Compare Last Resort Island prices across 50+ stores and find the best deal. Developed by rokaplay. Published by rokaplay. Released on 6/28/2018. Available on PC. Genres: Casual, Indie, Strategy.

Castaway city-builder where you construct a resort island while keeping cannibalistic ex-vegans from eating your guests. Goofy, low-stakes, and surprisingly moreish.

Last Resort Island is a casual strategy title from rokaplay that puts you in the shoes of a shipwrecked entrepreneur tasked with building a functioning resort on a deserted island. The core loop is city-builder familiar: place structures, manage resources, keep visitors happy, expand your footprint. What separates it from the genre baseline is the comedic threat layer baked into the premise. Your island is also home to former tofu enthusiasts who, having developed a taste for something far less plant-based, will happily snack on your paying guests if left unchecked. That single wrinkle gives the resource and layout decisions a real edge that a pure relaxation builder would lack. From a systems standpoint, do not expect Tropico-level depth or a dense tech tree. The decision space is modest: where you place buildings, how you route foot traffic, and how aggressively you manage the cannibal population before they become a guest-relations crisis. For a strategy specialist like me, the build complexity sits closer to a mobile city-builder than a full desktop sim. That is not automatically a flaw. The 85 percent positive Steam rating across 216 reviews suggests the game delivers reliably on what it promises, which is a breezy, humour-driven session that does not demand a reference spreadsheet. Who is this actually for? Casual players who want a strategy frame without the commitment of a hundred-hour campaign will find this comfortable. It is also a reasonable entry point for someone new to the builder genre entirely, because the tutorial appears to ease players in without burying them in menus. Couples or younger players looking for something with visual personality and a joke-forward tone will get more mileage here than a hardened 4X veteran hunting for late-game complexity. That veteran will likely burn through the content ceiling faster than they would like and start wondering what the modding situation looks like, which is, as far as available data shows, limited. The slapstick presentation does a lot of heavy lifting. The cannibal mechanic is played entirely for laughs rather than horror, which keeps the tone consistent and avoids the trap of trying to be two things at once. Performance on PC appears stable, and the low system requirements mean virtually any modern machine runs it cleanly. The main criticism worth flagging is replayability: once you have solved the layout puzzle for your resort and neutralised the ex-vegan threat, there is not a strong reason to restart. There is no visible faction system, no branching scenario structure, and no apparent modding ecosystem to extend the life of the sandbox. Bottom line from the strategy desk: Last Resort Island is a well-executed lightweight builder with a genuinely funny central gimmick. Measure your expectations against the genre tag that actually fits it, casual indie, rather than the broader strategy label, and you will not be disappointed. It respects your time, lands its jokes, and gives you just enough to think about to avoid feeling like a pure idle clicker. Diego, Scout Team

Last Resort Island
CasualIndieStrategy

Last Resort Island

Jun 28, 2018rokaplay
GamerScout Says

Castaway city-builder where you construct a resort island while keeping cannibalistic ex-vegans from eating your guests. Goofy, low-stakes, and surprisingly moreish.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Last Resort Island

Last Resort Island is a casual strategy title from rokaplay that puts you in the shoes of a shipwrecked entrepreneur tasked with building a functioning resort on a deserted island. The core loop is city-builder familiar: place structures, manage resources, keep visitors happy, expand your footprint. What separates it from the genre baseline is the comedic threat layer baked into the premise. Your island is also home to former tofu enthusiasts who, having developed a taste for something far less plant-based, will happily snack on your paying guests if left unchecked. That single wrinkle gives the resource and layout decisions a real edge that a pure relaxation builder would lack. From a systems standpoint, do not expect Tropico-level depth or a dense tech tree. The decision space is modest: where you place buildings, how you route foot traffic, and how aggressively you manage the cannibal population before they become a guest-relations crisis. For a strategy specialist like me, the build complexity sits closer to a mobile city-builder than a full desktop sim. That is not automatically a flaw. The 85 percent positive Steam rating across 216 reviews suggests the game delivers reliably on what it promises, which is a breezy, humour-driven session that does not demand a reference spreadsheet. Who is this actually for? Casual players who want a strategy frame without the commitment of a hundred-hour campaign will find this comfortable. It is also a reasonable entry point for someone new to the builder genre entirely, because the tutorial appears to ease players in without burying them in menus. Couples or younger players looking for something with visual personality and a joke-forward tone will get more mileage here than a hardened 4X veteran hunting for late-game complexity. That veteran will likely burn through the content ceiling faster than they would like and start wondering what the modding situation looks like, which is, as far as available data shows, limited. The slapstick presentation does a lot of heavy lifting. The cannibal mechanic is played entirely for laughs rather than horror, which keeps the tone consistent and avoids the trap of trying to be two things at once. Performance on PC appears stable, and the low system requirements mean virtually any modern machine runs it cleanly. The main criticism worth flagging is replayability: once you have solved the layout puzzle for your resort and neutralised the ex-vegan threat, there is not a strong reason to restart. There is no visible faction system, no branching scenario structure, and no apparent modding ecosystem to extend the life of the sandbox. Bottom line from the strategy desk: Last Resort Island is a well-executed lightweight builder with a genuinely funny central gimmick. Measure your expectations against the genre tag that actually fits it, casual indie, rather than the broader strategy label, and you will not be disappointed. It respects your time, lands its jokes, and gives you just enough to think about to avoid feeling like a pure idle clicker. Diego, Scout Team

Tags

steamCasual City-BuilderComedy StrategyIsland ManagementSingle SessionLow System RequirementsBeginner FriendlySlapstick

System Requirements

System requirements for Last Resort Island aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
85%(216)

Game Info

Developer
rokaplay
Publisher
rokaplay
Release Date
Jun 28, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert