Compare Mortal Kombat: Legacy Kollection prices across trusted key stores and find the best deal. Developed by Digital Eclipse. Published by Digital Eclipse. Released on 10/29/2025. Available on PC, Xbox. Genres: Action. Metacritic score: 78/100.

Twenty-three klassic MK titles in one package, rollback netcode included -- this is the definitive way to play the arcade era, assuming the post-launch patches have reached your platform yet.

I grew up watching someone get their spine yanked out on a CRT at a bowling alley, and even I had to recalibrate when Digital Eclipse dropped 23 Mortal Kombat titles into a single launcher with rollback netcode on every single one. That is not a small thing. Rollback on 30-year-old arcade ROMs means the online experience is actually viable, not just a checkbox. The collection covers MK1 through MK4 in arcade form, a spread of console ports across Genesis, SNES, PlayStation, and GBA, plus the spinoffs -- Mythologies: Sub-Zero, Special Forces, and Trilogy. The real headline on the preservation side is the WaveNet arcade version of Ultimate Mortal Kombat 3, a build that ran for a limited window in two cities in 1997 and was considered lost media until now. That alone justifies the archival case for this package. From a pure play-the-games angle, the quality range is enormous. The main arcade entries -- MK1, MK2, MK3, Ultimate MK3, and MK4 -- all run cleanly and feel right. MK4 is the sleeper highlight: it has historically been brutal to emulate because of the Zeus chip it ran on in arcades, and Digital Eclipse apparently nailed it, even shipping 2x and 4x rendering upscales. On the opposite end, Mythologies: Sub-Zero and Special Forces were notoriously bad on release and have not improved with age. They are here because preservation demands it, not because anyone should be grinding them. The SNES version of the original MK is also best avoided. You have been warned. The quality-of-life layer is genuinely good. There is a Fatality Trainer, on-screen move lists, rewind functionality, difficulty options, unlockable developer menus, optional CRT filters, and Kombat Codes that work across online sessions. The training mode is legitimately deep for titles this old -- you can set dummy behavior, record playback, the whole thing. For anyone who wants to lab out Scorpion's pressure or figure out Ermac's secrets without memorizing obscure arcade inputs from memory, this setup works. The documentary layer -- an interactive timeline format featuring interviews with Ed Boon, John Tobias, John Vogel, and Dan Forden -- is the best part of the package if you care about where this franchise came from. Rare footage, original concept sketches, genuine insight. It is not filler. Here is where I have to be direct about the launch situation. The game shipped with input lag complaints, audio distortions, and online features that were incomplete. PlayStation players were reportedly offered refunds in the first week. A patch dropped fast, and subsequent updates have added crossplay (Krossplay, as they call it) across PlayStation, Xbox, and PC, plus 2v2 online tag matches in UMK3, Trilogy, and MK4. As of the major May 2026 update, the online suite is substantially closer to what it should have been at launch. Steam sentiment sits at Mixed overall -- 61 percent positive across all reviews -- though recent reviews have trended better. If you bought this at launch and bounced off the netcode issues, it is worth revisiting. For a shooter specialist like me, the thing that matters with a PvP fighter is whether the online is trustworthy enough to put real time into. The rollback implementation is solid when connections are stable, and the crossplay pool helps with matchmaking. It is not Tekken 8 levels of infrastructure, but for a classic collection it punches well above what we usually get. The documentary and preservation work are genuinely world-class. The weaker spinoffs and some notable omissions (no Mortal Kombat Gold, no console ports of MK4) keep this from being a complete sweep. Still, if you have any attachment to the era, this is where those games live now. Fred, Scout Team

Mortal Kombat: Legacy Kollection

Mortal Kombat: Legacy Kollection

Oct 29, 2025Digital Eclipse
GamerScout Says

Twenty-three klassic MK titles in one package, rollback netcode included -- this is the definitive way to play the arcade era, assuming the post-launch patches have reached your platform yet.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €24.37

GamerScout Verdict

The definitive home for arcade-era Mortal Kombat -- rough launch aside, the netcode works and the preservation work is outstanding.

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Price History

Historical low
€24.3726 Jun 2026
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€23.78€25.81€27.85€29.885 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Mortal Kombat: Legacy Kollection

I grew up watching someone get their spine yanked out on a CRT at a bowling alley, and even I had to recalibrate when Digital Eclipse dropped 23 Mortal Kombat titles into a single launcher with rollback netcode on every single one. That is not a small thing. Rollback on 30-year-old arcade ROMs means the online experience is actually viable, not just a checkbox. The collection covers MK1 through MK4 in arcade form, a spread of console ports across Genesis, SNES, PlayStation, and GBA, plus the spinoffs -- Mythologies: Sub-Zero, Special Forces, and Trilogy. The real headline on the preservation side is the WaveNet arcade version of Ultimate Mortal Kombat 3, a build that ran for a limited window in two cities in 1997 and was considered lost media until now. That alone justifies the archival case for this package. From a pure play-the-games angle, the quality range is enormous. The main arcade entries -- MK1, MK2, MK3, Ultimate MK3, and MK4 -- all run cleanly and feel right. MK4 is the sleeper highlight: it has historically been brutal to emulate because of the Zeus chip it ran on in arcades, and Digital Eclipse apparently nailed it, even shipping 2x and 4x rendering upscales. On the opposite end, Mythologies: Sub-Zero and Special Forces were notoriously bad on release and have not improved with age. They are here because preservation demands it, not because anyone should be grinding them. The SNES version of the original MK is also best avoided. You have been warned. The quality-of-life layer is genuinely good. There is a Fatality Trainer, on-screen move lists, rewind functionality, difficulty options, unlockable developer menus, optional CRT filters, and Kombat Codes that work across online sessions. The training mode is legitimately deep for titles this old -- you can set dummy behavior, record playback, the whole thing. For anyone who wants to lab out Scorpion's pressure or figure out Ermac's secrets without memorizing obscure arcade inputs from memory, this setup works. The documentary layer -- an interactive timeline format featuring interviews with Ed Boon, John Tobias, John Vogel, and Dan Forden -- is the best part of the package if you care about where this franchise came from. Rare footage, original concept sketches, genuine insight. It is not filler. Here is where I have to be direct about the launch situation. The game shipped with input lag complaints, audio distortions, and online features that were incomplete. PlayStation players were reportedly offered refunds in the first week. A patch dropped fast, and subsequent updates have added crossplay (Krossplay, as they call it) across PlayStation, Xbox, and PC, plus 2v2 online tag matches in UMK3, Trilogy, and MK4. As of the major May 2026 update, the online suite is substantially closer to what it should have been at launch. Steam sentiment sits at Mixed overall -- 61 percent positive across all reviews -- though recent reviews have trended better. If you bought this at launch and bounced off the netcode issues, it is worth revisiting. For a shooter specialist like me, the thing that matters with a PvP fighter is whether the online is trustworthy enough to put real time into. The rollback implementation is solid when connections are stable, and the crossplay pool helps with matchmaking. It is not Tekken 8 levels of infrastructure, but for a classic collection it punches well above what we usually get. The documentary and preservation work are genuinely world-class. The weaker spinoffs and some notable omissions (no Mortal Kombat Gold, no console ports of MK4) keep this from being a complete sweep. Still, if you have any attachment to the era, this is where those games live now.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:aaaRollback NetcodeRetro CompilationInteractive DocumentaryFatality TrainerCrossplay2v2 OnlineGame PreservationArcade PortsCRT Filter

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
16 GB available space
Graphics
Nvidia GeForce GTX 460, AMD Radeon R7 250X
Processor
Intel Core i3-4100, AMD A8-6600K

Recommended

OS
Windows 11 (64-bit)
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
Nvidia GeForce GTX 950, AMD Radeon RX 550
Processor
Intel Core i3-10100, AMD Ryzen 3 4300G

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Digital Eclipse
Publisher
Digital Eclipse
Release Date
Oct 29, 2025

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How much does Mortal Kombat: Legacy Kollection cost?

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What platforms is Mortal Kombat: Legacy Kollection available on?

Mortal Kombat: Legacy Kollection is available on PC, Xbox.

When was Mortal Kombat: Legacy Kollection released?

Mortal Kombat: Legacy Kollection was released on 29 October 2025.

Who developed Mortal Kombat: Legacy Kollection?

Mortal Kombat: Legacy Kollection was developed by Digital Eclipse.

Is Mortal Kombat: Legacy Kollection worth buying?

Mortal Kombat: Legacy Kollection holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.