Compare Inversion prices across 50+ stores and find the best deal. Developed by Saber Interactive. Published by BANDAI NAMCO Entertainment. Released on 7/26/2012. Available on PC. Genres: Action.

A cover shooter with one genuinely clever trick up its sleeve, let down by everything surrounding that trick. Worth it only if your backlog is empty and your expectations are low.

I kept waiting for Inversion to become the game its central idea promised. The Gravlink device, which lets you flip between low-gravity and high-gravity modes to lift enemies into the air, slam debris onto them, or fight through zero-G arenas where the ceiling is as valid a combat surface as the floor, is a legitimately interesting mechanic wrapped around a shooter that otherwise has no real identity of its own. Cops Davis Russell and Leo Delgado are fighting off the Lutadores, an alien army that has turned Vanguard City into a gravity-warped warzone, and in the moments where vector shifts tilt the whole map sideways or enemy Assassins circle you in free orbit, the game briefly earns its premise. The problem is that those moments are rare and the everything else is aggressively forgettable. Cover-based shooting with predictable AI, a thin arsenal you cycle through mostly out of ammo management rather than preference, and level design that funnels you through rubble corridors until the next cutscene. The campaign runs about six to seven hours across 14 sections, fully playable in online co-op as Davis or Leo. Multiplayer modes exist, including King of Gravity, Gravity Slaughter, Hourglass, and a survival mode for up to four players, but the community was already sparse at launch and is essentially non-existent now. The Gravlink itself operates on an energy meter and offers two distinct modes: the blue low-gravity pull that floats enemies out of cover, and the red high-gravity crush that pins them down or hurls heavy objects at them. On paper this is great. In practice, you mostly levitate a Lutadore and shoot him, then repeat. The Unreal Engine 3 visuals are functional but dated, texture pop-in is constant, and enemy model variety runs out fast. The story swings between earnest rescue-mission drama and hollow sci-fi techno-babble, and the characters never rise above genre furniture. Destructible environments, powered by Havok, sound exciting until you realize most of the destruction is scripted and exists mainly to clear your path rather than reshape encounters. The AI partners are barely useful in solo play, and the writing gives you no reason to care about anyone on screen. Where Inversion works, it works because the core shooting is competent enough to not actively annoy you, and the zero-G set pieces, few as they are, deliver genuine disorientation in a way most shooters never try. If you have a friend willing to play through the co-op campaign, you will probably have a decent afternoon. The game does not embarrass itself the way its harsher reviews suggest. It just never becomes the thing it was capable of being, and in 2025 it is competing against years of better options at similar or lower prices. Alex, Scout Team

Inversion
Action

Inversion

Jul 26, 2012Saber InteractiveBANDAI NAMCO Entertainment
GamerScout Says

A cover shooter with one genuinely clever trick up its sleeve, let down by everything surrounding that trick. Worth it only if your backlog is empty and your expectations are low.

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About Inversion

I kept waiting for Inversion to become the game its central idea promised. The Gravlink device, which lets you flip between low-gravity and high-gravity modes to lift enemies into the air, slam debris onto them, or fight through zero-G arenas where the ceiling is as valid a combat surface as the floor, is a legitimately interesting mechanic wrapped around a shooter that otherwise has no real identity of its own. Cops Davis Russell and Leo Delgado are fighting off the Lutadores, an alien army that has turned Vanguard City into a gravity-warped warzone, and in the moments where vector shifts tilt the whole map sideways or enemy Assassins circle you in free orbit, the game briefly earns its premise. The problem is that those moments are rare and the everything else is aggressively forgettable. Cover-based shooting with predictable AI, a thin arsenal you cycle through mostly out of ammo management rather than preference, and level design that funnels you through rubble corridors until the next cutscene. The campaign runs about six to seven hours across 14 sections, fully playable in online co-op as Davis or Leo. Multiplayer modes exist, including King of Gravity, Gravity Slaughter, Hourglass, and a survival mode for up to four players, but the community was already sparse at launch and is essentially non-existent now. The Gravlink itself operates on an energy meter and offers two distinct modes: the blue low-gravity pull that floats enemies out of cover, and the red high-gravity crush that pins them down or hurls heavy objects at them. On paper this is great. In practice, you mostly levitate a Lutadore and shoot him, then repeat. The Unreal Engine 3 visuals are functional but dated, texture pop-in is constant, and enemy model variety runs out fast. The story swings between earnest rescue-mission drama and hollow sci-fi techno-babble, and the characters never rise above genre furniture. Destructible environments, powered by Havok, sound exciting until you realize most of the destruction is scripted and exists mainly to clear your path rather than reshape encounters. The AI partners are barely useful in solo play, and the writing gives you no reason to care about anyone on screen. Where Inversion works, it works because the core shooting is competent enough to not actively annoy you, and the zero-G set pieces, few as they are, deliver genuine disorientation in a way most shooters never try. If you have a friend willing to play through the co-op campaign, you will probably have a decent afternoon. The game does not embarrass itself the way its harsher reviews suggest. It just never becomes the thing it was capable of being, and in 2025 it is competing against years of better options at similar or lower prices. Alex, Scout Team

Tags

steamGravity MechanicsCo-op CampaignCover ShooterZero-G CombatDestructible EnvironmentsBuddy-Cop StoryShort CampaignSci-Fi Invasion

System Requirements

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Reviews & Ratings

Steam
62%(698)

Game Info

Developer
Saber Interactive
Publisher
BANDAI NAMCO Entertainment
Release Date
Jul 26, 2012

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