Compare Gun Metal prices across trusted key stores and find the best deal. Developed by Rage Software. Published by Funbox Media Ltd. Released on 1/16/2014. Available on PC. Genres: Action.

A mech-meets-fighter-jet arcade blaster from the early 2000s that nails one thing brilliantly: the fantasy of switching between a stomping robot and a screaming jet mid-battle, no frills attached.

I went into Gun Metal expecting a dusty relic, and walked out respecting exactly what it set out to do. This is a late-era Rage Software action game originally built for Xbox in 2002, ported to PC, and it carries both the confidence and the limitations of that origin. You pilot the Havoc Suit, a transformable combat vehicle that switches instantly between a hulking humanoid mech and a fast attack jet called the Havoc Jet. That toggle is the whole game, and it works. The core loop asks you to read each situation and pick a form. In mech mode the Havoc Suit is a slow, shield-bearing bruiser that soaks hits while you unload pulse cannons, flak guns, torpedoes, and plasma discs into ground targets. Flip to jet mode and the shield disappears, but you gain speed, altitude, and the ability to strafe enemy aircraft and cruisers from angles the mech simply cannot reach. Attacking an enemy cruiser head-on in mech form is a death sentence; knowing when to transform is the actual skill check. The weapon pool across both forms totals 24 options, unlocked progressively across the 14-mission campaign, and swapping loadouts between runs at earlier levels gives a light layer of replay. Time-attack records per mission add a small extra incentive if you want to chase efficiency. Where the game shows its age is in the mission design. The first half leans heavily on escort and base-defense objectives, which can feel passive and repetitive when you want to be the one pushing forward. Enemy formations are fixed, so wipe-outs teach you the pattern and second attempts are mostly adjustments rather than improvisation. The camera, particularly during tight jet turns, can work against you as hard as any enemy. There is no multiplayer, no branching path, and the whole thing wraps up in four to six hours depending on difficulty and deaths. That runtime was a legitimate criticism at launch and it still stands today. What saves it, and what still earns its Very Positive Steam rating from over 600 reviewers, is the clarity of focus. Gun Metal does not pretend to be a story game, a sim, or an open-world experience. It hands you a mech, points you at an invasion, and trusts that the act of running, strafing, boosting, barrel-rolling to dodge fire, and transforming mid-firefight is entertaining enough to carry the runtime. For players who grew up on Robotech or Transformers and always wanted to actually play that fantasy, it delivers the sensation cleanly. The PC port shows its Xbox roots in limited resolution options and mouse control that takes a mission or two to feel natural, but neither is a dealbreaker once the action starts. This is a short, single-player arcade game from a studio that closed before it could iterate. Treat it like a 2002 arcade session with a four-to-six hour ceiling and you will find something that does one thing exceptionally well. Go in expecting a modern mech game and you will bounce off the camera and the escort missions inside an hour. Know what you are buying. Alex, Scout Team

Gun Metal

Gun Metal

Jan 16, 2014Rage SoftwareFunbox Media Ltd
GamerScout Says

A mech-meets-fighter-jet arcade blaster from the early 2000s that nails one thing brilliantly: the fantasy of switching between a stomping robot and a screaming jet mid-battle, no frills attached.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth a session for arcade mech fans; too short and mission-repetitive to recommend at anything above budget price.

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About Gun Metal

I went into Gun Metal expecting a dusty relic, and walked out respecting exactly what it set out to do. This is a late-era Rage Software action game originally built for Xbox in 2002, ported to PC, and it carries both the confidence and the limitations of that origin. You pilot the Havoc Suit, a transformable combat vehicle that switches instantly between a hulking humanoid mech and a fast attack jet called the Havoc Jet. That toggle is the whole game, and it works. The core loop asks you to read each situation and pick a form. In mech mode the Havoc Suit is a slow, shield-bearing bruiser that soaks hits while you unload pulse cannons, flak guns, torpedoes, and plasma discs into ground targets. Flip to jet mode and the shield disappears, but you gain speed, altitude, and the ability to strafe enemy aircraft and cruisers from angles the mech simply cannot reach. Attacking an enemy cruiser head-on in mech form is a death sentence; knowing when to transform is the actual skill check. The weapon pool across both forms totals 24 options, unlocked progressively across the 14-mission campaign, and swapping loadouts between runs at earlier levels gives a light layer of replay. Time-attack records per mission add a small extra incentive if you want to chase efficiency. Where the game shows its age is in the mission design. The first half leans heavily on escort and base-defense objectives, which can feel passive and repetitive when you want to be the one pushing forward. Enemy formations are fixed, so wipe-outs teach you the pattern and second attempts are mostly adjustments rather than improvisation. The camera, particularly during tight jet turns, can work against you as hard as any enemy. There is no multiplayer, no branching path, and the whole thing wraps up in four to six hours depending on difficulty and deaths. That runtime was a legitimate criticism at launch and it still stands today. What saves it, and what still earns its Very Positive Steam rating from over 600 reviewers, is the clarity of focus. Gun Metal does not pretend to be a story game, a sim, or an open-world experience. It hands you a mech, points you at an invasion, and trusts that the act of running, strafing, boosting, barrel-rolling to dodge fire, and transforming mid-firefight is entertaining enough to carry the runtime. For players who grew up on Robotech or Transformers and always wanted to actually play that fantasy, it delivers the sensation cleanly. The PC port shows its Xbox roots in limited resolution options and mouse control that takes a mission or two to feel natural, but neither is a dealbreaker once the action starts. This is a short, single-player arcade game from a studio that closed before it could iterate. Treat it like a 2002 arcade session with a four-to-six hour ceiling and you will find something that does one thing exceptionally well. Go in expecting a modern mech game and you will bounce off the camera and the escort missions inside an hour. Know what you are buying.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertrading-cardscloud-savestier:sub-5Mech CombatJet FighterTransforming VehicleArcade ActionMission-BasedLoadout CustomizationEarly 2000s ClassicTime Attack

System Requirements

Minimum

OS
Windows 98 / 2000 / XP / Vista / 7
Memory
256 MB RAM
DirectX
Version 8.0
Storage
500 MB available space
Graphics
64 MB
Processor
900 MHz Intel

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Game Info

Developer
Rage Software
Publisher
Funbox Media Ltd
Release Date
Jan 16, 2014

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How much does Gun Metal cost?

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What platforms is Gun Metal available on?

Gun Metal is available on PC.

When was Gun Metal released?

Gun Metal was released on 16 January 2014.

Who developed Gun Metal?

Gun Metal was developed by Rage Software and published by Funbox Media Ltd.