Compare Luna's Wandering Stars prices across trusted key stores and find the best deal. Developed by Serenity Forge. Published by Serenity Forge. Released on 5/15/2015. Available on PC, Mac. Genres: Action, Indie, Simulation.

Orbital mechanics as a puzzle game, one per planet, nine planets total. Satisfying when the physics clicks; punishing when it demands pixel-precise mouse work over genuine planning.

I've spent time working through puzzle games that claim to teach physics while secretly just being reflex tests, and Luna's Wandering Stars sits uncomfortably close to that line without quite crossing it. Serenity Forge built something genuinely interesting here: a solar-system tour where each planet hands you a different tool from the laws of physics and dares you to solve 15 levels with it before moving on. Mercury has you plotting your moon's launch trajectory like a miniature NASA mission. Venus introduces rocket boosts. Earth puts gravitational control in your hands. Mars gives you a limited-ammo laser cannon. Jupiter lets you place short-lived redirectors. Saturn lets you toggle your moon's density mid-orbit, which actually changes how it carves through asteroid fields. Wormholes and black holes arrive later. On paper, that is a well-paced mechanical curriculum. The catch, and it is a meaningful one, is that each planet keeps its power isolated. The mechanics never combine, so the experience reads more like nine separate mini-games sharing a physics engine than one cohesive game with escalating complexity. For a strategy-minded player expecting late-game builds that layer earlier systems together, that compartmentalization is a real letdown. What you get instead is lateral variety rather than depth, which is a different proposition entirely. Where the game genuinely earns praise is in its visual presentation and the moments when the physics engine produces something you did not plan but that works anyway. The nebula backdrops and particle trails from wormhole zips and asteroid collisions are legitimately pretty. Motion trails double as mechanical hints, so the UI is doing real design work rather than decoration. Sound effects are crisp and satisfying. The background music, however, drew consistent criticism from multiple reviewers as generic and forgettable, and that tracks; turning it off and using your own playlist is a reasonable play. The difficulty curve is the biggest red flag for casual buyers. It spikes hard and early, and chasing the three golden asteroids in each level for a perfect rating is a different, much harder game than simply completing the level. Completionists will find themselves repeating sub-30-second levels dozens of times, and the passive-aggressive voice commentary that praises or mocks your performance starts funny and ends grating. Controls are all mouse-driven, which works in planning-heavy levels but becomes a precision clicking endurance test in the more action-leaning ones. One minor but genuinely annoying design flaw: the spacebar restarts a level whether you won or lost, which means clearing a hard stage and reflexively hitting spacebar just sends you back to square one. For the sim-curious player who wants a low-commitment entry point into thinking about orbital mechanics, Newtonian mass, and angular momentum, this is a reasonable and visually rewarding playground. The built-in level editor and online level sharing also extend the lifespan meaningfully beyond the campaign. Just go in knowing that the back half of the planet roster asks more of your mouse precision than your brain, and that the depth ceiling is lower than the concept promises. Diego, Scout Team

Luna's Wandering Stars

Luna's Wandering Stars

May 15, 2015Serenity Forge
GamerScout Says

Orbital mechanics as a puzzle game, one per planet, nine planets total. Satisfying when the physics clicks; punishing when it demands pixel-precise mouse work over genuine planning.

PCMac
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.19
at Kinguin
Lowest tracked: €0.19
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GamerScout Verdict

Best for players who want a physics sandbox with pretty visuals and can tolerate precision mouse work over strategic depth.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.19
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.48
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.49
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.51-95%
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StandardGlobalSteam KeyKey
€7.48-25%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.1924 Aug 2026
Current best
€0.19
Lowest since we started tracking
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€0.16€0.26€0.37€0.479 Jun1 Jul23 Jul14 Aug5 Sept
9 Jun — 5 Sept
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Screenshots & Media

About Luna's Wandering Stars

I've spent time working through puzzle games that claim to teach physics while secretly just being reflex tests, and Luna's Wandering Stars sits uncomfortably close to that line without quite crossing it. Serenity Forge built something genuinely interesting here: a solar-system tour where each planet hands you a different tool from the laws of physics and dares you to solve 15 levels with it before moving on. Mercury has you plotting your moon's launch trajectory like a miniature NASA mission. Venus introduces rocket boosts. Earth puts gravitational control in your hands. Mars gives you a limited-ammo laser cannon. Jupiter lets you place short-lived redirectors. Saturn lets you toggle your moon's density mid-orbit, which actually changes how it carves through asteroid fields. Wormholes and black holes arrive later. On paper, that is a well-paced mechanical curriculum. The catch, and it is a meaningful one, is that each planet keeps its power isolated. The mechanics never combine, so the experience reads more like nine separate mini-games sharing a physics engine than one cohesive game with escalating complexity. For a strategy-minded player expecting late-game builds that layer earlier systems together, that compartmentalization is a real letdown. What you get instead is lateral variety rather than depth, which is a different proposition entirely. Where the game genuinely earns praise is in its visual presentation and the moments when the physics engine produces something you did not plan but that works anyway. The nebula backdrops and particle trails from wormhole zips and asteroid collisions are legitimately pretty. Motion trails double as mechanical hints, so the UI is doing real design work rather than decoration. Sound effects are crisp and satisfying. The background music, however, drew consistent criticism from multiple reviewers as generic and forgettable, and that tracks; turning it off and using your own playlist is a reasonable play. The difficulty curve is the biggest red flag for casual buyers. It spikes hard and early, and chasing the three golden asteroids in each level for a perfect rating is a different, much harder game than simply completing the level. Completionists will find themselves repeating sub-30-second levels dozens of times, and the passive-aggressive voice commentary that praises or mocks your performance starts funny and ends grating. Controls are all mouse-driven, which works in planning-heavy levels but becomes a precision clicking endurance test in the more action-leaning ones. One minor but genuinely annoying design flaw: the spacebar restarts a level whether you won or lost, which means clearing a hard stage and reflexively hitting spacebar just sends you back to square one. For the sim-curious player who wants a low-commitment entry point into thinking about orbital mechanics, Newtonian mass, and angular momentum, this is a reasonable and visually rewarding playground. The built-in level editor and online level sharing also extend the lifespan meaningfully beyond the campaign. Just go in knowing that the back half of the planet roster asks more of your mouse precision than your brain, and that the depth ceiling is lower than the concept promises.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstrading-cardstier:sub-5Physics PuzzleOrbital MechanicsLevel EditorMouse-DrivenPrecision GameplaySingleplayer PuzzleScience-Based

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0
Storage
480 MB available space
Graphics
Intel HD P3000
Processor
2 GHz

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Reviews & Ratings

Steam
59%(122)

Game Info

Developer
Serenity Forge
Publisher
Serenity Forge
Release Date
May 15, 2015

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Frequently asked questions about Luna's Wandering Stars

How much does Luna's Wandering Stars cost?

As of 5 September 2026, the cheapest in-stock offer for Luna's Wandering Stars is €0.19 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Luna's Wandering Stars cheapest?

The lowest in-stock price we track for Luna's Wandering Stars is €0.19 at Kinguin (5 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Luna's Wandering Stars available on?

Luna's Wandering Stars is available on PC, Mac.

When was Luna's Wandering Stars released?

Luna's Wandering Stars was released on 15 May 2015.

Who developed Luna's Wandering Stars?

Luna's Wandering Stars was developed by Serenity Forge.