Mega Man X: Legacy Collection 2
Four games for the price of one, but two of them will test your patience more than your reflexes. Know what you're signing up for before you click buy.
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About Mega Man X: Legacy Collection 2
I've played through all four of these games more than once, and every time I reach X7 I ask myself the same question: how did this ship? Legacy Collection 2 bundles Mega Man X5, X6, X7, and X8 into a single package with a music player, an art gallery, and the X Challenge mode that pits players against two Maverick bosses simultaneously. On paper, that's a solid package. In practice, the four games span a quality range so wide it almost breaks the concept of a "collection." X5 is the anchor. Designed as a series finale, it carries real narrative weight, picks up loose threads from X4, and offers the choice to play as X or Zero across eight stages you can tackle in any order. There's a soft time limit built around boss count rather than a real clock, and two full armor sets for X that can be mixed and matched rather than collected as complete suits. It's not as tight as the first four games, but it plays fair. X6 is more divisive. The core movement and combat still feel good, but the Reploid rescue system forces you to save NPC allies mid-stage or lose out on critical Parts upgrades for X and Zero, and the level design gets punishing in ways that feel unfinished rather than challenging. Fans still debate whether X6 is rough-but-redeemable or just rough. X7 is where things fall apart. The game abandoned the 2D side-scrolling formula for awkward 3D levels, locks X behind progress gates so you're mostly playing as newcomer Axl for a significant stretch, and features voice acting that people have been laughing at for twenty years. Some find its badness entertaining; most find it exhausting. Loading screens chop already short stage sections into pieces, and the level geometry rarely makes spatial sense. X8 earns back some goodwill. Capcom returned to a 2D-on-3D plane, put X, Zero, and Axl all in play from the start, added multiple stage paths, and introduced a rare metals system that lets you gradually customize the trio's abilities. It still has one overlong snowboard stage and a Metal Gear-style stealth section nobody asked for, and the narrow field of view inherited from the character model scaling can be frustrating, but compared to X7 it feels like a genuine course correction. The collection extras are competent. The X Challenge dual-boss mode is a legitimate test for anyone who has already mastered the main games, and the gallery covers franchise artwork, merchandise, and promotional material in solid depth. Rookie Hunter mode is there if the difficulty spikes become more annoying than fun, which with X6 they will. The PC port runs cleanly with no notable performance issues, and the PS2 games benefit from near-instant load times compared to their original hardware versions. The Steam review split sitting at 77 percent positive reflects the reality pretty well: fans of the series see the value, newcomers or casual players bouncing in from Collection 1 often don't. The honest call here is that this package works best as a completion purchase for people who loved the first Legacy Collection and want the full story, or for players who already have nostalgia for at least X5 or X8. Newcomers to the franchise should start with Collection 1 without question. If you're going in fresh, be ready for a wildly uneven ride where one game is a genuine mess, one is a curiosity, one is decent, and one is worth your time on its own terms. Alex, Scout Team
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Game Info
- Developer
- CAPCOM CO., LTD
- Publisher
- CAPCOM CO., LTD
- Release Date
- Jul 24, 2018