Compare Incoming Forces prices across trusted key stores and find the best deal. Developed by Rage Software. Published by Fun Box Media. Released on 3/6/2014. Available on PC. Genres: Action. Metacritic score: 67/100.

Pure early-2000s arcade chaos with an alien twist - if blowing up wave after wave of human ships from the cockpit of a hover-tank or fighter appeals to you, this delivers exactly that and nothing more.

My first few minutes with Incoming Forces told me everything I needed to know: you are the alien now. Set 20 years after the original Incoming, the roles have reversed and humanity has become the aggressor, sending its armada to wipe out alien worlds. You step into the Kaiyodo defence force and spend the next few hours swatting enemy waves across a 16-mission linear campaign. That premise alone is a neat flip for anyone who played the original, and it gives the sequel a reason to exist beyond being a simple content pack. The vehicle roster is where the game earns its modest keep. Across the campaign you rotate through hover-tank buggies, agile jet fighters with absurdly arcade-style strafing capability, fixed laser turrets, and aerial escorts. None of them are modelled with simulation depth - this is pure point-and-shoot - but switching vehicles every few missions keeps the pacing lively enough that boredom doesn't fully set in. The mouse controls for the aircraft in particular feel responsive and immediate, which matters a lot when the screen is full of incoming projectiles. Sub-missions include aerial attacks on enemy installations, escorting allied craft, and holding ground against enemy fighter waves, so there is at least some surface variety in objectives even if the core loop never changes: approach target, wait for reticle to turn red, hold fire until things explode. The honest criticism is that the AI opponents are about as threatening as cardboard. Even on harder difficulty settings, enemy units swarm predictably without much tactical behaviour, which drains any sense of tension from the later missions. The original Incoming had a graphical wow factor that carried players through its repetitive stretches - Incoming Forces arrived without that same edge, and reviewers at the time noted it landed as a competent but unremarkable shooter. The Steam community reflects that: mixed reception, hovering just over half positive across several hundred reviews. A segment of those negative reviews also flag compatibility headaches on modern Windows, so check community guides before diving in if you are on Windows 10 or 11. What the game does exceptionally well - and this is worth saying clearly - is deliver the sensation of being inside a fireworks factory. Explosions are dense, colourful, and genuinely satisfying in a way that explains why this series built its original fanbase. If your bar is "I want to spend an evening blowing things up without reading a tutorial", Incoming Forces clears it. It is a short, throwback arcade shooter that knows its lane. Fans of the original Incoming, or anyone with nostalgia for early-2000s PC action titles, will find enough here for a session or two. Everyone else should temper expectations accordingly. Alex, Scout Team

Incoming Forces

Incoming Forces

Mar 6, 2014Rage SoftwareFun Box Media
GamerScout Says

Pure early-2000s arcade chaos with an alien twist - if blowing up wave after wave of human ships from the cockpit of a hover-tank or fighter appeals to you, this delivers exactly that and nothing more.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €0.25

GamerScout Verdict

Worth a session for fans of the original Incoming or early-2000s arcade shooters; everyone else should know it is a shallow but explosive time capsule.

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Price History

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Screenshots & Media

About Incoming Forces

My first few minutes with Incoming Forces told me everything I needed to know: you are the alien now. Set 20 years after the original Incoming, the roles have reversed and humanity has become the aggressor, sending its armada to wipe out alien worlds. You step into the Kaiyodo defence force and spend the next few hours swatting enemy waves across a 16-mission linear campaign. That premise alone is a neat flip for anyone who played the original, and it gives the sequel a reason to exist beyond being a simple content pack. The vehicle roster is where the game earns its modest keep. Across the campaign you rotate through hover-tank buggies, agile jet fighters with absurdly arcade-style strafing capability, fixed laser turrets, and aerial escorts. None of them are modelled with simulation depth - this is pure point-and-shoot - but switching vehicles every few missions keeps the pacing lively enough that boredom doesn't fully set in. The mouse controls for the aircraft in particular feel responsive and immediate, which matters a lot when the screen is full of incoming projectiles. Sub-missions include aerial attacks on enemy installations, escorting allied craft, and holding ground against enemy fighter waves, so there is at least some surface variety in objectives even if the core loop never changes: approach target, wait for reticle to turn red, hold fire until things explode. The honest criticism is that the AI opponents are about as threatening as cardboard. Even on harder difficulty settings, enemy units swarm predictably without much tactical behaviour, which drains any sense of tension from the later missions. The original Incoming had a graphical wow factor that carried players through its repetitive stretches - Incoming Forces arrived without that same edge, and reviewers at the time noted it landed as a competent but unremarkable shooter. The Steam community reflects that: mixed reception, hovering just over half positive across several hundred reviews. A segment of those negative reviews also flag compatibility headaches on modern Windows, so check community guides before diving in if you are on Windows 10 or 11. What the game does exceptionally well - and this is worth saying clearly - is deliver the sensation of being inside a fireworks factory. Explosions are dense, colourful, and genuinely satisfying in a way that explains why this series built its original fanbase. If your bar is "I want to spend an evening blowing things up without reading a tutorial", Incoming Forces clears it. It is a short, throwback arcade shooter that knows its lane. Fans of the original Incoming, or anyone with nostalgia for early-2000s PC action titles, will find enough here for a session or two. Everyone else should temper expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Tags

steamRetro ArcadeVehicle SwitchingFixed Turret CombatAlien POVEarly-2000s PCWave-BasedSingle CampaignMouse-Controlled Flight

System Requirements

Minimum

Processor
1 GHz Processor
Memory
256 MB RAM
Graphics
3D graphics card compatible with DirectX 7

Recommended

Processor
1.4 GHz Processor
Memory
512 MB RAM
Graphics
3D graphics card compatible with DirectX 9

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Reviews & Ratings

Metacritic
67
Steam
56%(356)

Game Info

Developer
Rage Software
Publisher
Fun Box Media
Release Date
Mar 6, 2014

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Frequently asked questions about Incoming Forces

How much does Incoming Forces cost?

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What platforms is Incoming Forces available on?

Incoming Forces is available on PC.

When was Incoming Forces released?

Incoming Forces was released on 6 March 2014.

Who developed Incoming Forces?

Incoming Forces was developed by Rage Software and published by Fun Box Media.

Is Incoming Forces worth buying?

Incoming Forces holds a Metacritic score of 67/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.