Compare Metal Gear Solid V: The Phantom Pain prices across trusted key stores and find the best deal. Developed by KONAMI. Published by Konami Digital Entertainment. Released on 9/1/2015. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 91/100.

The stealth sandbox that redefined open-world action, Chapter 1 alone is worth the price, even if Chapter 2 reminds you this cathedral was never quite finished.

I've sunk more hours into The Phantom Pain than I care to admit, and the honest truth is that its gameplay loop is one of the most satisfying ever built into an action title. Playing as Big Boss, the leader of the Diamond Dogs private military company, you are dropped into sprawling open-world maps across Afghanistan and Central Africa with a toolkit so deep it takes dozens of missions just to understand the edges of it. Tranquilizer pistols for silent ghost runs, suppressed assault rifles for when patience runs out, sniper rifles that completely reset the tempo of an engagement, smoke grenades, decoys, C4, and Fulton balloons that let you yank soldiers, and goats, and shipping containers, straight into the sky and back to Mother Base. The buddy system layers even more onto this: D-Horse for mobile cover and rapid traversal, D-Dog to sniff out and mark enemies before you ever fire a shot, and Quiet for long-range overwatch support. The FOX Engine renders all of it at a smooth 60fps on PC, and the controls are precise enough that every mistake feels like yours, not the game's. The mission structure is the game's smartest trick. Every objective can be approached on your own terms. Go in silent, knock out every guard, Fulton them all for base staffing, and leave without a single alarm. Or call in an airstrike, ride D-Horse through the chaos, grab the target, and extract by helicopter while the camp burns behind you. Both are viable. Both reward you. The real-time alert system means getting spotted is not an automatic restart, you can recover, adapt, and still walk away clean if you're sharp enough. Mother Base ties it together as a persistent resource-management meta-layer: captured staff build your R&D, which unlocks better weapons and gear, which feeds back into how you approach the next mission. For a certain kind of player, this loop is genuinely difficult to put down. But the game has a fault line that runs straight through its second half, and you should know about it before you buy. Chapter 1 is a well-paced, 30-plus mission campaign with a strong central villain in Skull Face, memorable set pieces, and a story delivered mostly through cassette tapes rather than cutscenes, a deliberate design choice that works better than it sounds but will disappoint fans expecting the theatrical excess of earlier entries in the series. Chapter 2, by contrast, leans heavily on remixed versions of Chapter 1 missions at harder difficulty settings, with story beats spaced out inconsistently and a sense that several threads were left unresolved. The widely documented split between Hideo Kojima and Konami during development left visible marks here, including a scrapped Mission 51 that would have closed out a major story arc. The narrative never quite sticks its landing. For stealth fans, open-world fans, or anyone curious about what a genre-defining sandbox actually looks like at its peak, the core experience is exceptional. Series newcomers can step in without prior Metal Gear knowledge and enjoy the mechanics on their own terms, though they will miss context. Longtime fans will find the gameplay genuinely the best the series has ever offered, while the story asks them to accept a compromise that not everyone will. If you can make peace with a first chapter that is close to flawless and a second chapter that feels like a game still becoming itself, The Phantom Pain rewards the investment in a way very few action games do. Alex, Scout Team

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Sep 1, 2015KONAMIKonami Digital Entertainment
GamerScout Says

The stealth sandbox that redefined open-world action, Chapter 1 alone is worth the price, even if Chapter 2 reminds you this cathedral was never quite finished.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €4.93

GamerScout Verdict

The best stealth sandbox on PC, held back only by an unfinished second half, Chapter 1 alone justifies the playthrough.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€4.9326 Jun 2026
Keyshops
€3.54€8.32€13.10€17.885 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Metal Gear Solid V: The Phantom Pain

I've sunk more hours into The Phantom Pain than I care to admit, and the honest truth is that its gameplay loop is one of the most satisfying ever built into an action title. Playing as Big Boss, the leader of the Diamond Dogs private military company, you are dropped into sprawling open-world maps across Afghanistan and Central Africa with a toolkit so deep it takes dozens of missions just to understand the edges of it. Tranquilizer pistols for silent ghost runs, suppressed assault rifles for when patience runs out, sniper rifles that completely reset the tempo of an engagement, smoke grenades, decoys, C4, and Fulton balloons that let you yank soldiers, and goats, and shipping containers, straight into the sky and back to Mother Base. The buddy system layers even more onto this: D-Horse for mobile cover and rapid traversal, D-Dog to sniff out and mark enemies before you ever fire a shot, and Quiet for long-range overwatch support. The FOX Engine renders all of it at a smooth 60fps on PC, and the controls are precise enough that every mistake feels like yours, not the game's. The mission structure is the game's smartest trick. Every objective can be approached on your own terms. Go in silent, knock out every guard, Fulton them all for base staffing, and leave without a single alarm. Or call in an airstrike, ride D-Horse through the chaos, grab the target, and extract by helicopter while the camp burns behind you. Both are viable. Both reward you. The real-time alert system means getting spotted is not an automatic restart, you can recover, adapt, and still walk away clean if you're sharp enough. Mother Base ties it together as a persistent resource-management meta-layer: captured staff build your R&D, which unlocks better weapons and gear, which feeds back into how you approach the next mission. For a certain kind of player, this loop is genuinely difficult to put down. But the game has a fault line that runs straight through its second half, and you should know about it before you buy. Chapter 1 is a well-paced, 30-plus mission campaign with a strong central villain in Skull Face, memorable set pieces, and a story delivered mostly through cassette tapes rather than cutscenes, a deliberate design choice that works better than it sounds but will disappoint fans expecting the theatrical excess of earlier entries in the series. Chapter 2, by contrast, leans heavily on remixed versions of Chapter 1 missions at harder difficulty settings, with story beats spaced out inconsistently and a sense that several threads were left unresolved. The widely documented split between Hideo Kojima and Konami during development left visible marks here, including a scrapped Mission 51 that would have closed out a major story arc. The narrative never quite sticks its landing. For stealth fans, open-world fans, or anyone curious about what a genre-defining sandbox actually looks like at its peak, the core experience is exceptional. Series newcomers can step in without prior Metal Gear knowledge and enjoy the mechanics on their own terms, though they will miss context. Longtime fans will find the gameplay genuinely the best the series has ever offered, while the story asks them to accept a compromise that not everyone will. If you can make peace with a first chapter that is close to flawless and a second chapter that feels like a game still becoming itself, The Phantom Pain rewards the investment in a way very few action games do.

Alex
Alex · Scout Team

Catch-all

Tags

steamStealth SandboxOpen-World StealthBase BuildingBuddy SystemMission ReplayabilityFOB MultiplayerFulton ExtractionEmergent GameplaySingle-Player Focus

System Requirements

Minimum

Processor
Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required) Direct…

Recommended

OS
Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
Processor
Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 (DirectX 11 gra…

Keep exploring

Community Discussion

Be the first to comment on Metal Gear Solid V: The Phantom Pain.

Reviews & Ratings

Metacritic
91
Steam
92%(106,569)

Game Info

Developer
KONAMI
Publisher
Konami Digital Entertainment
Release Date
Sep 1, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from KONAMI

Buy smarter: helpful guides

Looking for more? See games like Metal Gear Solid V: The Phantom Pain →

Frequently asked questions about Metal Gear Solid V: The Phantom Pain

How much does Metal Gear Solid V: The Phantom Pain cost?

Metal Gear Solid V: The Phantom Pain pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Metal Gear Solid V: The Phantom Pain cheapest?

Compare Metal Gear Solid V: The Phantom Pain prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Metal Gear Solid V: The Phantom Pain available on?

Metal Gear Solid V: The Phantom Pain is available on PC, Xbox.

When was Metal Gear Solid V: The Phantom Pain released?

Metal Gear Solid V: The Phantom Pain was released on 1 September 2015.

Who developed Metal Gear Solid V: The Phantom Pain?

Metal Gear Solid V: The Phantom Pain was developed by KONAMI and published by Konami Digital Entertainment.

Is Metal Gear Solid V: The Phantom Pain worth buying?

Metal Gear Solid V: The Phantom Pain holds a Metacritic score of 91/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.