
Half Past Fate
A two-to-four-hour rom-com adventure that plays more like an interactive movie than a game, but lands its emotional beats with surprising precision if you let it.
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Screenshots & Media

About Half Past Fate
I put Half Past Fate on expecting a lightweight distraction and came out the other side genuinely charmed, which I did not see coming from a game whose entire mechanical vocabulary is "talk to person, find object, return to person." That fetch-quest loop runs through all twelve chapters, and if you are coming in hoping for puzzle complexity or branching choices, this will frustrate you almost immediately. What it does instead is use that simplicity as a delivery mechanism for a well-structured anthology of three interlocking love stories told out of chronological order. The structure is the game's smartest design decision. Each chapter opens with a timestamp, jumping between "8 years and 6 months ago" and "12 hours ago," so you are constantly catching glimpses of who these characters become before you understand how they got there. You rotate between six protagonists across those twelve chapters: Rinden, a clean-energy-focused investment VP; Mara, the CEO of a struggling startup; Ana, a Japanese-American tea connoisseur; Jaren, a retro game shop worker; Bia, a Brazilian photography student; and Milo, a Canadian film student. The three couples share the same small social web, which means secondary characters from one storyline keep appearing in unexpected roles in another. That connective tissue is where the writing earns its Metacritic 78. The visual presentation is a genuine standout. Serenity Forge built a hybrid of 2D character sprites moving through 3D pixel-art environments, and the warm, soft color palettes give each chapter a distinct mood. Bia's early chapters lean into pastel orange; Jaren's carry a gentle blue hue. The soundtrack is upbeat and pleasant, though reviewers consistently flag it as thin, with a small number of tracks that loop noticeably over a full playthrough. There is no voice acting, all dialogue is text-only, and there are no colorblind modes, which is worth knowing before you buy. On the mechanical side, the honest complaint is repetition. The fetch chains are short and charming early on, but by the third couple's arc they have worn out some of their novelty. The game has no branching outcomes and almost no player agency over story beats, which is a real gap given how much the premise borrows from dating-sim DNA. Hidden achievements scattered across each map reward thorough exploration, and the game helpfully surfaces what those achievements are rather than hiding them, a small quality-of-life touch that makes completionist runs less annoying. Clock-in time lands somewhere between two and four hours depending on how thoroughly you poke around. Who is this for? Genuinely: anyone who would rather watch a well-constructed romantic comedy than play a demanding game. Fans of point-and-click adventure games who can tolerate linear structure will find enough charm here to justify the runtime. If replayability or decision-driven storytelling matters to you, this is the wrong purchase. The "Very Positive" user rating on Steam reflects the audience it was made for finding it, not a broader consensus that it transcends its genre. At its length, it does not overstay its welcome, and that restraint counts for something. Diego, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 2 GB RAM
- Storage
- 2 GB available space
- Graphics
- Intel HD
- Processor
- Core i3
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Serenity Forge
- Publisher
- Way Down Deep
- Release Date
- Mar 12, 2020



