
Halo: Spartan Assault
If your Halo itch is so bad you will accept it from an overhead angle, Spartan Assault scratches it for a few hours - but PC players specifically get the short end of every stick that matters.
GamerScout Verdict
Worth a look for Halo completionists who want lore filler, but don't expect the depth or co-op of any mainline entry.
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About Halo: Spartan Assault
My first honest reaction to Spartan Assault was mild bewilderment: here is a full Halo game, with plasma rifles and Covenant Elites and the series' iconic two-weapon carry rule, all viewed from directly above in a top-down twin-stick shooter. It was originally built for Windows Phone and Windows 8 tablets, which explains a lot about why the PC port feels like a guest in its own house. The core loop is genuinely recognisable as Halo. You play as Spartans Sarah Palmer and Edward Davis across 30 short missions set between Halo 3 and Halo 4, fighting a splinter Covenant faction across the planet Draetheus-V. Assault rifles, SMGs, needlers, sniper rifles, and Covenant Wraiths and Ghosts are all present. Armor abilities like stealth camouflage show up too. Skull modifiers - the same concept from the mainline games - let you voluntarily make things harder in exchange for more XP. On paper, it reads like a smart genre pivot. In practice, the wheels fall off in a few predictable places. The biggest structural problem is difficulty: without skulls active, the missions are short, easy, and rarely threatening. Most run under five minutes. Enemy types that feel dangerous in a first-person context - Elites, Brutes - end up feeling like the same encounter with a bigger health bar when you are staring at them from orbit. The campaign does throw in vehicle sections, escort objectives, and kill-zone missions to break the repetition, but none of it lands with the tactical weight the FPS games managed. The story holding it all together is thin enough to skip; mission briefings are walls of text, and the characters are hard to care about. The microtransaction system is worth flagging plainly. Some weapons and loadout boosts - including sniper rifles and rocket launchers - are locked behind either grind or real-money credits. You can finish the campaign without spending a cent, but the better toys feel deliberately withheld, which is an uncomfortable feeling in a game you have already purchased. PC players also lose the cooperative horde mode that exists on console, where two players fight waves of Flood across five stages - a design decision that still makes no obvious sense. What Spartan Assault does well is atmosphere on a small scale. The Halo audio DNA is intact: shield-beep panic, grenade physics that feel right, weapon sounds that are immediately recognisable. Mouse and keyboard controls work better than the touchscreen origins would suggest, and the leaderboard score-chasing with skulls active is the closest the game gets to a genuine hook for replay. If you are the type who enjoys squeezing gold-star ratings out of short levels, there is a modest but real loop here. The Steam version sits at 74 percent positive user reviews from a sizeable sample, which about tracks - it is a passable game that disappoints in direct proportion to how much Halo you were hoping for.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows Vista, 7, 8 and 8.1
- Memory
- 1 GB RAM
- DirectX
- Version 10
- Storage
- 2550 MB available space
- Graphics
- DirectX10 compatible graphics card w/ dedicated 512MB RAM (ATI Radeon 3670, NVIDIA 8600 GT or Intel HD 3000)
- Processor
- Dual core processor
Recommended
- OS
- Windows Vista, 7, 8 and 8.1
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 2550 MB available space
- Graphics
- DirectX10 compatible graphics card w/ dedicated 1GB RAM
- Processor
- Quad core processor
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Game Info
- Developer
- Vanguard Games
- Publisher
- Xbox Game Studios
- Release Date
- Apr 4, 2014


