Compare Timberman VS prices across 50+ stores and find the best deal. Developed by Digital Melody. Published by Forever Entertainment S. A.. Released on 10/12/2018. Available on PC, Mac, Xbox. Genres: Action, Casual, Indie.

If you genuinely enjoy watching a timer tick down while pressing two buttons, Timberman VS will give you exactly that. Rope in three local friends and it briefly becomes something worth loading up; solo or online, it mostly falls flat.

I came to Timberman VS the same way I come to most sub-five-dollar Steam purchases: mild curiosity and a vague memory of the mobile original. The core loop is about as stripped-back as it gets. You stand at the base of an infinite tree, press left or right to chop, keep the timer alive, and dodge branches on the way down. That is it. Two inputs, one axis of decision-making, zero tactical depth. For a shooter specialist used to reading movement patterns and managing cooldowns, this is the gaming equivalent of a reaction-time test with a logging theme. There are three modes to rotate through. Classic is the original endless score-attack, where you chop until a branch clips you or the timer drains. Hero mode gives you a fixed-length tree to clear, saving a bird's nest at the top, with difficulty tiers ranging from around 200 logs on Beginner up to 700-950 on Axe Master, each tier tied to an achievement and an XP payout. Race mode is the most interesting of the three: up to four players sprint toward a finish line measured in logs chopped, branches stun rather than kill, and a boost mechanic kicks in when you chain enough clean cuts together. In short bursts with real people in the room, Race does generate genuine table-flipping energy. The problem is getting those people in the room or, alternatively, online. The online multiplayer situation is where this game loses me. Cross-platform play between PC and console is baked in, which sounds great on paper. In practice, the player base is spread thin across Classic and Race queues, and Race is itself split into Short, Medium, and Long sub-categories. Multiple reviewers, across different years, have reported sitting in queues for extended sessions without finding a single match. Steam shows 91% positive reviews from a decent sample, but the Steam audience trends heavily toward people who already know the game from the original mobile version and are mostly logging solo sessions. If you go in expecting a working online ladder, temper those expectations hard. Local multiplayer is a genuinely different story. Four players on one keyboard or with controllers is where the game briefly becomes the party-arcade thing it wants to be. The pixel art backdrops, which nod at everything from Mushroom Kingdom geography to desert arenas, cycle between rounds and keep the visual noise tolerable. The audio does its job too, chiptune-adjacent chopping sounds that spike your heart rate when the timer shortens. The character unlock system, over 50 cosmetic lumberjack skins, is pure persistence grinding with no skill-gating, which is a mild downgrade from the original Timberman's challenge-based unlocks but at least does not punish casual players. Bottom line for the PC crowd: this is a couch game sold as a PC game. It runs, it works, it asks almost nothing of your hardware. But solo play runs dry fast, online matchmaking is effectively dead weight unless you get lucky, and the mechanical ceiling is about six inches off the floor. If you have three people on the couch and a controller each, you will get a few loud rounds out of it. If you are sitting alone at a 144hz monitor hoping for a meaningful online PvP experience, look somewhere else. Fred, Scout Team

Timberman VS
ActionCasualIndie

Timberman VS

Oct 12, 2018Digital MelodyForever Entertainment S. A.
GamerScout Says

If you genuinely enjoy watching a timer tick down while pressing two buttons, Timberman VS will give you exactly that. Rope in three local friends and it briefly becomes something worth loading up; solo or online, it mostly falls flat.

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About Timberman VS

I came to Timberman VS the same way I come to most sub-five-dollar Steam purchases: mild curiosity and a vague memory of the mobile original. The core loop is about as stripped-back as it gets. You stand at the base of an infinite tree, press left or right to chop, keep the timer alive, and dodge branches on the way down. That is it. Two inputs, one axis of decision-making, zero tactical depth. For a shooter specialist used to reading movement patterns and managing cooldowns, this is the gaming equivalent of a reaction-time test with a logging theme. There are three modes to rotate through. Classic is the original endless score-attack, where you chop until a branch clips you or the timer drains. Hero mode gives you a fixed-length tree to clear, saving a bird's nest at the top, with difficulty tiers ranging from around 200 logs on Beginner up to 700-950 on Axe Master, each tier tied to an achievement and an XP payout. Race mode is the most interesting of the three: up to four players sprint toward a finish line measured in logs chopped, branches stun rather than kill, and a boost mechanic kicks in when you chain enough clean cuts together. In short bursts with real people in the room, Race does generate genuine table-flipping energy. The problem is getting those people in the room or, alternatively, online. The online multiplayer situation is where this game loses me. Cross-platform play between PC and console is baked in, which sounds great on paper. In practice, the player base is spread thin across Classic and Race queues, and Race is itself split into Short, Medium, and Long sub-categories. Multiple reviewers, across different years, have reported sitting in queues for extended sessions without finding a single match. Steam shows 91% positive reviews from a decent sample, but the Steam audience trends heavily toward people who already know the game from the original mobile version and are mostly logging solo sessions. If you go in expecting a working online ladder, temper those expectations hard. Local multiplayer is a genuinely different story. Four players on one keyboard or with controllers is where the game briefly becomes the party-arcade thing it wants to be. The pixel art backdrops, which nod at everything from Mushroom Kingdom geography to desert arenas, cycle between rounds and keep the visual noise tolerable. The audio does its job too, chiptune-adjacent chopping sounds that spike your heart rate when the timer shortens. The character unlock system, over 50 cosmetic lumberjack skins, is pure persistence grinding with no skill-gating, which is a mild downgrade from the original Timberman's challenge-based unlocks but at least does not punish casual players. Bottom line for the PC crowd: this is a couch game sold as a PC game. It runs, it works, it asks almost nothing of your hardware. But solo play runs dry fast, online matchmaking is effectively dead weight unless you get lucky, and the mechanical ceiling is about six inches off the floor. If you have three people on the couch and a controller each, you will get a few loud rounds out of it. If you are sitting alone at a 144hz monitor hoping for a meaningful online PvP experience, look somewhere else. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supportcloud-savestier:sub-5Couch MultiplayerScore AttackReaction GameCross-Platform PlayPixel ArtArcade Reflex4-Player LocalMobile PortMinimal Mechanics

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
DirectX compatible graphics
Processor
1.0 GHz Processor

Reviews & Ratings

No ratings available

Game Info

Developer
Digital Melody
Publisher
Forever Entertainment S. A.
Release Date
Oct 12, 2018

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