
Bakery Simulator
Cosy vibes on the surface, quietly punishing underneath - Bakery Simulator is a niche management loop with a short shelf life and a driving section nobody asked for.
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About Bakery Simulator
My strategy brain said this would be a tight resource loop: ingredient procurement, recipe precision, delivery logistics, reputation management, reinvest earnings into machines. On paper that is a reasonable sim skeleton. In practice, Bakery Simulator delivers about a third of that promise before it starts quietly doing the work for you. The first-person kitchen loop is the strongest thing here. Orders arrive on a bulletin board, each specifying product type, quantity, pay rate, and a time limit that covers both baking and delivery. You pull the recipe from the cookbook, weigh ingredients, run the mixer, shape the dough through a mini-game that requires hitting a timing window, slide trays into the oven, and pull them before they burn. Getting that golden result out of the oven on the first attempt is genuinely satisfying. Precision matters too - quantities, mixing durations, and bake times all have tolerances, and missing them means ruined stock and wasted ingredients. Adding an off-recipe spice can earn a bonus, but the wrong call costs you a penalty, so the experimentation angle is modest rather than deep. Early on, with manual equipment and tight margins, the loop has real texture. The problem is what happens once you start earning. Progression is fast and linear, and the upgrade path works directly against engagement. Better machines automate the steps that required your attention. The dough shaper, the proofer, the industrial oven - each one removes a manual interaction, and by mid-game you are mostly watching timers and restocking shelves. The content ceiling arrives within a handful of hours. There is no endgame worth speaking of, no narrative scaffolding, no branching economy that responds dynamically to your decisions. The open-world customer base shifts occasionally as new stores appear, which adds a thin layer of demand planning, but it never builds into the kind of market pressure that keeps a sim session going. The delivery system is a separate, significant complaint. Driving your van through a night-time city with clunky steering, erratic brakes, and roadblocks that eat your time budget is jarring against the calm kitchen atmosphere. You can pay a third-party delivery service to handle the run, but the service is unreliable and cuts into margins - a forced tradeoff that feels more like friction than design. Mouse and keyboard are clearly the preferred input for the kitchen work, and any precision task under time pressure amplifies control frustration. There are also recurring technical rough edges: machine collision bugs, missing textures, and a movement system that attracted criticism at launch and was not resolved satisfactorily post-launch. For the audience most likely to find value here - players who enjoy quiet, process-oriented sims with a low barrier to entry - the early hours are pleasant enough. The recipe pin feature keeps onboarding accessible, and starting with no debt means you can learn the bake-deliver-invest loop without punishing consequences. Compared to Cooking Simulator it is meaningfully simpler to manage, which for some players is the feature, not the flaw. But the depth ceiling hits fast, the driving undermines the mood, and there is no mod ecosystem or community tooling to extend the life. A Metacritic score of 49 and mixed Steam user reception across over 600 reviews reflects a game that started with a reasonable concept and shipped before the recipe was finished. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows® 7/8/10/11
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 13 GB available space
- Graphics
- GeForce GTX 960 / AMD Radeon r9 280
- Processor
- Intel Core i5-4690K / AMD Phenom II X4
Recommended
- OS
- Windows® 10/11
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 15 GB available space
- Graphics
- GeForce GTX 1650 Ti / AMD Radeon RX 5500m
- Processor
- Intel Core i5-7400 / AMD Ryzen 5 1600
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Live Motion Games
- Publisher
- Ultimate Games S.A.
- Release Date
- May 3, 2022


