Compare Grappling Dash prices across trusted key stores and find the best deal. Developed by EpiXR Games UG. Published by EpiXR Games UG. Released on 1/27/2023. Available on PC. Genres: Action, Casual, Indie, Racing, Simulation.

If grappling-hook movement that actually rewards practice sounds appealing, this small indie delivers that feeling cleanly across a dozen colorful levels, even if it won't hold you past a weekend.

I gravitate toward games where movement has a skill ceiling, and Grappling Dash is an honest, low-pretense entry in that category. The core loop is simple to state but takes real time to internalise: hook onto floating crystals, use mid-air dashes to redirect momentum, release the hook at the right moment, then re-hook to keep speed building. The dash itself refreshes on a short cooldown, so once the timing clicks you are chaining hooks and dashes into something that feels genuinely fluid. That progression from clumsy swinging to controlled, speedy traversal is the game's strongest argument for itself. The structure gives you 12 levels with distinct themes and escalating difficulty. Early stages are built around learning the two-input vocabulary, hook and dash, while later ones introduce moving crystals, obstacles, traps, and hidden shortcuts that reward curiosity. There is also a two-grappling-gun option for newcomers who find single-gun momentum management frustrating, and a speed-run timer mode for players who want a harder target. Activator crystals gate off new sections of each level, meaning casual exploration and efficient routing are both viable reasons to replay a stage. The achievement list ties into that secret-hunting loop, which is a smart way to add replay motive without inflating the run count artificially. The honest caveats are significant. This is a small solo-developer-scale project with a review pool of fewer than 30 Steam users at time of writing, so managing expectations is fair. There is no campaign narrative, no progression system outside level completion, no mod tools, and no multiplayer of any kind. The level count caps at 12, and a confident player will clear most of them in a single sitting. The cartoony, colorful visual style is clean but not technically ambitious. If you come in expecting the movement density of a Celeste or the world-building of a bigger indie, you will feel the seams fast. Where the game earns goodwill is in respecting the player's learning curve without over-explaining it. The in-world poster tutorial approach means the opening city level teaches through environment rather than menu pop-ups, which is the right call for a movement-focused game. The controller support is solid, and the physics feel consistent enough that failures read as user error rather than engine jank. For younger players, casual platformer fans, or anyone who wants a focused grappling-hook toy without a 20-hour commitment around it, Grappling Dash sits in a comfortable niche. Speedrunners looking for a low-barrier leaderboard target will also find the timer mode a reasonable playground. Diego, Scout Team

Grappling Dash

Grappling Dash

Jan 27, 2023EpiXR Games UG
GamerScout Says

If grappling-hook movement that actually rewards practice sounds appealing, this small indie delivers that feeling cleanly across a dozen colorful levels, even if it won't hold you past a weekend.

PC
Best Price Available
€0.00
at N/A
Historical low: €7.99

GamerScout Verdict

Worth it for casual platformer fans who want a clean grappling-hook toy, but too short and slim for players expecting depth or replayability.

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Price History

Historical low
€7.998 Jun 2026
Keyshops
€7.35€7.78€8.20€8.638 Jun19 Jun1 Jul12 Jul23 Jul
8 Jun — 23 Jul
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Screenshots & Media

About Grappling Dash

I gravitate toward games where movement has a skill ceiling, and Grappling Dash is an honest, low-pretense entry in that category. The core loop is simple to state but takes real time to internalise: hook onto floating crystals, use mid-air dashes to redirect momentum, release the hook at the right moment, then re-hook to keep speed building. The dash itself refreshes on a short cooldown, so once the timing clicks you are chaining hooks and dashes into something that feels genuinely fluid. That progression from clumsy swinging to controlled, speedy traversal is the game's strongest argument for itself. The structure gives you 12 levels with distinct themes and escalating difficulty. Early stages are built around learning the two-input vocabulary, hook and dash, while later ones introduce moving crystals, obstacles, traps, and hidden shortcuts that reward curiosity. There is also a two-grappling-gun option for newcomers who find single-gun momentum management frustrating, and a speed-run timer mode for players who want a harder target. Activator crystals gate off new sections of each level, meaning casual exploration and efficient routing are both viable reasons to replay a stage. The achievement list ties into that secret-hunting loop, which is a smart way to add replay motive without inflating the run count artificially. The honest caveats are significant. This is a small solo-developer-scale project with a review pool of fewer than 30 Steam users at time of writing, so managing expectations is fair. There is no campaign narrative, no progression system outside level completion, no mod tools, and no multiplayer of any kind. The level count caps at 12, and a confident player will clear most of them in a single sitting. The cartoony, colorful visual style is clean but not technically ambitious. If you come in expecting the movement density of a Celeste or the world-building of a bigger indie, you will feel the seams fast. Where the game earns goodwill is in respecting the player's learning curve without over-explaining it. The in-world poster tutorial approach means the opening city level teaches through environment rather than menu pop-ups, which is the right call for a movement-focused game. The controller support is solid, and the physics feel consistent enough that failures read as user error rather than engine jank. For younger players, casual platformer fans, or anyone who wants a focused grappling-hook toy without a 20-hour commitment around it, Grappling Dash sits in a comfortable niche. Speedrunners looking for a low-barrier leaderboard target will also find the timer mode a reasonable playground.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supporttier:indieGrappling HookMovement-FocusedSpeedrun TimerCasual PlatformerIn-World TutorialShort PlaythroughPhysics-Based MovementHidden Secrets

System Requirements

Minimum

OS
Win 10
Memory
4 GB RAM
Storage
3 GB available space
Graphics
NVIDIA GTX600
Processor
Intel Core i5-4590 (AMD FX 8350) or better
Sound Card
No specific requirements.

Recommended

OS
Win 10
Memory
4 GB RAM
Storage
3 GB available space
Graphics
NVIDIA GTX700
Processor
i7
Sound Card
No specific requirements.

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Game Info

Developer
EpiXR Games UG
Publisher
EpiXR Games UG
Release Date
Jan 27, 2023

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Frequently asked questions about Grappling Dash

How much does Grappling Dash cost?

Grappling Dash pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Grappling Dash available on?

Grappling Dash is available on PC.

When was Grappling Dash released?

Grappling Dash was released on 27 January 2023.

Who developed Grappling Dash?

Grappling Dash was developed by EpiXR Games UG.