
Infinitum
A solo-dev space exploration experiment with a survival resource loop and seven artifacts to chase - honest about its budget, but light on the depth that makes the genre worth your time.
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About Infinitum
I went into Infinitum expecting a rough-around-the-edges indie take on the space survival formula and came out mostly correct, though the reality is more barebones than even that framing suggests. VGstudio is, according to public developer notes, a one-person operation, and Infinitum wears that constraint on every surface. The core pitch is a first-person space traversal game where you hop between star systems, land on planets with varying climates, raid abandoned stations and lunar bases, and collect the seven artifacts needed to synthesize a cure for a galaxy-wide virus. The antimatter system is the closest thing to a resource management hook worth discussing: you gather dark energy and matter separately, combine them into antimatter, and use that fuel to jump between star systems. Oxygen reserves and ship life support also require monitoring, so there is a light survival layer ticking in the background. On paper, that sounds like a respectable foundation. In practice, the execution falls short on almost every axis a sim-minded player cares about. There is no tutorial, which would be forgivable in a complex grand-strategy title where discovery is part of the joy, but here the absence just creates friction in a game with relatively little to discover. The HUD has been criticized for overlapping text at lower resolutions, and the in-game map for star system travel is described by players as genuinely confusing to parse. Texture variety is minimal, with reviewers noting that ship interiors recycle the same surface material throughout. The combat promise implied by the genre mix largely does not materialize - hostile creatures are mentioned in the premise, but player accounts suggest encounters are sparse or absent, reducing the experience to walking and flying through mostly empty environments. Completion time is estimated at roughly two hours, which lands hard when you consider the resource management loop has run out of new decisions well before that point. The planet variety is the one area where the game earns some credit. Not every world is a reskin of the last, and the different climate types give surface exploration a marginal sense of novelty. Black boxes left by previous artifact hunters add a thin environmental storytelling thread, and if you genuinely just want to float near a pulsar or cruise past a black hole with low-pressure ambient audio running, there is a meditative quality buried under the rough presentation. The soundtrack is included as a separate bundle item, which suggests the developer cared about the audio component more than the visual polish. For players who habitually mine strategy and sim games for systems depth, decision trees, or late-game emergent complexity, Infinitum does not have those things. There is no progression curve, no build variety, no faction system, and no mod support visible in any public record. The Steam review score sits at Mixed, with 58% positive across 48 reviews - a number that tells you some players found value (likely at deep sale prices) and many did not. If you are curious about what a solo developer's love letter to space exploration looks like before polish is applied, there is something genuine in the ambition here. But measured against what the survival-exploration genre now routinely delivers, this one asks you to bring most of the magic yourself. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, 7,8,10 (64bit)
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 6 GB available space
- Graphics
- nVidia GeForce 610M 1 gb ram
- Processor
- Core i3, 2.10 GHz
- Sound Card
- The sound device compatible with DirectX® 9
Recommended
- OS
- Windows 7,8,10 (64bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- NVIDIA GeForce 470 GTX или AMD Radeon 6870 HD or better (3gb ram)
- Processor
- Core i7, 3820 3.6 GHz
- Sound Card
- The sound device compatible with DirectX® 9
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Game Info
- Developer
- VGstudio
- Publisher
- VGstudio
- Release Date
- Jan 4, 2017


