Compare Warhammer 40,000: Space Marine 2 prices across trusted key stores and find the best deal. Developed by Saber Interactive. Published by Focus Entertainment. Released on 9/9/2024. Available on PC, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 82/100.

The grimdark power fantasy that Warhammer 40K has owed PC players for over a decade, finally delivered with a chainsword rev and a thousand screaming Tyranids. Bring two friends or prepare to feel very alone on Ruthless difficulty.

I put roughly fifteen hours into Space Marine 2 before I stopped to ask myself why I was still grinning. The answer is embarrassingly simple: Saber Interactive built a game that understands what it feels like to be a walking tank in a universe where everything wants you dead, and they never once forgot that the fantasy only works if the enemies come in four-digit numbers. The swarm tech is the real star here. Hormagaunts flood corridors, Tyranid Warriors press from the flanks, and the moment you think you have breathing room, a Carnifex drops into the frame like a footnote that weighs three tonnes. Watching a screen full of xenos get dismembered by a Chainsword while your Bolt Rifle punches holes through the ones you can't reach is a spectacle that holds up past the first chapter and well past the tenth hour. The campaign runs roughly eight hours as a spine-to-finish experience, and that length is actually a virtue. It does not pad. You get setpiece moments aboard crumbling hive cities, a flamethrower sequence with a Pyroblaster that breaks up the rhythm nicely, and a narrative that lands somewhere between competent and genuinely affecting if you have any attachment to the lore. The writing is not going to make you rethink the nature of loyalty and sacrifice the way Disco Elysium might, but it earns its grimdark sincerity. The game knows what it is and commits to it. The place where the hours really start to vanish is the co-op Operations mode, which is where the class system gets to breathe. Six classes span wildly different roles. The Tactical is your flexible generalist, capable of debuffing elites with an Auspex Scan and pivoting between ranged and melee without penalty. The Bulwark plants a banner and becomes a mobile anchor for revives. The Assault class leaps into melee with a Jump Pack and thrives in close-quarters chaos. The Sniper, surprisingly, supports a melee build option alongside its ranged stealth identity. Saber has also continued to expand the roster post-launch, adding the Techmarine with Servo-Gun, Omnissian Axe, and PvE turret support in later patches. Each class carries its own perk tree, and while the depth is not BG3-level granular, there is enough texture to make a second or third Operations run feel meaningfully different depending on team composition. There are legitimate criticisms to land. The parry mechanic, which flashes a prompt on certain attacks but not others, is poorly tutorialized early on and will frustrate players until the game silently expects them to have figured it out. The PvP Eternal War mode, with its Seize Ground and Annihilation variants, feels thinner than the PvE content and is more a bonus than a selling point. Ranged loadout variety in the campaign is limited enough that the difference between picking one gun over another rarely changes how a fight plays out. And solo players should know plainly: this is a game built around playing with others. The AI companions in campaign are competent but the magic of three coordinated humans executing on higher difficulties is the thing the whole structure is shaped around. If you have two friends and a tolerance for overwhelming alien swarms arriving in waves that border on comedic, Space Marine 2 is a very well-executed action game with surprising operational legs. If you are hunting for deep narrative branching or a class system that will still reveal new layers past hour 40, you will hit the ceiling sooner than you would like. For what it is, though, it was built by people who genuinely understand the source material, and that shows in every roaring rev of the Chainsword. Monika, Scout Team

Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

Sep 9, 2024Saber InteractiveFocus Entertainment
GamerScout Says

The grimdark power fantasy that Warhammer 40K has owed PC players for over a decade, finally delivered with a chainsword rev and a thousand screaming Tyranids. Bring two friends or prepare to feel very alone on Ruthless difficulty.

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About Warhammer 40,000: Space Marine 2

I put roughly fifteen hours into Space Marine 2 before I stopped to ask myself why I was still grinning. The answer is embarrassingly simple: Saber Interactive built a game that understands what it feels like to be a walking tank in a universe where everything wants you dead, and they never once forgot that the fantasy only works if the enemies come in four-digit numbers. The swarm tech is the real star here. Hormagaunts flood corridors, Tyranid Warriors press from the flanks, and the moment you think you have breathing room, a Carnifex drops into the frame like a footnote that weighs three tonnes. Watching a screen full of xenos get dismembered by a Chainsword while your Bolt Rifle punches holes through the ones you can't reach is a spectacle that holds up past the first chapter and well past the tenth hour. The campaign runs roughly eight hours as a spine-to-finish experience, and that length is actually a virtue. It does not pad. You get setpiece moments aboard crumbling hive cities, a flamethrower sequence with a Pyroblaster that breaks up the rhythm nicely, and a narrative that lands somewhere between competent and genuinely affecting if you have any attachment to the lore. The writing is not going to make you rethink the nature of loyalty and sacrifice the way Disco Elysium might, but it earns its grimdark sincerity. The game knows what it is and commits to it. The place where the hours really start to vanish is the co-op Operations mode, which is where the class system gets to breathe. Six classes span wildly different roles. The Tactical is your flexible generalist, capable of debuffing elites with an Auspex Scan and pivoting between ranged and melee without penalty. The Bulwark plants a banner and becomes a mobile anchor for revives. The Assault class leaps into melee with a Jump Pack and thrives in close-quarters chaos. The Sniper, surprisingly, supports a melee build option alongside its ranged stealth identity. Saber has also continued to expand the roster post-launch, adding the Techmarine with Servo-Gun, Omnissian Axe, and PvE turret support in later patches. Each class carries its own perk tree, and while the depth is not BG3-level granular, there is enough texture to make a second or third Operations run feel meaningfully different depending on team composition. There are legitimate criticisms to land. The parry mechanic, which flashes a prompt on certain attacks but not others, is poorly tutorialized early on and will frustrate players until the game silently expects them to have figured it out. The PvP Eternal War mode, with its Seize Ground and Annihilation variants, feels thinner than the PvE content and is more a bonus than a selling point. Ranged loadout variety in the campaign is limited enough that the difference between picking one gun over another rarely changes how a fight plays out. And solo players should know plainly: this is a game built around playing with others. The AI companions in campaign are competent but the magic of three coordinated humans executing on higher difficulties is the thing the whole structure is shaped around. If you have two friends and a tolerance for overwhelming alien swarms arriving in waves that border on comedic, Space Marine 2 is a very well-executed action game with surprising operational legs. If you are hunting for deep narrative branching or a class system that will still reveal new layers past hour 40, you will hit the ceiling sooner than you would like. For what it is, though, it was built by people who genuinely understand the source material, and that shows in every roaring rev of the Chainsword.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttrading-cardscloud-savesHorde CombatCo-op OperationsClass-Based PvEParry MechanicGrimdarkThird-Person ShooterPost-Launch SupportSetpiece ActionSwarm TechClass Skill TreesSetpiece CampaignEternal War PvPTechmarineTyranidsExecution MechanicHigh Difficulty ScalingLore-FaithfulGrimdark Narrative

System Requirements

Minimum

OS
Windows 10 (1903 min)/11 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
75 GB available space
Graphics
6 GB VRAM, AMD Radeon RX 580 / Nvidia GeForce GTX 1060
Processor
AMD Ryzen 5 2600X / Intel Core i5-8600K

Recommended

OS
Windows 10 (1903 min)/11 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
75 GB available space
Graphics
8 GB VRAM, AMD Radeon RX 6800 XT / Nvidia GeForce RTX 3070
Processor
AMD Ryzen 7 5800X / Intel Core i7-12700

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Reviews & Ratings

Metacritic
82
Steam
84%(214,089)

Game Info

Developer
Saber Interactive
Publisher
Focus Entertainment
Release Date
Sep 9, 2024
Age Rating
PEGI 18

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (7)
EnglishFrenchGermanSpanish - SpainRussianJapanese+1 more
Subtitles (17)
EnglishFrenchItalianGermanSpanish - SpainRussian+11 more

Features

AchievementsController SupportCloud Saves

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How much does Warhammer 40,000: Space Marine 2 cost?

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What platforms is Warhammer 40,000: Space Marine 2 available on?

Warhammer 40,000: Space Marine 2 is available on PC, Xbox.

When was Warhammer 40,000: Space Marine 2 released?

Warhammer 40,000: Space Marine 2 was released on 9 September 2024.

Who developed Warhammer 40,000: Space Marine 2?

Warhammer 40,000: Space Marine 2 was developed by Saber Interactive and published by Focus Entertainment.

Is Warhammer 40,000: Space Marine 2 worth buying?

Warhammer 40,000: Space Marine 2 holds a Metacritic score of 82/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.