My Hero One’s Justice 2 - Season Pass (DLC)
Five extra fighters for a cheerful anime arena brawler, worth picking up if Hawks, Mei Hatsume, or the Gentle & La Brava duo are on your must-play list.
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About My Hero One’s Justice 2 - Season Pass (DLC)
I'll be straight with you: reviewing a season pass means reviewing what it adds to an already-existing game, so let me quickly set the stage. My Hero One's Justice 2 is a 3D arena brawler built around the My Hero Academia anime, fast, cel-shaded, accessible, and squarely aimed at series fans rather than competitive fighting game purists. The base game launched with a roster of 40-plus characters, a story mode covering the Provisional Hero License and Overhaul arcs, and modes ranging from Mission Mode (run your own Hero Agency across a map of battle nodes) to ranked and unranked online. It is approachable enough that Normal control mode lets you string impressive combos with single-button inputs, while Manual mode adds traditional fighter-style inputs for anyone who wants to dig deeper. That context matters because the Season Pass lives or dies by whether you already care about that foundation. What you get here is five additional playable characters: Hawks, Mei Hatsume, Itsuka Kendo, Tetsutetsu Tetsutetsu, and the duo Gentle & La Brava, plus a Special Customization Item Set and a unique color set for Nejire. The character selection is genuinely interesting. Hawks brings a feather-flinging, aerial harassment style that plays differently from the more brawl-heavy base roster. Mei Hatsume is a gadget-focused oddity, and Gentle & La Brava functioning as a single unit is one of the more creative implementations in the whole game, one fighter, two personalities, one moveset that mixes elasticity Quirks with La Brava's loyalty buff mechanics. Kendo and Tetsutetsu are more meat-and-potatoes picks that Class 1-B fans will appreciate, even if they don't turn heads the way Hawks does. The honest downside is the same one critics leveled at the base game: each character, DLC or otherwise, shares a fairly shallow combo vocabulary. You have basic attacks, Quirk moves tied to a gauge, Plus Ultra super moves that look spectacular but can be tricky to land, and a sidekick call-in system. Reviewers broadly noted that the counter-grab-block triangle adds some tactical texture, but the ceiling on mechanical depth is low. Destructible environments and mid-air combat keep fights visually lively, and the cel-shaded presentation is genuinely excellent, characters look ripped from the anime. But if you were already finding the base game repetitive, five new faces will extend your interest by a few sessions, not a few months. The season pass makes the most sense for two types of players: My Hero Academia fans who specifically want to play as the characters listed above, and anyone who bought the base game, enjoyed it for what it is, and simply wants more roster variety for local or online matches. If you're on the fence about the base game itself, sort that out first, the DLC is extras, not a fix for the core experience. The base game sits at a modest 68 on Metacritic and Very Positive on Steam (88% from nearly 4,000 reviews), which tells you the fanbase is happy even if the critical consensus is cautious. That split is exactly what you'd expect from a licensed arena fighter that prioritizes fan satisfaction over mechanical innovation. Alex, Scout Team
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Game Info
- Developer
- BYKING
- Publisher
- BANDAI NAMCO Entertainment
- Release Date
- Mar 12, 2020