Compare Blaster Simulator prices across 50+ stores and find the best deal. Developed by United Independent Entertainment. Published by United Independent Entertainment. Released on 4/28/2016. Available on PC. Genres: Action, Casual, Simulation.

Skip this one unless your expectations are as low as the polygon count. A demolition sim with 30+ missions and a career mode that runs out of ideas long before it runs out of structures to blow up.

I pulled up Blaster Simulator expecting something in the vein of a casual management sim where you work up from small jobs to stadium-scale implosions. What I got was a barebones arcade exercise that bottoms out on ambition roughly five minutes after the first charge detonates. The core loop is straightforward: study a structure, identify weak points in walls, pillars, beams, or chimneys, place explosive charges on those points, set one of five timed ignition circuits, and detonate. The physics do at least attempt to model different material types, with concrete, wood, and steel all behaving slightly differently on collapse. That part is mildly interesting for about three missions. The career mode stretches across more than 30 missions, theoretically escalating from small outbuildings up to larger industrial targets like silos and bridges. In practice, the mission variety never convincingly delivers on that promise. The core mechanical question, which point do I wire first, does not deepen with the mission count. There are no upgrade paths, no equipment unlocks to research, no crew to manage, and no financial pressure to speak of. Community feedback across Steam and elsewhere lands on the same recurring complaint: the game gives you almost nothing to work toward beyond the next detonation. For a sim fan who expects even a thin layer of resource management or career progression, that absence is a real problem. A free mode and local plus online leaderboards are present, which adds mild replay value if chasing high scores in the same environments sounds appealing. The replay camera is a genuine bright spot. You can save recordings of your best demolitions and review them from multiple live camera angles, which is the one feature that works as advertised and actually makes the destruction look slightly more dramatic than it feels to execute. The visuals, however, are rough by any era's standard. Low polygon counts on every structure, fire and smoke effects that look like placeholder assets, and no meaningful environmental detail make the experience feel like something assembled quickly and shipped on a tight budget. This is not a game where tutorial quality matters much because the entire mechanical vocabulary fits inside two minutes. That is both the pitch and the problem. If your floor for a demolition sim is Red Faction: Guerrilla, Blaster Simulator will feel embarrassing. If you literally just want to watch a chimney fall over in a structured setting and have zero interest in depth, the career mode will last you a few hours at deep discount. The Steam review score sitting mostly negative with fewer than two dozen total votes after nearly a decade tells you most of what you need to know about long-term community enthusiasm. No mod support, no post-launch updates of note, no multiplayer. This one is strictly a curiosity buy. Diego, Scout Team

Blaster Simulator
ActionCasualSimulation

Blaster Simulator

Apr 28, 2016United Independent Entertainment
GamerScout Says

Skip this one unless your expectations are as low as the polygon count. A demolition sim with 30+ missions and a career mode that runs out of ideas long before it runs out of structures to blow up.

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About Blaster Simulator

I pulled up Blaster Simulator expecting something in the vein of a casual management sim where you work up from small jobs to stadium-scale implosions. What I got was a barebones arcade exercise that bottoms out on ambition roughly five minutes after the first charge detonates. The core loop is straightforward: study a structure, identify weak points in walls, pillars, beams, or chimneys, place explosive charges on those points, set one of five timed ignition circuits, and detonate. The physics do at least attempt to model different material types, with concrete, wood, and steel all behaving slightly differently on collapse. That part is mildly interesting for about three missions. The career mode stretches across more than 30 missions, theoretically escalating from small outbuildings up to larger industrial targets like silos and bridges. In practice, the mission variety never convincingly delivers on that promise. The core mechanical question, which point do I wire first, does not deepen with the mission count. There are no upgrade paths, no equipment unlocks to research, no crew to manage, and no financial pressure to speak of. Community feedback across Steam and elsewhere lands on the same recurring complaint: the game gives you almost nothing to work toward beyond the next detonation. For a sim fan who expects even a thin layer of resource management or career progression, that absence is a real problem. A free mode and local plus online leaderboards are present, which adds mild replay value if chasing high scores in the same environments sounds appealing. The replay camera is a genuine bright spot. You can save recordings of your best demolitions and review them from multiple live camera angles, which is the one feature that works as advertised and actually makes the destruction look slightly more dramatic than it feels to execute. The visuals, however, are rough by any era's standard. Low polygon counts on every structure, fire and smoke effects that look like placeholder assets, and no meaningful environmental detail make the experience feel like something assembled quickly and shipped on a tight budget. This is not a game where tutorial quality matters much because the entire mechanical vocabulary fits inside two minutes. That is both the pitch and the problem. If your floor for a demolition sim is Red Faction: Guerrilla, Blaster Simulator will feel embarrassing. If you literally just want to watch a chimney fall over in a structured setting and have zero interest in depth, the career mode will last you a few hours at deep discount. The Steam review score sitting mostly negative with fewer than two dozen total votes after nearly a decade tells you most of what you need to know about long-term community enthusiasm. No mod support, no post-launch updates of note, no multiplayer. This one is strictly a curiosity buy. Diego, Scout Team

Tags

singleplayertier:sub-5DemolitionCareer ModeDestruction PhysicsLeaderboard ChaseLow-SpecFree ModeScore AttackNo Progression System

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows® Me / 2000 / XP / Vista / 7 /8 / 10 / 11
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
Nvidia GeForce®, AMD Radeon® with min. 128 MB VRAM
Processor
Intel or AMD with min. 1.5 GHz

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Game Info

Developer
United Independent Entertainment
Publisher
United Independent Entertainment
Release Date
Apr 28, 2016

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Price History

2026-06-101.19(lowest)

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What platforms is Blaster Simulator available on?

Blaster Simulator is available on PC.

When was Blaster Simulator released?

Blaster Simulator was released on 28 April 2016.

Who developed Blaster Simulator?

Blaster Simulator was developed by United Independent Entertainment.