
Gun Metal
A mech-meets-fighter-jet arcade blaster from the early 2000s that nails one thing brilliantly: the fantasy of switching between a stomping robot and a screaming jet mid-battle, no frills attached.
GamerScout Verdict
Worth a session for arcade mech fans; too short and mission-repetitive to recommend at anything above budget price.
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About Gun Metal
I went into Gun Metal expecting a dusty relic, and walked out respecting exactly what it set out to do. This is a late-era Rage Software action game originally built for Xbox in 2002, ported to PC, and it carries both the confidence and the limitations of that origin. You pilot the Havoc Suit, a transformable combat vehicle that switches instantly between a hulking humanoid mech and a fast attack jet called the Havoc Jet. That toggle is the whole game, and it works. The core loop asks you to read each situation and pick a form. In mech mode the Havoc Suit is a slow, shield-bearing bruiser that soaks hits while you unload pulse cannons, flak guns, torpedoes, and plasma discs into ground targets. Flip to jet mode and the shield disappears, but you gain speed, altitude, and the ability to strafe enemy aircraft and cruisers from angles the mech simply cannot reach. Attacking an enemy cruiser head-on in mech form is a death sentence; knowing when to transform is the actual skill check. The weapon pool across both forms totals 24 options, unlocked progressively across the 14-mission campaign, and swapping loadouts between runs at earlier levels gives a light layer of replay. Time-attack records per mission add a small extra incentive if you want to chase efficiency. Where the game shows its age is in the mission design. The first half leans heavily on escort and base-defense objectives, which can feel passive and repetitive when you want to be the one pushing forward. Enemy formations are fixed, so wipe-outs teach you the pattern and second attempts are mostly adjustments rather than improvisation. The camera, particularly during tight jet turns, can work against you as hard as any enemy. There is no multiplayer, no branching path, and the whole thing wraps up in four to six hours depending on difficulty and deaths. That runtime was a legitimate criticism at launch and it still stands today. What saves it, and what still earns its Very Positive Steam rating from over 600 reviewers, is the clarity of focus. Gun Metal does not pretend to be a story game, a sim, or an open-world experience. It hands you a mech, points you at an invasion, and trusts that the act of running, strafing, boosting, barrel-rolling to dodge fire, and transforming mid-firefight is entertaining enough to carry the runtime. For players who grew up on Robotech or Transformers and always wanted to actually play that fantasy, it delivers the sensation cleanly. The PC port shows its Xbox roots in limited resolution options and mouse control that takes a mission or two to feel natural, but neither is a dealbreaker once the action starts. This is a short, single-player arcade game from a studio that closed before it could iterate. Treat it like a 2002 arcade session with a four-to-six hour ceiling and you will find something that does one thing exceptionally well. Go in expecting a modern mech game and you will bounce off the camera and the escort missions inside an hour. Know what you are buying.

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System Requirements
Minimum
- OS
- Windows 98 / 2000 / XP / Vista / 7
- Memory
- 256 MB RAM
- DirectX
- Version 8.0
- Storage
- 500 MB available space
- Graphics
- 64 MB
- Processor
- 900 MHz Intel
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Game Info
- Developer
- Rage Software
- Publisher
- Funbox Media Ltd
- Release Date
- Jan 16, 2014




