Compare Hitman: Codename 47 prices across trusted key stores and find the best deal. Developed by IO Interactive A/S. Published by IO Interactive A/S. Released on 3/15/2007. Available on PC. Genres: Action. Metacritic score: 73/100.

If you can stomach zero mid-mission saves, clunky controls, and the occasional AI that sees through walls, there's a genuinely tense stealth puzzle hiding inside this 2000 PC relic.

I went into Codename 47 already knowing the modern series well, which is probably the worst possible order to do this. The gap between Hitman: World of Assassination and this original entry is enormous, and the game does nothing to ease that transition. But here's the thing: play it on its own terms, with the PCGamingWiki fixes applied and the right mindset, and you'll find the raw, bruising skeleton of everything that eventually made Agent 47 iconic. The structure is a single-player stealth-action game spread across 13 missions set in Hong Kong, Colombia, Budapest, Rotterdam, and Romania. Each mission drops you into a semi-open level with a target, a vague map, and almost no handholding. Your tools are disguises stolen off bodies, suppressed firearms, a garrote, and whatever you can buy between missions from the in-game shop. Silently eliminating a target gets you a bigger payout. Going loud is technically possible but the combat controls make it a miserable fallback, not a real strategy. The game was built around stealth, even if a handful of missions abandon that premise entirely and turn into messy shooter sections with no good reason. The no mid-mission save mechanic is the elephant in every room. Die halfway through a long infiltration and you start the entire mission over. It was a contested design decision at launch and it has not aged into a bold creative choice. It has aged into a friction machine. The tutorial alone is one of the most punishing entry points in the series' history. That said, the repetition does something interesting: after your eighth restart you genuinely memorize patrol routes, NPC timings, and the layout of each space in a way that more forgiving games never force you to. When a clean run finally clicks, the satisfaction is real. The Budapest hotel mission in particular, widely cited as the best in the game, delivers exactly that kind of slow-burn payoff. Technically, running this on a modern PC requires effort. The physics engine is tied to framerate, the default control layout is baffling (numpad is not the answer), and some missions have ugly performance hitches that were never patched out. The Colombia trilogy of missions is widely considered the low point of the campaign, with navigation that borders on cryptic. The final mission swings hard into bullet-sponge territory that contradicts everything the rest of the game teaches you. These are real problems, not nostalgic quirks. Where Codename 47 holds up is atmosphere and historical significance. Jesper Kyd's soundtrack sets a tone the later games never fully recaptured. The origin story, built around 47's creation, his five genetic "fathers," and a larger conspiracy unraveling across contracts, is more cohesive than the game's reputation suggests. And the core loop of reading a level, finding a disguise, planning the kill, and exiting clean planted every seed that Blood Money and the modern trilogy grew into. If you are a Hitman series completionist or a genuine stealth archaeology enthusiast, Codename 47 is worth working through once, with a guide nearby and no shame about using it. If you are coming from World of Assassination expecting the same fluidity and creative freedom, adjust your expectations hard before you start. Alex, Scout Team

Hitman: Codename 47

Hitman: Codename 47

Mar 15, 2007IO Interactive A/S
GamerScout Says

If you can stomach zero mid-mission saves, clunky controls, and the occasional AI that sees through walls, there's a genuinely tense stealth puzzle hiding inside this 2000 PC relic.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for Hitman series completionists and stealth history buffs willing to apply fixes and tolerate zero in-mission saves.

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Screenshots & Media

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About Hitman: Codename 47

I went into Codename 47 already knowing the modern series well, which is probably the worst possible order to do this. The gap between Hitman: World of Assassination and this original entry is enormous, and the game does nothing to ease that transition. But here's the thing: play it on its own terms, with the PCGamingWiki fixes applied and the right mindset, and you'll find the raw, bruising skeleton of everything that eventually made Agent 47 iconic. The structure is a single-player stealth-action game spread across 13 missions set in Hong Kong, Colombia, Budapest, Rotterdam, and Romania. Each mission drops you into a semi-open level with a target, a vague map, and almost no handholding. Your tools are disguises stolen off bodies, suppressed firearms, a garrote, and whatever you can buy between missions from the in-game shop. Silently eliminating a target gets you a bigger payout. Going loud is technically possible but the combat controls make it a miserable fallback, not a real strategy. The game was built around stealth, even if a handful of missions abandon that premise entirely and turn into messy shooter sections with no good reason. The no mid-mission save mechanic is the elephant in every room. Die halfway through a long infiltration and you start the entire mission over. It was a contested design decision at launch and it has not aged into a bold creative choice. It has aged into a friction machine. The tutorial alone is one of the most punishing entry points in the series' history. That said, the repetition does something interesting: after your eighth restart you genuinely memorize patrol routes, NPC timings, and the layout of each space in a way that more forgiving games never force you to. When a clean run finally clicks, the satisfaction is real. The Budapest hotel mission in particular, widely cited as the best in the game, delivers exactly that kind of slow-burn payoff. Technically, running this on a modern PC requires effort. The physics engine is tied to framerate, the default control layout is baffling (numpad is not the answer), and some missions have ugly performance hitches that were never patched out. The Colombia trilogy of missions is widely considered the low point of the campaign, with navigation that borders on cryptic. The final mission swings hard into bullet-sponge territory that contradicts everything the rest of the game teaches you. These are real problems, not nostalgic quirks. Where Codename 47 holds up is atmosphere and historical significance. Jesper Kyd's soundtrack sets a tone the later games never fully recaptured. The origin story, built around 47's creation, his five genetic "fathers," and a larger conspiracy unraveling across contracts, is more cohesive than the game's reputation suggests. And the core loop of reading a level, finding a disguise, planning the kill, and exiting clean planted every seed that Blood Money and the modern trilogy grew into. If you are a Hitman series completionist or a genuine stealth archaeology enthusiast, Codename 47 is worth working through once, with a guide nearby and no shame about using it. If you are coming from World of Assassination expecting the same fluidity and creative freedom, adjust your expectations hard before you start.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayercloud-savestier:aaaStealth-PuzzleNo Mid-Mission SaveDisguise SystemTrial-and-ErrorSeries OriginAtmospheric SoundtrackRetro PCLinear Missions

System Requirements

Minimum

OS
Microsoft Windows 95/98/ME
Memory
64 MB RAM
DirectX
Version 7.0a
Storage
400 MB available space
Graphics
100% DirectX 7.0a-compatible 3d Accelerated Card with 12MB VRAM
Processor
Pentium II 300 MHz
Sound Card
100% DirectX 7.0a-compatible Sound Card

Recommended

OS
Microsoft Windows 95/98/ME
Memory
128 MB RAM
DirectX
Version 7.0a
Storage
400 MB available space
Graphics
100% DirectX 7.0a-compatible 3d Accelerated Card with 32 MB VRAM
Processor
Pentium III equivalent or greater
Sound Card
100% DirectX 7.0a-compatible Sound Card

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Reviews & Ratings

Metacritic
73

Game Info

Developer
IO Interactive A/S
Publisher
IO Interactive A/S
Release Date
Mar 15, 2007

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What platforms is Hitman: Codename 47 available on?

Hitman: Codename 47 is available on PC.

When was Hitman: Codename 47 released?

Hitman: Codename 47 was released on 15 March 2007.

Who developed Hitman: Codename 47?

Hitman: Codename 47 was developed by IO Interactive A/S.

Is Hitman: Codename 47 worth buying?

Hitman: Codename 47 holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.