Compare Greed Corp prices across 50+ stores and find the best deal. Developed by Vanguard Games. Published by Vanguard Entertainment Group. Released on 12/10/2010. Available on PC. Genres: Strategy. Metacritic score: 76/100.

A hex-grid boardgame hybrid where your best economic move is also a slow-motion act of self-destruction. Strategy fans who can think two collapses ahead will love it.

My first instinct with Greed Corp was to treat it like a miniature grand-strategy: build income, build army, push forward. That instinct gets punished almost immediately, and that punishment is the point. This is a hex-grid turn-based strategy game built around one brilliantly uncomfortable idea: every credit you earn comes from literally eroding the ground your troops are standing on. Harvesters generate gold each turn, but they also degrade the tiles beneath and around them, and once a tile drops enough levels it vanishes into the void below, taking every unit on it with it. The result is a game where your most profitable play and your most dangerous play are often the exact same action. The unit roster is deliberately lean. You have walkers as your core infantry, armories to produce more of them, cannons for ranged tile-to-tile attacks, and carriers to airlift troops across gaps that used to be land. That is your entire toolkit across all four factions, the Freemen, the Pirates, the Cartel, and the Empire. The factions are visually distinct but mechanically identical, which keeps the learning curve honest while making faction choice purely an aesthetic call. For strategy veterans that lack of asymmetry may feel like a missed opportunity, but it also means every mind game on the board is about positioning and timing rather than faction matchup theory. The real asymmetry is in the collapsing terrain itself: no two matches play out on the same shrinking battlefield, and a well-placed harvester dropped inside an enemy cluster can chain-collapse a significant chunk of their territory in a genuinely satisfying cascade. The single-player campaign spans 24 maps spread across all four faction storylines, with a tutorial that explains the basics well enough without doing much to prepare you for the AI's willingness to sacrifice large swaths of territory offensively. Expect to restart maps. The difficulty ramps without much warning, and there is no mid-mission save to cushion a bad call three turns before the end. Reviewers and community members consistently flag the campaign as the correct place to build your read on the harvester-as-weapon concept before going anywhere near multiplayer. One-versus-one is where the pacing feels tightest: four-player matches can drag in the late game once the map has fractured into isolated islands and everyone is waiting to afford enough carriers to cross the void. That stall pattern is Greed Corp's most legitimate criticism, and it is a real one. For newcomers to the genre, this is actually a welcoming entry point precisely because the decision space is narrow. You are not juggling a tech tree, a diplomacy web, or a production queue twenty units deep. Every turn presents a small number of meaningful choices, and the consequences of each are visible on the board within a few rounds. That tight feedback loop makes it genuinely teachable. The Metacritic score of 76 and Steam's 89% positive rating across several hundred reviews tell a consistent story: this is a well-liked, niche title that rewards patience and spatial thinking, not a broad-audience crowd-pleaser. No modding ecosystem exists, and online multiplayer activity is sparse at this point in the game's life, so treat the 36 unlockable multiplayer maps as primarily a local or AI skirmish resource. Diego, Scout Team

Greed Corp
Strategy

Greed Corp

Dec 10, 2010Vanguard GamesVanguard Entertainment Group
GamerScout Says

A hex-grid boardgame hybrid where your best economic move is also a slow-motion act of self-destruction. Strategy fans who can think two collapses ahead will love it.

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About Greed Corp

My first instinct with Greed Corp was to treat it like a miniature grand-strategy: build income, build army, push forward. That instinct gets punished almost immediately, and that punishment is the point. This is a hex-grid turn-based strategy game built around one brilliantly uncomfortable idea: every credit you earn comes from literally eroding the ground your troops are standing on. Harvesters generate gold each turn, but they also degrade the tiles beneath and around them, and once a tile drops enough levels it vanishes into the void below, taking every unit on it with it. The result is a game where your most profitable play and your most dangerous play are often the exact same action. The unit roster is deliberately lean. You have walkers as your core infantry, armories to produce more of them, cannons for ranged tile-to-tile attacks, and carriers to airlift troops across gaps that used to be land. That is your entire toolkit across all four factions, the Freemen, the Pirates, the Cartel, and the Empire. The factions are visually distinct but mechanically identical, which keeps the learning curve honest while making faction choice purely an aesthetic call. For strategy veterans that lack of asymmetry may feel like a missed opportunity, but it also means every mind game on the board is about positioning and timing rather than faction matchup theory. The real asymmetry is in the collapsing terrain itself: no two matches play out on the same shrinking battlefield, and a well-placed harvester dropped inside an enemy cluster can chain-collapse a significant chunk of their territory in a genuinely satisfying cascade. The single-player campaign spans 24 maps spread across all four faction storylines, with a tutorial that explains the basics well enough without doing much to prepare you for the AI's willingness to sacrifice large swaths of territory offensively. Expect to restart maps. The difficulty ramps without much warning, and there is no mid-mission save to cushion a bad call three turns before the end. Reviewers and community members consistently flag the campaign as the correct place to build your read on the harvester-as-weapon concept before going anywhere near multiplayer. One-versus-one is where the pacing feels tightest: four-player matches can drag in the late game once the map has fractured into isolated islands and everyone is waiting to afford enough carriers to cross the void. That stall pattern is Greed Corp's most legitimate criticism, and it is a real one. For newcomers to the genre, this is actually a welcoming entry point precisely because the decision space is narrow. You are not juggling a tech tree, a diplomacy web, or a production queue twenty units deep. Every turn presents a small number of meaningful choices, and the consequences of each are visible on the board within a few rounds. That tight feedback loop makes it genuinely teachable. The Metacritic score of 76 and Steam's 89% positive rating across several hundred reviews tell a consistent story: this is a well-liked, niche title that rewards patience and spatial thinking, not a broad-audience crowd-pleaser. No modding ecosystem exists, and online multiplayer activity is sparse at this point in the game's life, so treat the 36 unlockable multiplayer maps as primarily a local or AI skirmish resource. Diego, Scout Team

Tags

singleplayermultiplayerachievementscloud-savestier:aaaHex-GridCollapsing TerrainDigital Board GameResource Destruction1v1 FocusedShort SessionsAI SkirmishSteampunk Aesthetic

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 14 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® XP (SP3), Windows Vista® (SP1), Windows 7®
Sound
DirectX®9.0c-compatible
Memory
1 GB
Graphics
DirectX® 9-compatible graphics adapter with 128 MB RAM (ATI® X700 or better / NVIDIA GeForce® 6100 or better)
DirectX®
DirectX®9.0c
Processor
Pentium 4 3GHz or comparable
Hard Drive
1 GB free space

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Vanguard Games
Publisher
Vanguard Entertainment Group
Release Date
Dec 10, 2010

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Greed Corp is available on PC.

When was Greed Corp released?

Greed Corp was released on 10 December 2010.

Who developed Greed Corp?

Greed Corp was developed by Vanguard Games and published by Vanguard Entertainment Group.

Is Greed Corp worth buying?

Greed Corp holds a Metacritic score of 76/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.