Lost Planet 2
Bring three friends or bring your patience - this co-op shooter has spectacular giant boss fights and zero interest in working without a full human squad.
GamerScout Verdict
Worth it only if you have three friends ready to commit - solo play is a frustrating slog that wastes the game's genuinely spectacular boss encounters.
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About Lost Planet 2
I went into Lost Planet 2 solo and lasted about two episodes before the AI teammates convinced me it was a bad idea. That is the single most important thing you need to know going in. Capcom designed this third-person shooter on PC around four-player online co-op across a six-episode campaign set on the thawing alien world E.D.N. III, and they were so committed to that vision that they essentially forgot to make the solo experience functional. Your AI squad mates will follow you around like lost dogs, abandon defensive positions the moment you turn your back, and occasionally block your own rocket fire. The mission design - capture Data Posts, defend zones, get from A to B - only exposes these problems further when humans are not filling those slots. Here is what genuinely works: the bosses. The giant Akrid creatures that punctuate each episode are some of the most visually outrageous encounters in any Capcom game from this era. Glowing orange weak spots, stagger mechanics that reward coordinated fire, sequences where you fight from inside a moving train or defy gravity in space - these moments carry real spectacle. The grappling hook returns from the first game and stays satisfying, letting you scale environments quickly or snag high ground mid-combat. The weapon roster is wide, covering machine guns, sniper rifles, rocket launchers, and the Vital Suit mechs that let you stomp around dispensing heavy firepower. When four humans are communicating and splitting roles across those mech and on-foot systems, the game briefly resembles the co-op classic it always wanted to be. The PC version does have a genuine advantage over the console releases: mouse and keyboard controls that clean up the aiming considerably, plus DirectX 11 support that still holds up visually for a game of its age. The character customization loop, where you funnel campaign credits into a slot machine for new weapons, armor pieces, abilities, and cosmetics, has enough depth to keep completionists busy well past the credits. Multiplayer modes including Data Post Battle, Akrid Egg Battle, and Fugitive round out the package on paper. In practice, finding active lobbies in 2026 is a serious question mark, and the PC version's legacy Games for Windows Live infrastructure has historically caused installation headaches. The critical reception at launch sat around 63 on Metacritic and the Steam community has historically split down the middle, which tracks with the experience. Players who played with a full crew of friends consistently loved it; players who bought it expecting a complete single-player campaign were left frustrated by repetitive mission objectives, cheap knockback difficulty, and a story that cannot be bothered to name its own protagonists. The gap between those two experiences is unusually wide. If you have a group of three friends who can reliably coordinate sessions, Lost Planet 2 rewards that investment with some genuinely memorable giant-monster set pieces. If you are buying this to play alone or with randoms, the janky AI and thin mission variety will grind you down before episode three.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Intel Core 2 Duo, AMD Athlon X2, or faster
- Memory
- 1GB+ (Windows XP); 2GB+ (Vista)
- Graphics
- Shader Model 3.0 or higher; NVIDIA GeForce 7800 Series, ATI Radeon HD 2400 Pro, or higher VRAM: 2…
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Game Info
- Developer
- CAPCOM CO., LTD
- Publisher
- Capcom
- Release Date
- Dec 3, 2010
