Compare House Number 666 prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 10/18/2019. Available on PC, Linux. Genres: Adventure, Casual, Indie.

A solo developer's haunted-house passion project that clocks in around half an hour - charming in a cheap-Halloween-decoration sort of way, but go in knowing exactly what you're paying for.

I have a soft spot for the Steam pages nobody covers, the ones with a handful of reviews and a one-person credit block. House Number 666 is exactly that kind of release: a top-down 2D pixel-art horror game built entirely by Anamik Majumdar, one person handling all the graphics, artwork, animation, and programming. The music is the one outside contribution. There is something quietly admirable about that, and it shapes almost everything about how this game feels. The setup plants you in the role of Dan, a skeptic who inherits the deed to a house with a genuinely grim history. A serial killer, black magic rituals, human sacrifices, and a basement full of bodies - the lore is pulpy and committed. You explore the house top-down, moving through rooms including an attic and basement flagged as paranormal hotspots, avoiding a demon that, in honest terms, travels in a straight line and not much else. You also encounter the restless spirits of the killer's victims and, in a detail I found unexpectedly tender, you can offer them flowers and gestures of respect to help them cross over. That small ritual mechanic carries more emotional weight than the jump-scare trappings around it. The session length is roughly thirty minutes. That is not a criticism dressed up as a fact - it is the whole design philosophy. This is a micro-experience, closer to an interactive Halloween decoration than a survival horror game in the Amnesia or Outlast lineage. The pixel art reads as retro and minimalist, the soundscape does the heavy lifting where the visuals leave gaps, and the pacing is unhurried in a way that either reads as atmospheric or slow depending on your tolerance. If you arrive expecting systemic tension or meaningful survival mechanics, the game will not meet you there. The threat design is rudimentary, the traps require only basic caution to avoid, and the horror lands as mood rather than menace. Where it earns its keep is in a certain handmade sincerity. The community tags - Old School, Retro, Minimalist, Cartoony - describe the register accurately. This sits in the same shelf as a bag of rubber spiders: nobody is genuinely frightened, but the spirit of the thing is good-natured and specific. Majumdar has since released a catalogue of similarly scoped haunted-house games, and House Number 666 reads as the first sketch in that ongoing project. For achievement hunters after a short checklist or horror-curious players who want something low-stakes and atmospheric to run during a quiet evening, the length and scope are honest about themselves. Just don't expect a narrative resolution that matches the mythology's ambition. Kai, Scout Team

House Number 666
AdventureCasualIndie

House Number 666

Oct 18, 2019Anamik Majumdar
GamerScout Says

A solo developer's haunted-house passion project that clocks in around half an hour - charming in a cheap-Halloween-decoration sort of way, but go in knowing exactly what you're paying for.

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Screenshots & Media

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About House Number 666

I have a soft spot for the Steam pages nobody covers, the ones with a handful of reviews and a one-person credit block. House Number 666 is exactly that kind of release: a top-down 2D pixel-art horror game built entirely by Anamik Majumdar, one person handling all the graphics, artwork, animation, and programming. The music is the one outside contribution. There is something quietly admirable about that, and it shapes almost everything about how this game feels. The setup plants you in the role of Dan, a skeptic who inherits the deed to a house with a genuinely grim history. A serial killer, black magic rituals, human sacrifices, and a basement full of bodies - the lore is pulpy and committed. You explore the house top-down, moving through rooms including an attic and basement flagged as paranormal hotspots, avoiding a demon that, in honest terms, travels in a straight line and not much else. You also encounter the restless spirits of the killer's victims and, in a detail I found unexpectedly tender, you can offer them flowers and gestures of respect to help them cross over. That small ritual mechanic carries more emotional weight than the jump-scare trappings around it. The session length is roughly thirty minutes. That is not a criticism dressed up as a fact - it is the whole design philosophy. This is a micro-experience, closer to an interactive Halloween decoration than a survival horror game in the Amnesia or Outlast lineage. The pixel art reads as retro and minimalist, the soundscape does the heavy lifting where the visuals leave gaps, and the pacing is unhurried in a way that either reads as atmospheric or slow depending on your tolerance. If you arrive expecting systemic tension or meaningful survival mechanics, the game will not meet you there. The threat design is rudimentary, the traps require only basic caution to avoid, and the horror lands as mood rather than menace. Where it earns its keep is in a certain handmade sincerity. The community tags - Old School, Retro, Minimalist, Cartoony - describe the register accurately. This sits in the same shelf as a bag of rubber spiders: nobody is genuinely frightened, but the spirit of the thing is good-natured and specific. Majumdar has since released a catalogue of similarly scoped haunted-house games, and House Number 666 reads as the first sketch in that ongoing project. For achievement hunters after a short checklist or horror-curious players who want something low-stakes and atmospheric to run during a quiet evening, the length and scope are honest about themselves. Just don't expect a narrative resolution that matches the mythology's ambition. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Top-Down HorrorParanormal Investigation30-Minute ExperienceSpirit InteractionSolo DevRetro Pixel ArtAtmospheric HorrorMicro Horror

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
6 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+
Sound Card
Any Compatible Sound Card

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Oct 18, 2019

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What platforms is House Number 666 available on?

House Number 666 is available on PC, Linux.

When was House Number 666 released?

House Number 666 was released on 18 October 2019.

Who developed House Number 666?

House Number 666 was developed by Anamik Majumdar.