Compare Halo: Spartan Assault prices across trusted key stores and find the best deal. Developed by Vanguard Games. Published by Xbox Game Studios. Released on 4/4/2014. Available on PC, Xbox. Genres: Action. Metacritic score: 70/100.

If your Halo itch is so bad you will accept it from an overhead angle, Spartan Assault scratches it for a few hours - but PC players specifically get the short end of every stick that matters.

My first honest reaction to Spartan Assault was mild bewilderment: here is a full Halo game, with plasma rifles and Covenant Elites and the series' iconic two-weapon carry rule, all viewed from directly above in a top-down twin-stick shooter. It was originally built for Windows Phone and Windows 8 tablets, which explains a lot about why the PC port feels like a guest in its own house. The core loop is genuinely recognisable as Halo. You play as Spartans Sarah Palmer and Edward Davis across 30 short missions set between Halo 3 and Halo 4, fighting a splinter Covenant faction across the planet Draetheus-V. Assault rifles, SMGs, needlers, sniper rifles, and Covenant Wraiths and Ghosts are all present. Armor abilities like stealth camouflage show up too. Skull modifiers - the same concept from the mainline games - let you voluntarily make things harder in exchange for more XP. On paper, it reads like a smart genre pivot. In practice, the wheels fall off in a few predictable places. The biggest structural problem is difficulty: without skulls active, the missions are short, easy, and rarely threatening. Most run under five minutes. Enemy types that feel dangerous in a first-person context - Elites, Brutes - end up feeling like the same encounter with a bigger health bar when you are staring at them from orbit. The campaign does throw in vehicle sections, escort objectives, and kill-zone missions to break the repetition, but none of it lands with the tactical weight the FPS games managed. The story holding it all together is thin enough to skip; mission briefings are walls of text, and the characters are hard to care about. The microtransaction system is worth flagging plainly. Some weapons and loadout boosts - including sniper rifles and rocket launchers - are locked behind either grind or real-money credits. You can finish the campaign without spending a cent, but the better toys feel deliberately withheld, which is an uncomfortable feeling in a game you have already purchased. PC players also lose the cooperative horde mode that exists on console, where two players fight waves of Flood across five stages - a design decision that still makes no obvious sense. What Spartan Assault does well is atmosphere on a small scale. The Halo audio DNA is intact: shield-beep panic, grenade physics that feel right, weapon sounds that are immediately recognisable. Mouse and keyboard controls work better than the touchscreen origins would suggest, and the leaderboard score-chasing with skulls active is the closest the game gets to a genuine hook for replay. If you are the type who enjoys squeezing gold-star ratings out of short levels, there is a modest but real loop here. The Steam version sits at 74 percent positive user reviews from a sizeable sample, which about tracks - it is a passable game that disappoints in direct proportion to how much Halo you were hoping for. Alex, Scout Team

Halo: Spartan Assault

Halo: Spartan Assault

Apr 4, 2014Vanguard GamesXbox Game Studios
GamerScout Says

If your Halo itch is so bad you will accept it from an overhead angle, Spartan Assault scratches it for a few hours - but PC players specifically get the short end of every stick that matters.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth a look for Halo completionists who want lore filler, but don't expect the depth or co-op of any mainline entry.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Halo: Spartan Assault

My first honest reaction to Spartan Assault was mild bewilderment: here is a full Halo game, with plasma rifles and Covenant Elites and the series' iconic two-weapon carry rule, all viewed from directly above in a top-down twin-stick shooter. It was originally built for Windows Phone and Windows 8 tablets, which explains a lot about why the PC port feels like a guest in its own house. The core loop is genuinely recognisable as Halo. You play as Spartans Sarah Palmer and Edward Davis across 30 short missions set between Halo 3 and Halo 4, fighting a splinter Covenant faction across the planet Draetheus-V. Assault rifles, SMGs, needlers, sniper rifles, and Covenant Wraiths and Ghosts are all present. Armor abilities like stealth camouflage show up too. Skull modifiers - the same concept from the mainline games - let you voluntarily make things harder in exchange for more XP. On paper, it reads like a smart genre pivot. In practice, the wheels fall off in a few predictable places. The biggest structural problem is difficulty: without skulls active, the missions are short, easy, and rarely threatening. Most run under five minutes. Enemy types that feel dangerous in a first-person context - Elites, Brutes - end up feeling like the same encounter with a bigger health bar when you are staring at them from orbit. The campaign does throw in vehicle sections, escort objectives, and kill-zone missions to break the repetition, but none of it lands with the tactical weight the FPS games managed. The story holding it all together is thin enough to skip; mission briefings are walls of text, and the characters are hard to care about. The microtransaction system is worth flagging plainly. Some weapons and loadout boosts - including sniper rifles and rocket launchers - are locked behind either grind or real-money credits. You can finish the campaign without spending a cent, but the better toys feel deliberately withheld, which is an uncomfortable feeling in a game you have already purchased. PC players also lose the cooperative horde mode that exists on console, where two players fight waves of Flood across five stages - a design decision that still makes no obvious sense. What Spartan Assault does well is atmosphere on a small scale. The Halo audio DNA is intact: shield-beep panic, grenade physics that feel right, weapon sounds that are immediately recognisable. Mouse and keyboard controls work better than the touchscreen origins would suggest, and the leaderboard score-chasing with skulls active is the closest the game gets to a genuine hook for replay. If you are the type who enjoys squeezing gold-star ratings out of short levels, there is a modest but real loop here. The Steam version sits at 74 percent positive user reviews from a sizeable sample, which about tracks - it is a passable game that disappoints in direct proportion to how much Halo you were hoping for.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaTop-Down ShooterTwin-StickSkull ModifiersScore AttackLeaderboard ChaseCovenant CombatBite-Sized MissionsMobile PortMicrotransactions

System Requirements

Minimum

OS
Windows Vista, 7, 8 and 8.1
Memory
1 GB RAM
DirectX
Version 10
Storage
2550 MB available space
Graphics
DirectX10 compatible graphics card w/ dedicated 512MB RAM (ATI Radeon 3670, NVIDIA 8600 GT or Intel HD 3000)
Processor
Dual core processor

Recommended

OS
Windows Vista, 7, 8 and 8.1
Memory
2 GB RAM
DirectX
Version 11
Storage
2550 MB available space
Graphics
DirectX10 compatible graphics card w/ dedicated 1GB RAM
Processor
Quad core processor

Keep exploring

Community Discussion

Be the first to comment on Halo: Spartan Assault.

Reviews & Ratings

Metacritic
70

Game Info

Developer
Vanguard Games
Publisher
Xbox Game Studios
Release Date
Apr 4, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Vanguard Games

Buy smarter: helpful guides

Looking for more? See games like Halo: Spartan Assault →

Frequently asked questions about Halo: Spartan Assault

How much does Halo: Spartan Assault cost?

Halo: Spartan Assault pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Halo: Spartan Assault cheapest?

Compare Halo: Spartan Assault prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Halo: Spartan Assault available on?

Halo: Spartan Assault is available on PC, Xbox.

When was Halo: Spartan Assault released?

Halo: Spartan Assault was released on 4 April 2014.

Who developed Halo: Spartan Assault?

Halo: Spartan Assault was developed by Vanguard Games and published by Xbox Game Studios.

Is Halo: Spartan Assault worth buying?

Halo: Spartan Assault holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.