Compare Gatling Gears prices across trusted key stores and find the best deal. Developed by Vanguard Games. Published by Vanguard Games. Released on 8/30/2011. Available on PC. Genres: Action, Adventure, Indie.

A dieselpunk twin-stick shooter that does one thing well and knows it - point your walker mech at an empire worth stomping and don't stop firing until the credits roll.

I've sat with a lot of shooters that try to be everything at once and collapse under their own ambition. Gatling Gears goes the other direction entirely, and there's something quietly refreshing about that honesty. You pilot a bipedal walker - a stomping, cannon-mounted steel beast - through six chapters of isometric mayhem, and the game never pretends it's anything other than a very well-made arcade throwback. The structure is tight: five levels per chapter, each capped with a boss encounter that actually requires you to read attack patterns rather than just holding the trigger. Weapons include the rapid-fire gatling gun, a cannon, grenades, and a single-use shock bomb per level, and while none of them reinvent anything, they complement each other well enough that swapping between them in the heat of a large enemy wave feels genuinely satisfying. The world deserves more credit than it gets. Vanguard built Gatling Gears inside the same Mistbound universe as their strategy game Greed Corp, and the dieselpunk aesthetic - collapsing terrain, industrial walkers, warring factions stripping the land bare - gives the whole thing a mood that rises above generic military dressing. The environments are colorful rather than drab, cycling through distinct biomes that keep the visual pace moving. The story itself is thin: retired pilot Max Brawley drags himself back into the cockpit because an empire is chewing up natural resources near his home, and his niece tags along for co-op duty. Nobody is playing this for the writing, but the premise at least carries a small ethical weight that keeps it from feeling like pure mindless carnage. The co-op is where the game finds its best self. Local and online two-player support covers both the campaign and a separate survival mode, a wave-based arena variant spread across three maps that leans into tower-defense instincts without fully committing to them. Playing alongside someone transforms the chaos from potentially exhausting into something genuinely joyful - the shared screen pressure, the split decision-making on which cluster of enemies to prioritize, the scramble for dropped power-ups looted off destroyed enemies. One catch worth knowing: if one player goes down, both players lose, which sharpens co-op communication in ways some will love and others will resent. The scoring system also has a multiplier chain tied to staying unhurt, which quietly encourages more disciplined play than the initial carnage suggests. The criticisms are real, though. Repetition sets in during the mid-game stretch - enemy variety struggles to keep pace with the level count, and the camera occasionally pushes you forward before you have finished collecting the gear drops that feed the score multiplier. The story lacks voice acting, so any narrative texture the writing might have had evaporates against the noise of explosions. The visual spectacle also turns against itself during heavier moments: screen-filling grenade detonations can obscure enemy projectiles just long enough to cost you health you had no reason to lose. These are frustrations rather than dealbreakers, but they keep the experience honest. A solo run clocks in around four to five hours on a normal difficulty pass, with a completionist route approaching eight, so the game's length is appropriately matched to its ambition - it ends before the repetition fully wins. Kai, Scout Team

Gatling Gears

Gatling Gears

Aug 30, 2011Vanguard Games
GamerScout Says

A dieselpunk twin-stick shooter that does one thing well and knows it - point your walker mech at an empire worth stomping and don't stop firing until the credits roll.

PC
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €7.98

GamerScout Verdict

Ideal for twin-stick shooter fans who want a tidy co-op session and can forgive mid-game repetition in exchange for satisfying mech carnage.

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Price History

Historical low
€7.985 Jun 2026
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About Gatling Gears

I've sat with a lot of shooters that try to be everything at once and collapse under their own ambition. Gatling Gears goes the other direction entirely, and there's something quietly refreshing about that honesty. You pilot a bipedal walker - a stomping, cannon-mounted steel beast - through six chapters of isometric mayhem, and the game never pretends it's anything other than a very well-made arcade throwback. The structure is tight: five levels per chapter, each capped with a boss encounter that actually requires you to read attack patterns rather than just holding the trigger. Weapons include the rapid-fire gatling gun, a cannon, grenades, and a single-use shock bomb per level, and while none of them reinvent anything, they complement each other well enough that swapping between them in the heat of a large enemy wave feels genuinely satisfying. The world deserves more credit than it gets. Vanguard built Gatling Gears inside the same Mistbound universe as their strategy game Greed Corp, and the dieselpunk aesthetic - collapsing terrain, industrial walkers, warring factions stripping the land bare - gives the whole thing a mood that rises above generic military dressing. The environments are colorful rather than drab, cycling through distinct biomes that keep the visual pace moving. The story itself is thin: retired pilot Max Brawley drags himself back into the cockpit because an empire is chewing up natural resources near his home, and his niece tags along for co-op duty. Nobody is playing this for the writing, but the premise at least carries a small ethical weight that keeps it from feeling like pure mindless carnage. The co-op is where the game finds its best self. Local and online two-player support covers both the campaign and a separate survival mode, a wave-based arena variant spread across three maps that leans into tower-defense instincts without fully committing to them. Playing alongside someone transforms the chaos from potentially exhausting into something genuinely joyful - the shared screen pressure, the split decision-making on which cluster of enemies to prioritize, the scramble for dropped power-ups looted off destroyed enemies. One catch worth knowing: if one player goes down, both players lose, which sharpens co-op communication in ways some will love and others will resent. The scoring system also has a multiplier chain tied to staying unhurt, which quietly encourages more disciplined play than the initial carnage suggests. The criticisms are real, though. Repetition sets in during the mid-game stretch - enemy variety struggles to keep pace with the level count, and the camera occasionally pushes you forward before you have finished collecting the gear drops that feed the score multiplier. The story lacks voice acting, so any narrative texture the writing might have had evaporates against the noise of explosions. The visual spectacle also turns against itself during heavier moments: screen-filling grenade detonations can obscure enemy projectiles just long enough to cost you health you had no reason to lose. These are frustrations rather than dealbreakers, but they keep the experience honest. A solo run clocks in around four to five hours on a normal difficulty pass, with a completionist route approaching eight, so the game's length is appropriately matched to its ambition - it ends before the repetition fully wins.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementstrading-cardscloud-savestier:indieTwin-Stick ShooterDieselpunkMech CombatArcade Score-ChaseSurvival ModeCouch Co-op FriendlyIsometric ActionBoss Pattern Fights

System Requirements

Minimum

OS
Windows XP SP3, Windows Vista SP2, Windows 7 SP1
Sound
100% DirectX9.0c compatible sound card and drivers
Memory
2048 MB or greater
DirectX®
DirectX June 2010
Processor
Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater, AMD Athlon X2 64 (or equivalent) running at 2.0GHz or greater
Video Card
ATI Radeon X1300 256MB and the Nvidia GeForce 7600 256MB cards
Hard Disk Space
2GB

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Game Info

Developer
Vanguard Games
Publisher
Vanguard Games
Release Date
Aug 30, 2011

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Gatling Gears is available on PC.

When was Gatling Gears released?

Gatling Gears was released on 30 August 2011.

Who developed Gatling Gears?

Gatling Gears was developed by Vanguard Games.