
LostWinds
A two-hour platform puzzler built around one genuinely clever idea: mouse-drawn wind gusts that propel a boy, carry fire between torches, and water seeds into climbable saplings. Short by design, charming by execution.
GamerScout Verdict
Best for patient puzzle fans who can overlook a rough PC port in exchange for a genuinely inventive two-hour platformer.
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About LostWinds
I went into LostWinds expecting a pleasant-but-forgettable port of an old Wii download, and the core wind mechanic caught me off guard in the best way. You simultaneously control young Toku on foot with the keyboard and draw directional gusts with the mouse to act as Enril, the wind spirit bound to him. Trace a line from a torch to a wooden barrier and the flame rides the wind to burn it down. Draw a curve from a waterfall over a dry seed and a sapling grows, giving you a new climbing point. The whole puzzle vocabulary flows from that single mechanic, and it holds together with a tidiness that most bigger-budget games never bother to achieve. The PC translation is where things get complicated. The game was designed around the Wii Remote's motion pointer, so on PC the mouse substitutes for that input. In theory this should give you more precision; in practice the input-to-response feel is looser than the original, and some players have reported the game running at incorrect speed on modern hardware. There is no native controller support either, which will be a dealbreaker for anyone who prefers a gamepad on side-scrolling games. The settings menu is barebones and has been reported to reset between sessions. None of this is catastrophic, but for a port that exists to preserve an older title, the roughness is noticeable. The combat, such as it is, barely exists. Blob-like enemies respawn infinitely, give no reward, and can be avoided almost entirely. Smashing them into walls or redirecting nearby torch fire to dispatch them works, but the game's own design quietly admits this by scattering health-restoring fruit everywhere and making combat entirely optional. That's fine: the puzzles are the point. They're gentle, clearly signposted, and never outstay their welcome. The side quest - collecting 24 idol statues scattered across the world of Mistralis - sits at exactly the right difficulty for a completionist afternoon session. Visually the art holds up better than the age suggests. Frontier's hand-drawn, cartoonish style has a warmth to it, and the soothing, vaguely oriental soundtrack genuinely sets a mood. The world is small but designed with care - every region of Mistralis has a distinct feel, and Enril's wind interactions with the environment (grass bending, leaves scattering) add tactile life to backgrounds that might otherwise read as static. The story is slim: a boy, a wind spirit, an evil force corrupting the land. It does its job, no more. The honest number to keep in mind: this is a two-to-three hour game. Not padded to feel like more, not hiding content behind difficulty walls - just genuinely compact, in the way downloadable games used to be before the expectation of fifty-hour playtimes set in. If you can accept that scope going in, LostWinds delivers a focused, atmospheric little platformer with one mechanic it executes better than almost anything else tries. Players who find it clicks should know the sequel, LostWinds 2: Winter of the Melodias, expands the same formula with a season-switching mechanic and roughly double the playtime.

Catch-all
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System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 512 MB available space
- Graphics
- Intel HD Graphics 3000 / AMD HD 6320
- Processor
- Dual-core CPU (2x2GHz)
- Sound Card
- DirectX 9 capable
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Game Info
- Developer
- Frontier Developments
- Publisher
- Frontier Developments
- Release Date
- Mar 24, 2016


