Compare "Glow Ball" - The billiard puzzle game prices across 50+ stores and find the best deal. Developed by WTFOMGames. Published by WTFOMGames. Released on 7/20/2015. Available on PC, Linux. Genres: Casual, Indie, Sports, Strategy.

A physics billiards puzzler built by a solo dev in six months, with a calming atmosphere that can't fully mask controls that left most players cold. Approach with low expectations, not pool-hall ambitions.

I'll be straight with you: the strategy angle here is thin. Glow Ball asks you to use cue-ball physics to pocket other balls into pits while navigating traps and level hazards, and on paper that sounds like a tidy little puzzle loop. Each level is built around a single mechanical idea, which is the game's most defensible design choice. The physics are Unity-based and feel broadly consistent, so when a shot goes wrong you can usually diagnose why. That much works. The problems surface fast. Community reception landed squarely in "mixed" territory on Steam, with the core criticisms pointing at imprecise controls, sluggish pacing, and production values that read closer to a student project than a finished release. The developer was a solo creator working alone for roughly six months on a first Unity engine title, and that context matters. The ambition is visible; the polish budget is not. Level variety is real in concept (each stage supposedly introduces a new element), but the gaps between genuinely interesting stages are filled with filler that drags an already slow tempo further into tedium. The one consistent positive across player feedback is the soundtrack. It is ambient and meditative in a way that suits low-stakes puzzle sessions, and if you approach this game as background-noise-plus-something-to-click-at, the atmosphere holds up reasonably well. Dynamic lighting gives the glowing balls a clean visual identity that stands out against simple geometry. That is roughly where the visual praise ends. From a decision-depth standpoint, this is not a game that rewards careful angle calculation or build-order thinking. Shot selection is present but rarely feels meaningful enough to produce that satisfying "aha" moment that defines good physics puzzlers. There is no mod support, no difficulty curve worth mapping, and no post-launch updates of note. The Steam trading cards are the most active part of this game's ecosystem at this point, which tells you most of what you need to know about its longevity. Who should even consider it: players who want something completely brainless and visually soft to run for twenty minutes at a time, and who already own it through a bundle or subscription. As a deliberate purchase for anyone expecting a meaty billiards-meets-puzzler experience, the execution simply is not there. Diego, Scout Team

"Glow Ball" - The billiard puzzle game
CasualIndieSportsStrategy

"Glow Ball" - The billiard puzzle game

Jul 20, 2015WTFOMGames
GamerScout Says

A physics billiards puzzler built by a solo dev in six months, with a calming atmosphere that can't fully mask controls that left most players cold. Approach with low expectations, not pool-hall ambitions.

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Screenshots & Media

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About "Glow Ball" - The billiard puzzle game

I'll be straight with you: the strategy angle here is thin. Glow Ball asks you to use cue-ball physics to pocket other balls into pits while navigating traps and level hazards, and on paper that sounds like a tidy little puzzle loop. Each level is built around a single mechanical idea, which is the game's most defensible design choice. The physics are Unity-based and feel broadly consistent, so when a shot goes wrong you can usually diagnose why. That much works. The problems surface fast. Community reception landed squarely in "mixed" territory on Steam, with the core criticisms pointing at imprecise controls, sluggish pacing, and production values that read closer to a student project than a finished release. The developer was a solo creator working alone for roughly six months on a first Unity engine title, and that context matters. The ambition is visible; the polish budget is not. Level variety is real in concept (each stage supposedly introduces a new element), but the gaps between genuinely interesting stages are filled with filler that drags an already slow tempo further into tedium. The one consistent positive across player feedback is the soundtrack. It is ambient and meditative in a way that suits low-stakes puzzle sessions, and if you approach this game as background-noise-plus-something-to-click-at, the atmosphere holds up reasonably well. Dynamic lighting gives the glowing balls a clean visual identity that stands out against simple geometry. That is roughly where the visual praise ends. From a decision-depth standpoint, this is not a game that rewards careful angle calculation or build-order thinking. Shot selection is present but rarely feels meaningful enough to produce that satisfying "aha" moment that defines good physics puzzlers. There is no mod support, no difficulty curve worth mapping, and no post-launch updates of note. The Steam trading cards are the most active part of this game's ecosystem at this point, which tells you most of what you need to know about its longevity. Who should even consider it: players who want something completely brainless and visually soft to run for twenty minutes at a time, and who already own it through a bundle or subscription. As a deliberate purchase for anyone expecting a meaty billiards-meets-puzzler experience, the execution simply is not there. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Physics PuzzlerSolo DevMeditativeLevel-BasedCue Ball MechanicsLow ReplayabilityBundle Fodder

System Requirements

Minimum

OS
Windows XP, 7, 8, 8.1 (32 and 64bit)
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
Processor
SSE2 instruction set support (Pentium 4, Intel Atom, Athlon XP or highter) 2Ghz
Sound Card
DirectX compatible sound card

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Game Info

Developer
WTFOMGames
Publisher
WTFOMGames
Release Date
Jul 20, 2015

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Price History

2026-06-100.46(lowest)

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"Glow Ball" - The billiard puzzle game is available on PC, Linux.

When was "Glow Ball" - The billiard puzzle game released?

"Glow Ball" - The billiard puzzle game was released on 20 July 2015.

Who developed "Glow Ball" - The billiard puzzle game?

"Glow Ball" - The billiard puzzle game was developed by WTFOMGames.