Compare Moto Racer 4 - Season Pass prices across 50+ stores and find the best deal. Developed by Artefacts Studio. Published by Plug In Digital. Released on 11/2/2016. Available on PC. Genres: Racing.

A Mixed-rated arcade moto racer with twitchy handling, split-screen support, and DLC that adds new riders, bikes, and tracks - worth it only if the base game already clicked for you.

I want to be straight with you before you hand over money for this Season Pass: buying DLC for a game that sits at 62% positive on Steam is a bet that needs justification, and that justification has to come from whether the base game already has its hooks in you. Moto Racer 4 is a pure arcade two-wheeler - asphalt and dirt modes, wheelies, drifts, aggressive AI traffic, up to ten players online - and it either vibes with you or it absolutely does not. The Season Pass bundles three DLC packs, each dropping a new rider, two new bikes, two horns, an emblem, and the track packs that came out through 2017, including the snow-mountain "Sliced Peak" circuits and the desert temple "Antique Antics" tracks. There is also an additional game mode in the mix. For a fan of the series who already has hours logged, that is real content. Here is the honest picture on the base game, because the Season Pass is meaningless without it. The two-surface structure - road racing through traffic and dirt riding with trick opportunities - gives Moto Racer 4 more variety than a single-discipline racer, and the career mode layers in chase events and time attacks alongside straight races. Riders have individual stat balances across speed, acceleration, and control, and you earn upgrade points to push those numbers. It scratches a specific itch: fast, loud, low-commitment arcade racing that does not care about tyre temperatures or fuel loads. If you are coming from MotoGP or RIDE, you are in the wrong shop entirely. The problems the base game launched with were real and well-documented. Physics that would occasionally catapult your bike into the air for no reason, a career star system that punished you with negative stars for missing targets at the wrong difficulty tier, and AI that jumped from manageable to borderline unfair between star levels. Patches did smooth some of this out - difficulty adjustments to the early career chapters, audio fixes, split-screen AI rivals - but the fundamental twitchiness of the handling never fully disappeared. The framerate on PC was also criticised at launch, though the Unreal Engine 4 underpinning at least gives it a reasonably colourful look, with the dirt tracks in particular showing some variety across lush forest and desert ruin environments. From a Saturday night session standpoint, the split-screen mode is the most defensible reason to own this. Add up to three AI rivals in local split-screen, get a couple of friends on the couch, and the chaos of the arcade physics actually becomes the entertainment rather than the frustration. Online supports up to ten players, which sounds ambitious, but the playerbase for a 2016 mid-tier racer is thin in 2025 and you should go in expecting to rely on quick-play lobbies rather than a thriving community. The Season Pass content does round out the track list and give more rider options to fight over during local sessions, which is where this package earns whatever value it has left. Bottom line: if you bounced off the base game or are on the fence about it, skip the Season Pass entirely. If you already own Moto Racer 4 and have genuinely enjoyed the dirt-and-asphalt chaos, the additional tracks and riders are a reasonable extension of that fun, especially deep in a sale. Riley, Scout Team

Moto Racer 4 - Season Pass
Racing

Moto Racer 4 - Season Pass

Nov 2, 2016Artefacts StudioPlug In Digital
GamerScout Says

A Mixed-rated arcade moto racer with twitchy handling, split-screen support, and DLC that adds new riders, bikes, and tracks - worth it only if the base game already clicked for you.

PC
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About Moto Racer 4 - Season Pass

I want to be straight with you before you hand over money for this Season Pass: buying DLC for a game that sits at 62% positive on Steam is a bet that needs justification, and that justification has to come from whether the base game already has its hooks in you. Moto Racer 4 is a pure arcade two-wheeler - asphalt and dirt modes, wheelies, drifts, aggressive AI traffic, up to ten players online - and it either vibes with you or it absolutely does not. The Season Pass bundles three DLC packs, each dropping a new rider, two new bikes, two horns, an emblem, and the track packs that came out through 2017, including the snow-mountain "Sliced Peak" circuits and the desert temple "Antique Antics" tracks. There is also an additional game mode in the mix. For a fan of the series who already has hours logged, that is real content. Here is the honest picture on the base game, because the Season Pass is meaningless without it. The two-surface structure - road racing through traffic and dirt riding with trick opportunities - gives Moto Racer 4 more variety than a single-discipline racer, and the career mode layers in chase events and time attacks alongside straight races. Riders have individual stat balances across speed, acceleration, and control, and you earn upgrade points to push those numbers. It scratches a specific itch: fast, loud, low-commitment arcade racing that does not care about tyre temperatures or fuel loads. If you are coming from MotoGP or RIDE, you are in the wrong shop entirely. The problems the base game launched with were real and well-documented. Physics that would occasionally catapult your bike into the air for no reason, a career star system that punished you with negative stars for missing targets at the wrong difficulty tier, and AI that jumped from manageable to borderline unfair between star levels. Patches did smooth some of this out - difficulty adjustments to the early career chapters, audio fixes, split-screen AI rivals - but the fundamental twitchiness of the handling never fully disappeared. The framerate on PC was also criticised at launch, though the Unreal Engine 4 underpinning at least gives it a reasonably colourful look, with the dirt tracks in particular showing some variety across lush forest and desert ruin environments. From a Saturday night session standpoint, the split-screen mode is the most defensible reason to own this. Add up to three AI rivals in local split-screen, get a couple of friends on the couch, and the chaos of the arcade physics actually becomes the entertainment rather than the frustration. Online supports up to ten players, which sounds ambitious, but the playerbase for a 2016 mid-tier racer is thin in 2025 and you should go in expecting to rely on quick-play lobbies rather than a thriving community. The Season Pass content does round out the track list and give more rider options to fight over during local sessions, which is where this package earns whatever value it has left. Bottom line: if you bounced off the base game or are on the fence about it, skip the Season Pass entirely. If you already own Moto Racer 4 and have genuinely enjoyed the dirt-and-asphalt chaos, the additional tracks and riders are a reasonable extension of that fun, especially deep in a sale. Riley, Scout Team

Tags

steamArcade RacerSplit-ScreenLocal MultiplayerDLC Content PackDirt BikeTrick SystemOnline 10-PlayerCareer ModeBike Upgrades

System Requirements

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Reviews & Ratings

Steam
62%(1,147)

Game Info

Developer
Artefacts Studio
Publisher
Plug In Digital
Release Date
Nov 2, 2016

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