Compare Gunslingers & Zombies prices across 50+ stores and find the best deal. Developed by Live Motion Games. Published by Gaming Factory. Released on 10/28/2021. Available on PC. Genres: Action, Adventure, Indie, Strategy.

A bite-sized tactics game for newcomers that runs dry on depth fast - but at this price point, five hours of grid-based cowboy vs. zombie action is a fair trade if you set expectations correctly.

My spreadsheet instincts told me to skip this one the moment I clocked the runtime, but I kept poking at it because the core loop is more thoughtful than its budget wrapper suggests. Each of your gunslingers gets two action points per turn to spend across movement, shooting, reloading, healing with bandages, or dropping into a defense stance that triggers a free shot when a zombie closes in. That defense mode mechanic is actually the smartest thing here: stack two or three cowboys in overwatch and you can punish zombie movement without burning your offensive turns. It is a lean system, not a deep one, but it is honest about what it is. Weapon management is where the game earns most of its tactical texture. Revolvers cover medium range with six shots before a reload, shotguns reward close-range positioning and can clip multiple targets in a spread, rifles threaten headshot one-shots from distance and want a designated backline unit, and every cowpoke carries a knife as a last resort with a brutal caveat: stab a zombie who is not already near death and they counter-attack immediately. Ammo is finite and chests that replenish it are rare, which means even seasoned tactics players will end up in an embarrassing knife fight mid-level more than once. That resource tension is real, and it is the closest the game gets to genuine late-round decision pressure. The ten levels across two chapters drip in new variables at a comfortable pace - zombie variants that split on death, explosive barrels, nest buildings that keep spawning undead until you physically breach and clear them, civilian rescue objectives that pull your squad in multiple directions at once. None of these feel like surprises for experienced XCOM or Fire Emblem players, but the onboarding is genuinely good. The first chapter works as a playable tutorial that layers mechanics one at a time rather than dumping a tooltip wall on you. For absolute genre newcomers that is a real quality-of-life win. The three difficulty settings give the short campaign at least one reason to revisit, though seasoned tactics fans will burn through normal and have little incentive to stick around for hard. Where things fall short is everywhere the game needs personality to mask its thinness. The story is essentially non-existent beyond a few static pre-mission dialogue slides. Sound design misses the Wild West atmosphere badly, with generic background music where you would want banjo-soaked tension. The low-poly art reads charitably as stylised and less charitably as undercooked, though the kill-cam close-ups that trigger on eliminations are a nice touch that briefly make combat feel punchy. The AI is functional but basic, and one reviewer noted a zombie attacking a piano mid-combat rather than any living target, which tells you everything about the tactical ceiling the enemy can reach. There is no mod ecosystem, no post-launch content trajectory visible, and the PC version carries some port roughness from its console origins, including text readability issues that should not exist on a monitor. For a strategy specialist like me, this sits clearly in the "introductory" bracket. It will not scratch the Gears Tactics or Into the Breach itch. What it will do is give a genuinely curious newcomer a low-friction first look at action-point grids, weapon range theory, and positional defense without overwhelming them. Clock it in a weekend at low difficulty, then graduate to something meatier. That is the honest use case. Diego, Scout Team

Gunslingers & Zombies
ActionAdventureIndieStrategy

Gunslingers & Zombies

Oct 28, 2021Live Motion GamesGaming Factory
GamerScout Says

A bite-sized tactics game for newcomers that runs dry on depth fast - but at this price point, five hours of grid-based cowboy vs. zombie action is a fair trade if you set expectations correctly.

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About Gunslingers & Zombies

My spreadsheet instincts told me to skip this one the moment I clocked the runtime, but I kept poking at it because the core loop is more thoughtful than its budget wrapper suggests. Each of your gunslingers gets two action points per turn to spend across movement, shooting, reloading, healing with bandages, or dropping into a defense stance that triggers a free shot when a zombie closes in. That defense mode mechanic is actually the smartest thing here: stack two or three cowboys in overwatch and you can punish zombie movement without burning your offensive turns. It is a lean system, not a deep one, but it is honest about what it is. Weapon management is where the game earns most of its tactical texture. Revolvers cover medium range with six shots before a reload, shotguns reward close-range positioning and can clip multiple targets in a spread, rifles threaten headshot one-shots from distance and want a designated backline unit, and every cowpoke carries a knife as a last resort with a brutal caveat: stab a zombie who is not already near death and they counter-attack immediately. Ammo is finite and chests that replenish it are rare, which means even seasoned tactics players will end up in an embarrassing knife fight mid-level more than once. That resource tension is real, and it is the closest the game gets to genuine late-round decision pressure. The ten levels across two chapters drip in new variables at a comfortable pace - zombie variants that split on death, explosive barrels, nest buildings that keep spawning undead until you physically breach and clear them, civilian rescue objectives that pull your squad in multiple directions at once. None of these feel like surprises for experienced XCOM or Fire Emblem players, but the onboarding is genuinely good. The first chapter works as a playable tutorial that layers mechanics one at a time rather than dumping a tooltip wall on you. For absolute genre newcomers that is a real quality-of-life win. The three difficulty settings give the short campaign at least one reason to revisit, though seasoned tactics fans will burn through normal and have little incentive to stick around for hard. Where things fall short is everywhere the game needs personality to mask its thinness. The story is essentially non-existent beyond a few static pre-mission dialogue slides. Sound design misses the Wild West atmosphere badly, with generic background music where you would want banjo-soaked tension. The low-poly art reads charitably as stylised and less charitably as undercooked, though the kill-cam close-ups that trigger on eliminations are a nice touch that briefly make combat feel punchy. The AI is functional but basic, and one reviewer noted a zombie attacking a piano mid-combat rather than any living target, which tells you everything about the tactical ceiling the enemy can reach. There is no mod ecosystem, no post-launch content trajectory visible, and the PC version carries some port roughness from its console origins, including text readability issues that should not exist on a monitor. For a strategy specialist like me, this sits clearly in the "introductory" bracket. It will not scratch the Gears Tactics or Into the Breach itch. What it will do is give a genuinely curious newcomer a low-friction first look at action-point grids, weapon range theory, and positional defense without overwhelming them. Clock it in a weekend at low difficulty, then graduate to something meatier. That is the honest use case. Diego, Scout Team

Tags

singleplayertier:sub-5Weird WestBeginner-Friendly TacticsAction Point SystemOverwatch MechanicAmmo ManagementGrid-Based CombatLow-Poly ArtShort Campaign

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Memory
4 GB RAM
Storage
560 MB available space
Graphics
GTX 660
Processor
3 Ghz

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Game Info

Developer
Live Motion Games
Publisher
Gaming Factory
Release Date
Oct 28, 2021

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Gunslingers & Zombies is available on PC.

When was Gunslingers & Zombies released?

Gunslingers & Zombies was released on 28 October 2021.

Who developed Gunslingers & Zombies?

Gunslingers & Zombies was developed by Live Motion Games and published by Gaming Factory.