
Kao the Kangaroo
If your platformer itch hasn't been scratched since the Crash Bandicoot revival, this punchy kangaroo revival is a decent-if-unambitious filler, just don't go in expecting anything it hasn't borrowed from somewhere else.
GamerScout Verdict
Worth it for nostalgic 3D platformer fans who want a comfortable, low-stakes collect-athon with charming visuals and no surprises.
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About Kao the Kangaroo
My first impression of Kao the Kangaroo was that Polish developer Tate Multimedia clearly loves this genre more than it loves its own IP. That's both a compliment and a quiet warning. The game is a third-person 3D collect-athon platformer built on Unreal Engine 4, structured around four hub worlds that each funnel you into a handful of linear-ish levels, a boss fight, and a pile of collectibles to chase. It's an 8-to-10-hour run on the base game, shorter if you're not hunting every KAO letter and rune, and it plays smoothly enough that you'll rarely feel bored, even if you'll rarely feel surprised. On the mechanics side, Kao gets a lot right from the jump (pun intended). The movement set arrives in good shape early: double jump, a glide using his ears, a dash, and grappling with the boxing gloves to cross gaps. Three-hit melee combos chain cleanly, a rage meter builds toward an area-of-effect finisher, and a boomerang throw can be grabbed as a world pickup for ranged targeting. The multi-phase boss fights range from satisfying to slightly tedious depending on how inventive each phase is, but nothing here demands real mastery. The challenge ceiling sits firmly at "young teen solo player or adult with a sibling watching." That's a feature for some audiences and a dealbreaker for others. Level design is arguably the game's strongest card: stages are open-ended without sprawling into confusing mazes, secret bonus rooms reward off-path exploration, and the collectible economy (coins for outfits and lives, runes to unlock worlds, KAO letters, heart pieces) stays digestible rather than overwhelming. Where Kao the Kangaroo stumbles is pretty consistent across reviews and worth naming plainly. The voice acting is rough, character designs are colorful and expressive, but the performances frequently undercut them. The story is thin family-rescue scaffolding that nobody is playing for, and an overreliance on pop culture one-liners lands as filler rather than charm. Camera behavior can go awkward in tighter spaces, and at launch the game shipped with bugs including a progress-saving issue that blocked some players outright. Patches addressed the worst of it, and post-launch updates and two paid DLC packs ("Oh! Well" and "Bend the Roo'les") have added levels and content for those who want more time with the kangaroo. Who is this for? Genre fans who remember renting mid-tier mascot platformers in the late 90s and have a soft spot for that energy will find something genuinely enjoyable here. Parents looking for a singleplayer game a kid can run through without frustration will find the accessible difficulty a plus. Hardcore collectathon players chasing 100% completion will get a few extra hours of mileage. Players who want a tight, challenging platformer with strong writing and world-building should look elsewhere. Kao sits squarely in the "decent, not remarkable" bracket, it does one thing (breezy, colorful 3D platforming) competently, and if that's what you're shopping for, it delivers.

Catch-all
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System Requirements
Minimum
- OS
- Win 10 or newer
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 9 GB available space
- Graphics
- GeForce GTX 760 2 gb
- Processor
- i5 3300 3,20 GHz 4 cores/4 threads
Recommended
Requires a 64-bit processor and operating system
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Game Info
- Developer
- Tate Multimedia
- Publisher
- Tate Multimedia
- Release Date
- May 27, 2022


