LEGO DC Super-Villains
The LEGO formula finally lets the bad guys run the show, and putting your own custom villain at the center of the chaos is the freshest twist TT Games has pulled off in years.
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About LEGO DC Super-Villains
My first hour with LEGO DC Super-Villains was spent almost entirely in the character creator, and I do not regret a single minute of it. This is the first LEGO game to make a fully custom character the actual protagonist rather than a cosmetic side project, and that one structural decision changes the feel of the whole thing. You build your rookie villain from scratch, picking powers, particle effects, and cosmetics that range from menacing to absurd, and that character slots into the story proper alongside Joker, Lex Luthor, Harley Quinn, and a surprisingly deep roster of second-tier DC scoundrels like Mirror Master and Granny Goodness. The story, written in collaboration with DC Comics, pits this ragtag Legion of Doom against the Justice Syndicate, a fake-heroic group from Earth-3 who showed up after the Justice League vanished. It is a genuinely funny premise, and the game commits to it. The writing quality here is above average for a LEGO title. The voice cast is stacked: Kevin Conroy, Mark Hamill, and Tara Strong all reprise their roles as Batman, Joker, and Harley Quinn respectively, while Michael Ironside brings Darkseid and Nolan North voices Ultraman. The dialogue lands more often than it misses, and the comedic timing in cutscenes is sharp. What holds the story back slightly is a third act that rushes toward its conclusion, and the villain-versus-villain premise gradually slides into a more conventional world-saving arc, which undercuts the premise a little. On the gameplay side, this is recognizably the same TT Games formula: stud collecting, light brawling, ability-gated puzzles, and Free Play mode where you revisit levels with a broader roster to clean up collectibles. Each villain handles differently in small but satisfying ways - Livewire blasts electricity, Harley Quinn skates and swings her hammer, Clayface morphs. Your custom character gains new super powers as the story progresses and you can hot-swap them almost at will, which gives the otherwise breezy combat a bit of personal identity. The open hub world spans Gotham, Metropolis, Smallville, Arkham Asylum, Apokolips, and more, with side missions and secrets tracked through your in-game phone. A smart-swap feature means when you hit an obstacle your current character cannot clear, the game jumps directly to an appropriate roster member instead of making you scroll through a hundred options manually - a small but welcome fix. Drop-in, drop-out two-player co-op is present throughout, which remains the best way to play these games with a younger sibling or a partner. The caveats are honest and familiar. Combat has no real depth and no penalty for failure. Puzzles rarely demand more than spotting which ability icon is glowing. The hint system, embodied by a character called Johnny DC, is relentless even on Master Villain difficulty and will interrupt you if you pause to check your phone. The open world, while visually polished and packed with DC landmarks, can feel thin when you first arrive in its larger sections. Some bugs have been reported, including occasional level-restart forcing crashes, though performance is generally solid on PC. If you burned out on the LEGO formula five games ago, nothing here fundamentally changes the equation. For everyone else, and especially for DC fans or families looking for co-op with genuine comic book personality, this sits near the top of TT Games' output. The villain angle is more than a coat of paint, the voice work is exceptional, and getting to level up your own custom scoundrel across a full campaign gives the collectathon loop a hook it often lacks. Alex, Scout Team
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Game Info
- Developer
- TT Games
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Oct 16, 2018