Compare Beasties - Monster Trainer Puzzle RPG prices across 50+ stores and find the best deal. Developed by rokaplay. Published by rokaplay. Released on 7/27/2022. Available on PC. Genres: Casual, Indie, Strategy.

Match-3 combat dressed up as a monster trainer RPG, clocking in under 5 hours, with a Steam review score sitting just below 50%. Know what you're buying before you click.

My instinct when I see a creature-collector hybrid is to open a spreadsheet and start mapping type matchups, team synergies, and upgrade paths. Beasties made me close that spreadsheet about halfway through, and not in a good way. This is a short, hand-drawn indie that blends a monster trainer world with a Bejeweled-style match-3 combat system, and the gap between what it promises on the surface and what it delivers in practice is the central problem every potential buyer needs to understand going in. The core loop has you exploring a top-down world, walking through tall grass to encounter wild creatures, challenging rival trainers, and collecting primordial dust plates as battle loot. Those dust plates fuel a per-monster upgrade system across four stats: health, defense, strength, and special abilities. On paper, that is a real progression structure with genuine team-building decisions attached to it. In practice, the campaign runs three to five hours total, which means you barely have time to find a party configuration you like before the credits arrive. The stat investments do shift combat outcomes, but the grind to see those shifts feels mismatched to the length of the game. The match-3 brawling is the layer that will make or break this for most players. Fights replace a traditional battle screen with a gem-matching grid where lining up three or more matching symbols deals damage and reduces enemy defense. The system has a real mechanical idea at its center: you can read the board several moves ahead and chain symbols in a way that feels deliberately tactical rather than random. The problem is the early game gives almost no useful context for how the match types translate into combat outcomes, so the first few encounters can feel punishing and opaque rather than challenging in a meaningful way. Once you expand your active party and invest in stats, the balance tips hard in the other direction and the game becomes very easy to complete quickly. From a strategy perspective, the depth ceiling here is low. There is no meaningful AI to respect, no mod ecosystem, and no post-game content worth calling extensive despite what the store listing implies. Monsters do not evolve, which cuts off a major pillar that fans of the genre expect. The hand-drawn art is genuinely charming and the world has a relaxed, cozy atmosphere that works well for low-commitment sessions. Controller support is solid for couch play. But anyone coming in expecting the creature-collecting complexity of even a mid-tier entry in that genre will find the strategic layer thin. The honest case for Beasties is this: if you pick it up as part of a bundle, have thirty minutes here and there, and want something visually pleasant with just enough decision-making to stay awake, it fills that slot. It is not a game you buy specifically at any price expecting a deep tactical experience. The roughly 46% positive rating on Steam reflects a community that largely agrees the concept outran the execution. Diego, Scout Team

Beasties - Monster Trainer Puzzle RPG
CasualIndieStrategy

Beasties - Monster Trainer Puzzle RPG

Jul 27, 2022rokaplay
GamerScout Says

Match-3 combat dressed up as a monster trainer RPG, clocking in under 5 hours, with a Steam review score sitting just below 50%. Know what you're buying before you click.

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About Beasties - Monster Trainer Puzzle RPG

My instinct when I see a creature-collector hybrid is to open a spreadsheet and start mapping type matchups, team synergies, and upgrade paths. Beasties made me close that spreadsheet about halfway through, and not in a good way. This is a short, hand-drawn indie that blends a monster trainer world with a Bejeweled-style match-3 combat system, and the gap between what it promises on the surface and what it delivers in practice is the central problem every potential buyer needs to understand going in. The core loop has you exploring a top-down world, walking through tall grass to encounter wild creatures, challenging rival trainers, and collecting primordial dust plates as battle loot. Those dust plates fuel a per-monster upgrade system across four stats: health, defense, strength, and special abilities. On paper, that is a real progression structure with genuine team-building decisions attached to it. In practice, the campaign runs three to five hours total, which means you barely have time to find a party configuration you like before the credits arrive. The stat investments do shift combat outcomes, but the grind to see those shifts feels mismatched to the length of the game. The match-3 brawling is the layer that will make or break this for most players. Fights replace a traditional battle screen with a gem-matching grid where lining up three or more matching symbols deals damage and reduces enemy defense. The system has a real mechanical idea at its center: you can read the board several moves ahead and chain symbols in a way that feels deliberately tactical rather than random. The problem is the early game gives almost no useful context for how the match types translate into combat outcomes, so the first few encounters can feel punishing and opaque rather than challenging in a meaningful way. Once you expand your active party and invest in stats, the balance tips hard in the other direction and the game becomes very easy to complete quickly. From a strategy perspective, the depth ceiling here is low. There is no meaningful AI to respect, no mod ecosystem, and no post-game content worth calling extensive despite what the store listing implies. Monsters do not evolve, which cuts off a major pillar that fans of the genre expect. The hand-drawn art is genuinely charming and the world has a relaxed, cozy atmosphere that works well for low-commitment sessions. Controller support is solid for couch play. But anyone coming in expecting the creature-collecting complexity of even a mid-tier entry in that genre will find the strategic layer thin. The honest case for Beasties is this: if you pick it up as part of a bundle, have thirty minutes here and there, and want something visually pleasant with just enough decision-making to stay awake, it fills that slot. It is not a game you buy specifically at any price expecting a deep tactical experience. The roughly 46% positive rating on Steam reflects a community that largely agrees the concept outran the execution. Diego, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Match-3 CombatCreature CollectorShort CampaignStat UpgradingCozy AtmosphereLow Difficulty CeilingBundle Filler

System Requirements

Minimum

OS
Windows 7/8/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
512MB
Processor
Dual-Core: 2Ghz

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Game Info

Developer
rokaplay
Publisher
rokaplay
Release Date
Jul 27, 2022

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What platforms is Beasties - Monster Trainer Puzzle RPG available on?

Beasties - Monster Trainer Puzzle RPG is available on PC.

When was Beasties - Monster Trainer Puzzle RPG released?

Beasties - Monster Trainer Puzzle RPG was released on 27 July 2022.

Who developed Beasties - Monster Trainer Puzzle RPG?

Beasties - Monster Trainer Puzzle RPG was developed by rokaplay.