Compare Metal Gear Solid V: The Definitive Experience prices across 50+ stores and find the best deal. Developed by KONAMI. Published by Konami Digital Entertainment. Released on 9/1/2015. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 91/100.

The complete MGSV package: Ground Zeroes plus The Phantom Pain and 10+ DLCs in one bundle. Stealth sandbox at its mechanical peak, story baggage included.

Metal Gear Solid V: The Definitive Experience bundles Ground Zeroes and The Phantom Pain together with over ten DLC packs, making it the single most complete way to play Hideo Kojima's final entry in the Metal Gear series. If you've never touched it, this is the version to grab. If you already own one half on PC, check your library before buying because there is overlap. The Phantom Pain is the centerpiece, and it earns that position. It's an open-world stealth-action game set across two massive maps - Afghanistan and the Angola-Zaire border region - where you play as Venom Snake, running a private military operation called Diamond Dogs. The core loop is mission-based: infiltrate a location, hit an objective (extract a prisoner, destroy equipment, assassinate a target), and get out. What makes it exceptional is how many tools you're given to solve each problem. Tranquilizer pistols, CQC takedowns, fulton balloon extractions, decoys, cardboard boxes, suppressed rifles, fire, explosives, buddy characters like a wolf and a sniper - the sandbox hands you a genuinely ridiculous toolkit and then trusts you to find a style that works. Replaying missions with self-imposed restrictions, or hunting for S-ranks, has a lot of pull. Ground Zeroes is shorter - most people clear it in under two hours on a first run - but it's a tight, well-designed prologue set in a single compound. It functions as a good mechanical tutorial and a genuinely dark story beat that sets up The Phantom Pain's events. Standalone it would feel thin, but as part of this bundle it fills its role cleanly. Where the package gets complicated is the story. The Phantom Pain's narrative is famously unfinished. Several plot threads hit hard and Kiefer Sutherland's quiet, restrained performance as Snake works better than many expected. But Chapter 2 is a noticeable step down in mission design, leaning heavily on repeated objectives, and key story content that was planned never made it into the final game. You can find traces of it in data mines and cut content discussions online. It doesn't ruin what's there, but if you come in expecting a tightly wrapped conclusion to the Metal Gear saga, you'll leave with questions that will never officially be answered. Online mode (FOB - Forward Operating Base) is still technically present, letting you build and raid other players' bases. It requires in-app purchases to accelerate meaningfully, and the active player count is a fraction of what it was at launch. Treat it as a curiosity rather than a reason to buy. The single-player content is the actual argument here, and that argument is strong. Metacritic sits at 91, which reflects how strong the core gameplay is. The controls are responsive, the AI reacts to noise and light in satisfying ways, and the moment-to-moment feel of sneaking through a mountain outpost at night - using the iDroid to mark guards, timing a fulton extraction to avoid a helicopter sweep - is still some of the best stealth design on PC. If open-world stealth with deep systems and a strong mechanical identity is what you're looking for, this bundle delivers it in volume. Alex, Scout Team

Metal Gear Solid V: The Definitive Experience
ActionAdventure

Metal Gear Solid V: The Definitive Experience

Sep 1, 2015KONAMIKonami Digital Entertainment
GamerScout Says

The complete MGSV package: Ground Zeroes plus The Phantom Pain and 10+ DLCs in one bundle. Stealth sandbox at its mechanical peak, story baggage included.

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About Metal Gear Solid V: The Definitive Experience

Metal Gear Solid V: The Definitive Experience bundles Ground Zeroes and The Phantom Pain together with over ten DLC packs, making it the single most complete way to play Hideo Kojima's final entry in the Metal Gear series. If you've never touched it, this is the version to grab. If you already own one half on PC, check your library before buying because there is overlap. The Phantom Pain is the centerpiece, and it earns that position. It's an open-world stealth-action game set across two massive maps - Afghanistan and the Angola-Zaire border region - where you play as Venom Snake, running a private military operation called Diamond Dogs. The core loop is mission-based: infiltrate a location, hit an objective (extract a prisoner, destroy equipment, assassinate a target), and get out. What makes it exceptional is how many tools you're given to solve each problem. Tranquilizer pistols, CQC takedowns, fulton balloon extractions, decoys, cardboard boxes, suppressed rifles, fire, explosives, buddy characters like a wolf and a sniper - the sandbox hands you a genuinely ridiculous toolkit and then trusts you to find a style that works. Replaying missions with self-imposed restrictions, or hunting for S-ranks, has a lot of pull. Ground Zeroes is shorter - most people clear it in under two hours on a first run - but it's a tight, well-designed prologue set in a single compound. It functions as a good mechanical tutorial and a genuinely dark story beat that sets up The Phantom Pain's events. Standalone it would feel thin, but as part of this bundle it fills its role cleanly. Where the package gets complicated is the story. The Phantom Pain's narrative is famously unfinished. Several plot threads hit hard and Kiefer Sutherland's quiet, restrained performance as Snake works better than many expected. But Chapter 2 is a noticeable step down in mission design, leaning heavily on repeated objectives, and key story content that was planned never made it into the final game. You can find traces of it in data mines and cut content discussions online. It doesn't ruin what's there, but if you come in expecting a tightly wrapped conclusion to the Metal Gear saga, you'll leave with questions that will never officially be answered. Online mode (FOB - Forward Operating Base) is still technically present, letting you build and raid other players' bases. It requires in-app purchases to accelerate meaningfully, and the active player count is a fraction of what it was at launch. Treat it as a curiosity rather than a reason to buy. The single-player content is the actual argument here, and that argument is strong. Metacritic sits at 91, which reflects how strong the core gameplay is. The controls are responsive, the AI reacts to noise and light in satisfying ways, and the moment-to-moment feel of sneaking through a mountain outpost at night - using the iDroid to mark guards, timing a fulton extraction to avoid a helicopter sweep - is still some of the best stealth design on PC. If open-world stealth with deep systems and a strong mechanical identity is what you're looking for, this bundle delivers it in volume. Alex, Scout Team

Tags

steamStealth SandboxOpen-World StealthBase BuildingBuddy SystemTactical InfiltrationMission ReplayFOB MultiplayerUnfinished Narrative

System Requirements

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Reviews & Ratings

Metacritic
91

Game Info

Developer
KONAMI
Publisher
Konami Digital Entertainment
Release Date
Sep 1, 2015

Features

Single-playerMulti-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableIn-App PurchasesSteam Cloud+5 more

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