Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
A dungeon-crawling RPG adapting the DanMachi anime, mixing real-time combat with visual-novel date events. Best for die-hard fans; everyone else may find it thin.
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About Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
Infinite Combate is a licensed anime RPG that plants you in Orario, the city from the DanMachi series, where gods form Familias and adventurers push deeper into a monster-filled dungeon beneath the city. You follow Bell Cranel's story from the start, with added scenarios and so-called date events that flesh out relationships with characters like Hestia, Eina, and Ais. If you have watched the anime and wanted to live inside it for a dozen hours, that is exactly the pitch MAGES. Inc. is making here. The question is whether the game holds up as a game, and the answer is: barely. The combat is real-time and action-adjacent, but it is shallow by any reasonable standard. You move through procedurally samey dungeon floors, attack enemies with a small button-press loop, and manage a short skill cooldown list. There is a party system and some stat progression tied to Bell's Falna - his divine blessing that tracks growth numerically, which is faithful to the source material. But the build variety is thin. After the first few hours you have seen most of what the combat offers, and the dungeon floors blur into one another without meaningful environmental variety or tactical challenge. Players looking for something with the mechanical depth of, say, a proper action RPG will bounce off fast. Where the game genuinely tries harder is in its visual-novel segments. The date events are drawn and voiced in the style of the anime, and if you care about the characters, there is real appeal in seeing Hestia fuss over Bell or Eina lecture him on dungeon safety in fully voiced scenes. The writing in these sections is competent fan service rather than anything that rewards re-reading, but it is clearly made with affection for the source material. New original scenarios were written specifically for the game, which is a meaningful gesture even if the payoff is modest. The story beats hit the expected anime arc notes without surprising anyone. The technical side is where the mixed Steam reviews start making sense. The PC port carries its console origins visibly, with limited graphics options and a resolution cap that looks soft on modern monitors. The dungeon art is repetitive enough to feel like placeholder assets after floor ten. Load times are noticeable. None of it is catastrophic, but combined with the thin combat loop it creates an experience that feels like a side-release rather than a main event, which is probably an accurate description of what it is. Who is this actually for? DanMachi fans who want extended time with the characters and do not mind a lightweight RPG chassis underneath. Newcomers to the anime will find the story condensed and assume prior knowledge of the Familia system and the world's mythology. Hardcore action-RPG players will find the combat loop exhausted before the credits. The date events and original story content bump the value slightly for the target audience, but this is not a game that converts the unconvinced. Monika, Scout Team
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Game Info
- Developer
- MAGES. Inc.
- Publisher
- PQube Limited
- Release Date
- Aug 10, 2020
