Model 3 Support DirectX®:9.0c Hard Drive:6.5 GB HD space…

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Reviews & Ratings

Metacritic
53
Steam
73%(2,619)

Game Info

Developer
The Farm 51
Publisher
Nordic Games Publishing
Release Date
Nov 15, 2013

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Frequently asked questions about Deadfall Adventures

How much does Deadfall Adventures cost?

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What platforms is Deadfall Adventures available on?

Deadfall Adventures is available on PC, Xbox.

When was Deadfall Adventures released?

Deadfall Adventures was released on 15 November 2013.

Who developed Deadfall Adventures?

Deadfall Adventures was developed by The Farm 51 and published by Nordic Games Publishing.

Is Deadfall Adventures worth buying?

Deadfall Adventures holds a Metacritic score of 53/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.