Compare NBA 2K18 prices across 50+ stores and find the best deal. Developed by Visual Concepts. Published by 2K Sports. Released on 9/15/2017. Available on PC. Genres: Action, Sport, Single Player, Multiplayer, Co-op, Third Person, Simulation.

The most technically accomplished basketball sim of its era, buried under a Virtual Currency system so aggressive it became an industry-wide cautionary tale. Great on-court product, brutal off it.

NBA 2K18 is a full-fat basketball simulation from Visual Concepts. You get five primary pillars to spend your hours in: MyCareer (create-a-player career with a story mode), MyTeam (card-collecting fantasy roster builder with an auction house), MyGM and MyLeague (franchise and league management with GM-level roster and contract decisions), and Play Now (straight-up exhibition). The Neighborhood was introduced here for the first time, an open-world hub tying MyCareer, MyPark streetball, and ProAm together into a single social space. On paper, that is a genuinely interesting design move. Player archetypes, dual-archetype builds, and a badge progression system replace the old flat-stat grind, and on the PC you can crank the fidelity high enough that the broadcast-style camera becomes genuinely hard to distinguish from a television feed. Player differentiation is exceptional: ball control, shot arc, footwork and drive tendencies differ meaningfully between every roster spot, which rewards watching real NBA basketball and then exploiting matchups in-game. The on-court product is the strongest argument for buying this. Gameplay is free-flowing compared to earlier entries, the Pro Stick controls shooting and finishing simultaneously, and play-calling, pick-and-roll execution, and post-move selection all carry real tactical weight. The 2KU training suite walks newcomers through all of it methodically, and the simulation sliders in MyLeague are deep enough to satisfy anyone who has ever colour-coded a Paradox patch log. All-Time Teams and seventeen additional historic squads were added to the roster, letting you pit the 2007-08 Denver Nuggets against the 1998-99 New York Knicks, which is exactly the kind of thing that should exist in every sports game forever. Now for the part that earned the game notoriety it did not want. Virtual Currency, or VC, is the single economy underpinning every mode. Player attribute upgrades, haircuts, shoes, moves, even basic shooting animations, all cost VC. A starting MyCareer player sits at 60 overall with roughly 6,000 VC in the bank, and each match pays around 500 VC for an average performance. Reaching an 85 overall required an estimated 200,000 VC through pure grinding. Worse, VC spent in MyTeam cannot be recovered for MyCareer, making every purchase a zero-sum decision. You can also lose VC for turnovers, meaning the game can claw back currency you paid real money for. 2K reduced some cosmetic prices after immediate fan backlash at launch, but the structural problem remained. MyCareer's storyline, in which your character is a former DJ who enters the NBA via a street tournament, received equally sharp criticism for unskippable cutscenes and thin writing. The clear verdict for PC players specifically: if you skip MyCareer entirely and live in MyLeague or MyGM, this is a very deep franchise simulator with solid AI, granular contract management, and G League integration. The PC version also benefits from faster load times on an SSD and scalable graphical settings that console players did not get. Online play is serviceable but connection-dependent. The mod ecosystem for the PC version has historically been active, with roster and court updates extending the game's life beyond its official support window. If you want to run a fifteen-season dynasty without spending extra money, this version has the tools. Just treat MyCareer as a map with a large no-go zone drawn around the VC shop. Diego, Scout Team

NBA 2K18
ActionSportSingle PlayerMultiplayerCo-opThird PersonSimulation

NBA 2K18

Sep 15, 2017Visual Concepts2K Sports
GamerScout Says

The most technically accomplished basketball sim of its era, buried under a Virtual Currency system so aggressive it became an industry-wide cautionary tale. Great on-court product, brutal off it.

PC
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About NBA 2K18

NBA 2K18 is a full-fat basketball simulation from Visual Concepts. You get five primary pillars to spend your hours in: MyCareer (create-a-player career with a story mode), MyTeam (card-collecting fantasy roster builder with an auction house), MyGM and MyLeague (franchise and league management with GM-level roster and contract decisions), and Play Now (straight-up exhibition). The Neighborhood was introduced here for the first time, an open-world hub tying MyCareer, MyPark streetball, and ProAm together into a single social space. On paper, that is a genuinely interesting design move. Player archetypes, dual-archetype builds, and a badge progression system replace the old flat-stat grind, and on the PC you can crank the fidelity high enough that the broadcast-style camera becomes genuinely hard to distinguish from a television feed. Player differentiation is exceptional: ball control, shot arc, footwork and drive tendencies differ meaningfully between every roster spot, which rewards watching real NBA basketball and then exploiting matchups in-game. The on-court product is the strongest argument for buying this. Gameplay is free-flowing compared to earlier entries, the Pro Stick controls shooting and finishing simultaneously, and play-calling, pick-and-roll execution, and post-move selection all carry real tactical weight. The 2KU training suite walks newcomers through all of it methodically, and the simulation sliders in MyLeague are deep enough to satisfy anyone who has ever colour-coded a Paradox patch log. All-Time Teams and seventeen additional historic squads were added to the roster, letting you pit the 2007-08 Denver Nuggets against the 1998-99 New York Knicks, which is exactly the kind of thing that should exist in every sports game forever. Now for the part that earned the game notoriety it did not want. Virtual Currency, or VC, is the single economy underpinning every mode. Player attribute upgrades, haircuts, shoes, moves, even basic shooting animations, all cost VC. A starting MyCareer player sits at 60 overall with roughly 6,000 VC in the bank, and each match pays around 500 VC for an average performance. Reaching an 85 overall required an estimated 200,000 VC through pure grinding. Worse, VC spent in MyTeam cannot be recovered for MyCareer, making every purchase a zero-sum decision. You can also lose VC for turnovers, meaning the game can claw back currency you paid real money for. 2K reduced some cosmetic prices after immediate fan backlash at launch, but the structural problem remained. MyCareer's storyline, in which your character is a former DJ who enters the NBA via a street tournament, received equally sharp criticism for unskippable cutscenes and thin writing. The clear verdict for PC players specifically: if you skip MyCareer entirely and live in MyLeague or MyGM, this is a very deep franchise simulator with solid AI, granular contract management, and G League integration. The PC version also benefits from faster load times on an SSD and scalable graphical settings that console players did not get. Online play is serviceable but connection-dependent. The mod ecosystem for the PC version has historically been active, with roster and court updates extending the game's life beyond its official support window. If you want to run a fifteen-season dynasty without spending extra money, this version has the tools. Just treat MyCareer as a map with a large no-go zone drawn around the VC shop. Diego, Scout Team

Tags

steamVirtual Currency GrindFranchise DepthDual-Archetype BuilderBadge ProgressionHistoric TeamsMyLeaguePro Stick ControlsOpen World HubCard CollectingG League Integration

System Requirements

Minimum

Memory
4 GB RAM
Storage
70 GB
Graphics
NVIDIA® GeForce® GT 450 1GB / ATI® Radeon™ HD 7770 1GB
Processor
Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 805 @ 2.50 GHz
System requirements
Windows 7x64 / Windows 8.1x64 / Windows 10x64

Recommended

Memory
8 GB RAM
Storage
70GB
Graphics
NVIDIA® GeForce® GTX 770 2GB / ATI® Radeon™ R9 270 2GB
Processor
Intel® Core™ i5-4430 @ 3 GHz / AMD FX-8370 @ 3.4 GHz
System requirements
Windows 7x64 / Windows 8.1x64 / Windows 10x64

Reviews & Ratings

No ratings available

Game Info

Developer
Visual Concepts
Publisher
2K Sports
Release Date
Sep 15, 2017

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