
Urban Trial Playground
A sun-drenched Trials-lite that's more chill beach hangout than white-knuckle sim, with just enough trick combos and two-player splitscreen to make it worth a look at the right price.
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About Urban Trial Playground
My first honest reaction to Urban Trial Playground was relief. If the Trials series has ever made you spike your controller into the carpet mid-run, this California-set stunt racer actively does not want that to happen. It is the most deliberately accessible entry in the Trials-adjacent genre, and depending on who you are, that is either its biggest selling point or the reason to walk straight past it. Mechanically, the 2.5D side-scrolling formula is familiar: ride left to right, balance your rider, chain tricks to multiply your score, and keep the wheels down on landing. What Urban Trial Playground adds to the template is a pair of independently mapped front and rear brakes, which lets you pull front-wheel stoppies, force faster front flips, and slide into skid burns mid-run. There is also a duck-and-jump mechanic that extends airtime and opens up alternate roof-level routes through the 54 levels, which span California beaches, suburban streets, malls, mansions, and airports. Across those levels you alternate between two modes: Freestyle, where chaining trick combos is the goal, and Time Trial, where smoothness and clean landings beat theatrics. Falling in a score run costs you points, so the restart button gets a proper workout. On top of that, six customisable bikes let you swap engines, brakes, and tyres, and those changes actually affect handling rather than just cosmetics. Where the game loses points is depth and longevity. Upgrading your bike even a little tends to deflate the challenge curve faster than intended, and veterans of the Trials series will find the skill ceiling low enough to bump their heads on within a few hours of play. The Time Trial mode in particular feels undercooked, recycling the same Freestyle courses without adding speed boosts or any fresh obstacles. Critic reception at launch was mixed for exactly these reasons: fun for a short burst, forgettable shortly after. On PC, there are also scattered reports of stuttering and progress-save issues that the Switch version sidestepped, so worth keeping an eye on community patch notes before diving in. For a local co-op night, the splitscreen multiplayer holds up reasonably well for two players, offering a competitive Time Trial race and a Tag chase mode. Controllers work cleanly, and the low difficulty floor means a non-gamer partner can actually participate without staring at a death screen the entire time. That said, if you were hoping to let four people take turns on a Freestyle trick-off, that mode is locked to single player, which is genuinely the game's most glaring missed opportunity. Two-player local is the ceiling here, not a four-couch party situation. Ghost Mode rounds out the solo replay case, letting you race a recording of your own best run, which scratches the high-score-hunting itch just enough to pull you back for one more attempt. The sunny, colourful presentation is warm and inviting, and the track design is legitimately smart in how it weaves alternate paths and hidden collectible chips into each level. It is not a game that will embarrass your screen. It is also not a game that rewards long-term commitment the way Trials Rising does. For casual players, newcomers to the genre, or anyone who wants a low-stress stunt racer to share with a friend on the couch, it delivers a perfectly pleasant afternoon. For anyone chasing depth, leaderboard obsession, or a proper co-op party game, the shortcomings add up fast. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Win 7 or newer
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Graphics
- GeForce GT 630 / Radeon HD 7570
- Processor
- Intel Core 2 Duo E8400 / AMD Phenom II X4 940
- Sound Card
- DirectX compatible sound card
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Game Info
- Developer
- Tate Multimedia
- Publisher
- Tate Multimedia
- Release Date
- Apr 5, 2019
