
Kitchen Simulator 2015
Forty percent positive reviews from 200-plus Steam players is a number that tells you everything before you even launch the game. Skip this one unless your goal is trading card farming, not actual restaurant management.
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About Kitchen Simulator 2015
My spreadsheet instincts fired up the moment I saw this game's feature list: star ratings, a food critic progression system, resource management via an in-game delivery shop, a generator you have to manually refuel to keep the lights on. On paper, that sounds like a scrappy but functional sim loop. In practice, Kitchen Simulator 2015 is one of those titles where the concept list and the actual execution share almost no DNA. The physics feel untested, the visuals are several years behind even modest indie contemporaries from 2015, and the audio design has drawn consistent criticism from the small community that has bothered to leave a review. Steam sits at 40 percent positive across roughly 200 ratings, which for a sub-dollar title is still a damning signal. The core loop tasks you with running a restaurant: serve customers quickly so they don't leave, keep the kitchen clean, manage resources like food, salt, and fuel, and please a visiting food critic whose scores gate your star-rating progression. On top of that, the game throws in a potato gun for fending off thieves, a zombie shooting range accessible through a vault, and a mini-game called "Cow Tipper" you can tap from the in-game tab interface. Each of those elements is a real feature listed by the developer. Whether any of them feel cohesive or finished is a different question, and community feedback suggests the answer is mostly no. The kitchen customization angle, where you unlock new builds and themes as you earn stars and buy new spatulas or change the in-game music, has the bones of something interesting. It just never develops past bones. From a strategy-and-sim perspective, the decision-making here is shallow. Resource depletion (running out of ingredients or fuel) should create genuine tension in a management sim. Instead the systems feel disconnected, the AI customer behavior lacks the pressure needed to make time management meaningful, and there is no mod ecosystem to speak of that could patch over the rough edges. Newcomers to the cooking-sim genre looking for something accessible should look at basically anything else. This is not a case where a game is deep but hard to learn. The depth simply isn't there. The one honest use case is badge and trading card completion. The game has five trading cards, a foil badge, and eight emoticons. If you are working through a card set for Steam level grinding purposes, the low entry cost makes it one of the cheaper checkboxes you can tick. That is not a gameplay recommendation. It is a frank acknowledgment of the only context in which this title serves a purpose. Anyone expecting a functioning restaurant sim with real progression stakes should look at Cooking Simulator instead, which is in an entirely different league technically and mechanically. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
- Processor
- Quad-core Intel or AMD processor, 2.5 GHz or faster.
- Additional Notes
- Supported Resolutions 1024x768 ,1366x768 ,1920x1080, 4k
Recommended
- OS
- Windows 7 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- NVIDIA GeForce GTX 750 series card or higher.
- Processor
- i7 4790k Intel 4.0 GHz
- Additional Notes
- Supported Resolutions 1024x768 ,1366x768 ,1920x1080, 4k
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- WhackAKey Games
- Publisher
- Conglomerate 5
- Release Date
- Sep 2, 2015


