Mega Man X: Legacy Collection
Four of the best 16-bit and early 32-bit action platformers ever made, packed into one collection that is easy to recommend from X1 through X4 and harder to ignore than Capcom's bare-bones port job wants you to think.
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About Mega Man X: Legacy Collection
I've spent time across all four games in this collection, and the honest reaction is two things at once: genuine awe at how well the core design holds up, and mild frustration that Capcom didn't push the package further. Mega Man X through X4 represents a run of action platformers where almost every design decision lands. X dashes, wall-jumps, and steals weapons from eight Maverick bosses per game, then carries upgraded armor parts and sub-tanks into increasingly demanding stages. The loop is tight, the skill ceiling is real, and even after all these years the feel of a well-timed dash through a collapsing ceiling or a clutch weapon swap in a boss fight has genuine electricity to it. X4 is the standout of the four. It marks the first game where Zero is fully playable from the start, no strings attached, swinging a saber through stages instead of relying on the X Buster. The narrative takes a darker turn here too, and the animated cutscenes, rough English voice acting included, gave the series a cinematic personality it had only hinted at before. X2 and X3 are strong follow-ups that refine the formula and inch the upgrade system forward, with X3 letting you briefly swap to Zero for the first time. X1 remains the purest version of the concept: a short, perfectly paced game that taught an entire genre how to do exploration-reward structure. The collection wrapper is where things get complicated. Rookie Hunter mode, which drastically reduces incoming damage and can be toggled mid-level, is a welcome accessibility option even if it swings so far toward easy that some players will find the difficulty floor almost gone. The X Challenge mode throws two Maverick bosses at you simultaneously across three escalating stages, with a leaderboard attached for competitive players who want to prove mastery across the whole series. It is a genuinely clever idea that gets chaotic fast, though the mode lacks any real narrative framing and runs thin once the gimmick settles in. The museum content, covering production art, merchandise catalogs, and an animated prequel short called "The Day of Sigma," is a surprisingly deep archive for fans. The PC-specific version has drawn complaints worth noting. The Steam overlay has a known rendering issue that makes it invisible while still functionally active. There are no save states, unlike the earlier Mega Man Legacy Collection, and the old password system for X1 through X3 carries over with a save workaround that only allows one save slot and wipes energy tanks and extra lives on reload. Emulation is otherwise faithful to the originals, which means the occasional screen-lag slowdown from the SNES era is preserved too. Whether that reads as authentic or sloppy depends entirely on your nostalgia level. Controller button config also does not save between sessions on some setups, which is a minor but recurring annoyance. For anyone new to the series, Collection 1 is the obvious entry point. The four games here are the strongest consecutive run in the X franchise, and Rookie Hunter mode means the difficulty spike is no longer a hard barrier. For returning players, the games themselves justify the purchase even if the surrounding infrastructure is lean. If Capcom had included save states, proper overlay support, and remixed modes the way the original Mega Man Legacy Collection did, this would be a much cleaner recommendation. As it stands, the games do the heavy lifting, and they are more than capable of it. Alex, Scout Team
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Game Info
- Developer
- CAPCOM CO., LTD
- Publisher
- CAPCOM CO., LTD
- Release Date
- Jul 24, 2018