
Gold Rush In The Oort Cloud
A barebones 2D space shooter from WTFOMGames that commits to its absurdist premise with the energy of a developer who had a very specific idea and ran with it. Worth knowing what you're in for before the credits roll.
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About Gold Rush In The Oort Cloud
I went in expecting almost nothing, which is probably the only correct way to approach a game from a studio whose own name reads like a reaction to the Steam marketplace circa 2017. What I found was a stripped-down 2D shoot-em-up that plays out a darkly comedic premise with a straight face: you are a prisoner, designated N57691, conscripted into asteroid gold-mining duty in the Oort Cloud. You have a spacesuit and a gun. Behave, or you lose both. The core loop is region-clearing. You drop into a zone populated with space pirates, and you fight your way through them all before you can return to the station. Money earned from clearing regions gets funneled back into equipment upgrades, which in turn let you survive deeper, more hostile pockets of the cloud. It is a lean cycle, deliberately so. The game wears its casual-action tag honestly: there is no elaborate skill tree, no crafting chain, no meta-progression layer fighting for your attention. It is shoot, earn, upgrade, repeat, wrapped in a setting that gestures at dystopian corporate satire with just enough deadpan wit to make you smirk once or twice. The Steam community tags it as bullet hell and dark comedy, and both are in there, though neither is pushed to any extreme. Where the game shows its seams most clearly is in its ambition gap. The visual presentation is functional at best: 2D sprites, minimal animation, environments that communicate "space" without really evoking it. There is nothing here to stop and stare at. The audio design follows the same philosophy, present enough to not be distracting, absent enough that you will not remember it. For a game tagging itself as atmospheric, the atmosphere is thin. If you come from anything with a strong sense of place or soundscape, the emptiness reads less like minimalism and more like a deadline met. The honest bracket for this game is: curiosity purchase, not a commitment. There are no Steam review scores to lean on, no critic consensus, and the community around it is genuinely tiny. That can be a signal in itself. What you get is a micro-session action game with a grim-funny corporate dystopia skin, a simple equipment upgrade loop, and a runtime that will not overstay its welcome precisely because the content does not stretch to overstay anything. It belongs in a bundle shelf or a low-stakes Saturday-afternoon slot, not in a catalogue position it has to defend. If WTFOMGames had leaned harder into the dark humor threading through the premise, this could have been a small cult item. As it stands, it is a proof-of-concept that found its way onto a storefront. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, 7, 8, 8.1, 10 (32 and 64bit)
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 200 MB available space
- Graphics
- DX9 (shader model 3.0) capabilities; generally everything made since 2004 should work.
- Processor
- SSE2 instruction set support (Pentium 4, Intel Atom, Athlon XP or highter) 2Ghz
- Sound Card
- DirectX compatible sound card
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Game Info
- Developer
- WTFOMGames
- Publisher
- WTFOMGames
- Release Date
- Jul 5, 2017


