Compare My Hero Ones Justice prices across 50+ stores and find the best deal. Developed by BYKING. Published by BANDAI NAMCO Entertainment. Released on 3/12/2020. Available on PC, Nintendo Switch. Genres: Action. Metacritic score: 68/100.

If you love My Hero Academia, this 3D arena brawler nails the spectacle and more than doubles the roster, just don't come expecting fighting-game depth.

I went into My Hero One's Justice 2 curious whether BYKING had fixed the things that held the first game back, and the honest answer is: mostly yes, but only just enough. The combat is faster, the arenas feel less like cramped boxes, and the overall experience is smoother, yet the ceiling of mechanical depth stays stubbornly low the whole way through. The core loop is a 3D arena brawl built around Quirks, each fighter's signature superpower, plus a sidekick system that lets you call in two support characters mid-fight for burst assists. You pick from a roster that grew to 40 characters at launch and eventually reached 52 with DLC by the time support wrapped. Fan favorites like Deku, All Might, Toga, and Stain are all here, and each one genuinely feels different. Tokoyami's Dark Shadow plays nothing like Todoroki's ice-and-fire hybrid style, and that variety is where the game earns its goodwill. Combat runs through a rock-paper-scissors rhythm of standard attacks, Quirk moves, guard, guard-breakers, and super armor, approachable for newcomers, especially in Normal control mode where a single button strings satisfying combos. Switch to Manual and you get more control and more room to extend those chains, but even at the high end the skill ceiling is modest compared to genre heavyweights. The Plus Ultra meter builds during fights and unlocks flashy ultimate moves that are, if nothing else, a fantastic visual payoff. Content-wise there is a solid spread. Story mode covers the Provisional Hero License Exam arc through the Shie Hassaikai arc and can be played from both hero and villain perspectives, a nice touch that forces you into different characters and adds replay value to the roughly 50 chapters. The catch is that story beats are delivered through static comic-book panels rather than full cutscenes, which makes it impenetrable if you are not already a fan, and the difficulty is inconsistent enough to feel random. Mission mode is the sleeper hit: a grid-based survival structure where you manage a Hero Agency, spend coins to recruit characters, and push through maps with persistent health, it adds light tactical thinking and is where most solo players will log their hours. Arcade mode rounds things out with per-character routes and some fun character-exclusive dialogue exchanges, though the unlockable artwork it gates feels underwhelming as a reward. Online has ranked and unranked matchmaking, but the camera, an over-the-shoulder perspective that fights you during chaotic multi-character sequences, is a recurring irritant whether you are playing locally or online. The presentation is legitimately great. Cel-shaded visuals match the anime closely, animations are expressive, and the game runs cleanly on PC even when attacks fill the screen with particle effects. Both Japanese and English voice tracks are available following a post-launch patch that added the English dub, a meaningful accessibility win. The soundtrack holds up throughout. Bottom line: this is a fighting game that prioritizes spectacle and franchise faithfulness over mechanical ambition. Critics landed around 68 on Metacritic while Steam players pushed an 88% positive rating from nearly 4,000 reviews, that gap tells you exactly who this is for. If you know the anime, you will be busy for a good while. If you want a serious competitive fighter, look elsewhere. Alex, Scout Team

My Hero Ones Justice
Action

My Hero Ones Justice

Mar 12, 2020BYKINGBANDAI NAMCO Entertainment
GamerScout Says

If you love My Hero Academia, this 3D arena brawler nails the spectacle and more than doubles the roster, just don't come expecting fighting-game depth.

PCNintendo Switch
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About My Hero Ones Justice

I went into My Hero One's Justice 2 curious whether BYKING had fixed the things that held the first game back, and the honest answer is: mostly yes, but only just enough. The combat is faster, the arenas feel less like cramped boxes, and the overall experience is smoother, yet the ceiling of mechanical depth stays stubbornly low the whole way through. The core loop is a 3D arena brawl built around Quirks, each fighter's signature superpower, plus a sidekick system that lets you call in two support characters mid-fight for burst assists. You pick from a roster that grew to 40 characters at launch and eventually reached 52 with DLC by the time support wrapped. Fan favorites like Deku, All Might, Toga, and Stain are all here, and each one genuinely feels different. Tokoyami's Dark Shadow plays nothing like Todoroki's ice-and-fire hybrid style, and that variety is where the game earns its goodwill. Combat runs through a rock-paper-scissors rhythm of standard attacks, Quirk moves, guard, guard-breakers, and super armor, approachable for newcomers, especially in Normal control mode where a single button strings satisfying combos. Switch to Manual and you get more control and more room to extend those chains, but even at the high end the skill ceiling is modest compared to genre heavyweights. The Plus Ultra meter builds during fights and unlocks flashy ultimate moves that are, if nothing else, a fantastic visual payoff. Content-wise there is a solid spread. Story mode covers the Provisional Hero License Exam arc through the Shie Hassaikai arc and can be played from both hero and villain perspectives, a nice touch that forces you into different characters and adds replay value to the roughly 50 chapters. The catch is that story beats are delivered through static comic-book panels rather than full cutscenes, which makes it impenetrable if you are not already a fan, and the difficulty is inconsistent enough to feel random. Mission mode is the sleeper hit: a grid-based survival structure where you manage a Hero Agency, spend coins to recruit characters, and push through maps with persistent health, it adds light tactical thinking and is where most solo players will log their hours. Arcade mode rounds things out with per-character routes and some fun character-exclusive dialogue exchanges, though the unlockable artwork it gates feels underwhelming as a reward. Online has ranked and unranked matchmaking, but the camera, an over-the-shoulder perspective that fights you during chaotic multi-character sequences, is a recurring irritant whether you are playing locally or online. The presentation is legitimately great. Cel-shaded visuals match the anime closely, animations are expressive, and the game runs cleanly on PC even when attacks fill the screen with particle effects. Both Japanese and English voice tracks are available following a post-launch patch that added the English dub, a meaningful accessibility win. The soundtrack holds up throughout. Bottom line: this is a fighting game that prioritizes spectacle and franchise faithfulness over mechanical ambition. Critics landed around 68 on Metacritic while Steam players pushed an 88% positive rating from nearly 4,000 reviews, that gap tells you exactly who this is for. If you know the anime, you will be busy for a good while. If you want a serious competitive fighter, look elsewhere. Alex, Scout Team

Tags

steamAnime Arena FighterSidekick SystemQuirk CombatMission ModeHero-Villain PerspectiveCel-ShadedCasual BrawlerPlus Ultra Meter

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
88%(3,893)

Game Info

Developer
BYKING
Publisher
BANDAI NAMCO Entertainment
Release Date
Mar 12, 2020

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