
Timberman: The Big Adventure
A couch co-op platformer that punches above its budget, but veterans looking for a challenge will bounce off it in under two hours. Worth a look if you have a second controller and zero patience for tutorial bloat.
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About Timberman: The Big Adventure
I came into this expecting budget filler, the kind of thing you click past on a sale page. What I got was a surprisingly solid 16-bit action-platformer that reminded me why short, unpretentious games occasionally beat the open-world slogs I've been grinding through. The Timberman franchise started as a two-button mobile reflex game, basically Flappy Bird with an axe, and this is its full-blown platformer follow-up. The jump in scope is genuinely impressive given that origin. You play as the lumberjack (or his bear companion in co-op) across three worlds, working through level-long stages that each run roughly ten to fifteen minutes. The move set covers a basic punch, a ground-slam, a mid-air rush, and a returning axe throw. Here is the honest problem with that: the axe throw is so dominant that the rest of the toolkit becomes ornamental fast. The punch puts you in melee range where you eat damage, the rush punch is unpredictable, and the slam is situational at best. Once you figure out you can arc the axe through grouped enemies from a safe distance, most encounters lose whatever tension they had. Combat balance is the clearest design flaw here, and the game never patches around it. The level design does a better job of holding interest. Stages are built like Swiss cheese, with hidden passages behind breakable walls that reward poking at every suspicious surface. Collectible letter sets, coin-op arcade cabinets housing the original Timberman mini-game, and tucked-away rooms give each run a bit of texture beyond just reaching the exit. There are three boss encounters across the campaign, none of them particularly demanding, but they break up the flow in a welcome way. The whole thing clocks in short enough that genre veterans may feel short-changed, but that compact length also means the game never outstays its welcome or starts padding with tedious backtracking. The local co-op is the actual selling point. Two players share one screen, and if the second player dies or falls behind, they respawn as a bubble that the surviving player pops to bring them back, lifted straight from the New Super Mario Bros playbook and executed cleanly. Difficulty scales naturally when you have two people covering ground together, and the shared-screen format makes this genuinely good for casual couch sessions with someone who does not usually play platformers. Controllers are required for the second player, so plan accordingly before buying. Do not expect online multiplayer because it is not here. Visually the pixel art is charming without being technically ambitious. Loud colors, readable enemy designs, and enough animation personality to communicate that the dev team cared about presentation. The soundtrack sits in that retro-appropriate range, functional and inoffensive, not something you will hum afterward. There are no performance concerns on PC worth flagging; this runs on anything. The ceiling here is lower than genre benchmarks like Shovel Knight or even the budget-tier Cyber Shadow. The combat depth does not grow past that first hour, there is no shop to spend the coins you compulsively collect, and the campaign ends before momentum fully builds. But the co-op foundation is genuinely fun, the secret-hunting loop is satisfying for completionists, and the asking price sits low enough that the value math is not hard to run. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 500 MB available space
- Graphics
- nVidia GeForce 6600, ATI/AMD Radeaon HD2400 XT
- Processor
- Intel® Core™ i5-6500
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- Storage
- 500 MB available space
- Graphics
- nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
- Processor
- Intel® Core™ i5-8500
Reviews & Ratings
No ratings available
Game Info
- Developer
- Digital Melody
- Publisher
- Forever Entertainment S. A.
- Release Date
- Nov 24, 2023

