Compare Grab Lab prices across 50+ stores and find the best deal. Developed by Digital Melody. Published by Forever Entertainment S. A.. Released on 6/21/2019. Available on PC. Genres: Action, Casual, Indie.

A pocket-sized gravity-flipper with a scientist who walks on walls and a grappling arm as your only tool - worth the hour or two it demands if reflex puzzles are your thing.

My first few minutes with Grab Lab felt like someone had quietly handed me a mobile game dressed in a lab coat and asked me not to notice. That sounds like a dig, but hear me out - Digital Melody built something small and genuinely idiosyncratic here, and once the pixel-art levels start warping your sense of up and down, there is a specific meditative click to the whole thing that I did not expect. The premise is charmingly absurd: a cyborg professor blows up his time machine, scrambles the laws of physics, and now you are left managing the fallout one bite-sized level at a time. Your protagonist walks automatically, cycling anti-clockwise around rooms that treat all four walls as floors. Your only input is firing a grappling arm straight above your character's head - threading that single action through increasingly hostile arrangements of spikes, rotating saws, jellies, lifts, levers, and launchers. Over 100 levels spread across seven distinct worlds, the game layers in new obstacle configurations and tightens the timing windows considerably. A Steam community thread where a player hit a wall at level 68 complaining about "split-second timing flips in a row" tells you pretty plainly where the difficulty ceiling lives, and the zoomed-in camera on larger later levels drew some legitimate criticism for making spatial reads harder than they need to be. What kept me invested beyond the puzzle geometry is the character lab mechanic. Scattered through levels are trapped scientists and celebrities to rescue; bring them back and you can combine two characters using collected vials to generate a new one. It is a small collectible loop, but it gives completionists a parallel goal and keeps the vial economy feeling purposeful rather than arbitrary. The visual presentation is bright and clean - chunky pixel art that communicates hazards clearly, which matters when a missed frame means starting the room over. The soundtrack settles into repetitive arcade fare, pleasant enough to leave on but not something you will carry out of the session humming. Where Grab Lab earns honest credit is in knowing its own scale. This is not a game pretending to be something bigger. It is a compact, handcrafted reflex-puzzle experience that grew up on mobile and translated reasonably well to PC with controller support intact. The difficulty ramps with conviction, the early levels train your instincts patiently, and the payoff of finally reading a nasty room correctly is real even if it never reaches the voltage of a proper precision platformer. The honest caveats: there is very little community presence, the Steam review pool is tiny, and the later zoomed-in levels represent a debatable design call. Treat it as a short, focused session game and it rewards that framing. Expect a meaty content push and you will bounce off its ceiling fast. Kai, Scout Team

Grab Lab
ActionCasualIndie

Grab Lab

Jun 21, 2019Digital MelodyForever Entertainment S. A.
GamerScout Says

A pocket-sized gravity-flipper with a scientist who walks on walls and a grappling arm as your only tool - worth the hour or two it demands if reflex puzzles are your thing.

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About Grab Lab

My first few minutes with Grab Lab felt like someone had quietly handed me a mobile game dressed in a lab coat and asked me not to notice. That sounds like a dig, but hear me out - Digital Melody built something small and genuinely idiosyncratic here, and once the pixel-art levels start warping your sense of up and down, there is a specific meditative click to the whole thing that I did not expect. The premise is charmingly absurd: a cyborg professor blows up his time machine, scrambles the laws of physics, and now you are left managing the fallout one bite-sized level at a time. Your protagonist walks automatically, cycling anti-clockwise around rooms that treat all four walls as floors. Your only input is firing a grappling arm straight above your character's head - threading that single action through increasingly hostile arrangements of spikes, rotating saws, jellies, lifts, levers, and launchers. Over 100 levels spread across seven distinct worlds, the game layers in new obstacle configurations and tightens the timing windows considerably. A Steam community thread where a player hit a wall at level 68 complaining about "split-second timing flips in a row" tells you pretty plainly where the difficulty ceiling lives, and the zoomed-in camera on larger later levels drew some legitimate criticism for making spatial reads harder than they need to be. What kept me invested beyond the puzzle geometry is the character lab mechanic. Scattered through levels are trapped scientists and celebrities to rescue; bring them back and you can combine two characters using collected vials to generate a new one. It is a small collectible loop, but it gives completionists a parallel goal and keeps the vial economy feeling purposeful rather than arbitrary. The visual presentation is bright and clean - chunky pixel art that communicates hazards clearly, which matters when a missed frame means starting the room over. The soundtrack settles into repetitive arcade fare, pleasant enough to leave on but not something you will carry out of the session humming. Where Grab Lab earns honest credit is in knowing its own scale. This is not a game pretending to be something bigger. It is a compact, handcrafted reflex-puzzle experience that grew up on mobile and translated reasonably well to PC with controller support intact. The difficulty ramps with conviction, the early levels train your instincts patiently, and the payoff of finally reading a nasty room correctly is real even if it never reaches the voltage of a proper precision platformer. The honest caveats: there is very little community presence, the Steam review pool is tiny, and the later zoomed-in levels represent a debatable design call. Treat it as a short, focused session game and it rewards that framing. Expect a meaty content push and you will bounce off its ceiling fast. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Gravity ManipulationReflex PuzzleAuto-RunnerGrapple MechanicLevel CollectiblesShort-Session FriendlyMobile PortPrecision Timing

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0
Storage
450 MB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Intel Core i5-4440 (or equivalent)

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Game Info

Developer
Digital Melody
Publisher
Forever Entertainment S. A.
Release Date
Jun 21, 2019

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What platforms is Grab Lab available on?

Grab Lab is available on PC.

When was Grab Lab released?

Grab Lab was released on 21 June 2019.

Who developed Grab Lab?

Grab Lab was developed by Digital Melody and published by Forever Entertainment S. A..