Compare Jaxon The Thief prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 8/9/2019. Available on PC, Linux. Genres: Adventure, Casual, Indie.

A micro-budget stealth platformer built entirely by one person, for players who can appreciate a modest 22-level arcade loop over production polish.

I have a soft spot for solo-developer games that nobody writes about, and Jaxon The Thief is about as deep in that territory as it gets. One developer, Anamik Majumdar, handled every pixel of artwork, every line of code, every frame of animation, and every scrap of level design himself, licensing only the music from outside. That kind of commitment deserves a straight look before you write it off. What you actually get is a compact 2D stealth platformer spread across 22 levels set inside wealthy houses across fictional US cities. The loop is simple and readable: guide Jaxon through a side-scrolling layout, pocket gems, golden coins, rings, and cash while dodging or outmaneuvering a roster of threats that includes patrolling security guards, police officers, CCTV cameras, and robots. Lasers and spinning traps add platformer-style hazards on top of the stealth layer, so the game is trying to blend two disciplines in the same breath. On the lighter levels that blend works well enough, giving you that satisfying rhythm of timing a camera sweep, slipping through, snatching a collectible, and moving on. The art is cartoony and colorful rather than detailed, which suits the casual tone and keeps the visual read clear even when layouts get busier. Where the cracks show is in the middle-to-late stretch. The community signal, thin as it is, points to a difficulty spike around the ninth level where the obstacle density tips from challenging into punishing without a corresponding increase in mechanical variety or checkpointing generosity. There is no class system, no gadget loadout, and no branching routes. Your tools are timing and positioning, full stop. For a game this short that restraint is acceptable, but the difficulty curve suggests the pacing was tuned less carefully than the early hours. The game also lacks any meaningful story delivery beyond its premise, so if you come hoping for a heist narrative with personality, you will find only a wrapper. The honest framing here is that Jaxon The Thief is a sub-two-hour Steam achievement run that fits the casual-indie tier it occupies. Full controller support is present, system requirements are laughably light, and Linux players are supported natively. Majumdar has been an active solo developer across dozens of titles and has responded publicly to player bug reports, which counts for something. The game is not trying to be Mark of the Ninja. It is a small handcrafted arcade loop from someone who built everything themselves, and if you calibrate your expectations to match that context, the early levels have a quiet, focused charm that bigger productions rarely bother to cultivate. Kai, Scout Team

Jaxon The Thief
AdventureCasualIndie

Jaxon The Thief

Aug 9, 2019Anamik Majumdar
GamerScout Says

A micro-budget stealth platformer built entirely by one person, for players who can appreciate a modest 22-level arcade loop over production polish.

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About Jaxon The Thief

I have a soft spot for solo-developer games that nobody writes about, and Jaxon The Thief is about as deep in that territory as it gets. One developer, Anamik Majumdar, handled every pixel of artwork, every line of code, every frame of animation, and every scrap of level design himself, licensing only the music from outside. That kind of commitment deserves a straight look before you write it off. What you actually get is a compact 2D stealth platformer spread across 22 levels set inside wealthy houses across fictional US cities. The loop is simple and readable: guide Jaxon through a side-scrolling layout, pocket gems, golden coins, rings, and cash while dodging or outmaneuvering a roster of threats that includes patrolling security guards, police officers, CCTV cameras, and robots. Lasers and spinning traps add platformer-style hazards on top of the stealth layer, so the game is trying to blend two disciplines in the same breath. On the lighter levels that blend works well enough, giving you that satisfying rhythm of timing a camera sweep, slipping through, snatching a collectible, and moving on. The art is cartoony and colorful rather than detailed, which suits the casual tone and keeps the visual read clear even when layouts get busier. Where the cracks show is in the middle-to-late stretch. The community signal, thin as it is, points to a difficulty spike around the ninth level where the obstacle density tips from challenging into punishing without a corresponding increase in mechanical variety or checkpointing generosity. There is no class system, no gadget loadout, and no branching routes. Your tools are timing and positioning, full stop. For a game this short that restraint is acceptable, but the difficulty curve suggests the pacing was tuned less carefully than the early hours. The game also lacks any meaningful story delivery beyond its premise, so if you come hoping for a heist narrative with personality, you will find only a wrapper. The honest framing here is that Jaxon The Thief is a sub-two-hour Steam achievement run that fits the casual-indie tier it occupies. Full controller support is present, system requirements are laughably light, and Linux players are supported natively. Majumdar has been an active solo developer across dozens of titles and has responded publicly to player bug reports, which counts for something. The game is not trying to be Mark of the Ninja. It is a small handcrafted arcade loop from someone who built everything themselves, and if you calibrate your expectations to match that context, the early levels have a quiet, focused charm that bigger productions rarely bother to cultivate. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Solo DevStealth-Platformer HybridAchievement HunterShort RunController SupportedTrap NavigationCollectible Loop

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
30 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Aug 9, 2019

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