
Bloody and cruel story of toys
A micro-budget 2D shooter-platformer about toys going to war with each other - charming premise, razor-thin execution, and almost zero community footprint to lean on.
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About Bloody and cruel story of toys
I went looking for community voices on this one and found near-silence: five Steam reviews with no aggregate score, no critic coverage, a handful of forum posts asking if anyone else exists. That silence is itself information worth sharing before you spend a single cent. What we have here is a solo-developed 2D side-scrolling platformer with shooter and light strategy elements, built in Unity, starring toys that apparently have a very violent axe to grind with one another. The aesthetic leans into dark comedy and gore, with community tags like Psychedelic, Satire, and Psychological Horror sitting alongside the more expected Shoot Em Up and Arcade labels. Whether those tags reflect genuine design ambition or wishful self-tagging is genuinely hard to say without a critical mass of player testimony to triangulate against. The bones of the concept are not unlovable. Toys-gone-wrong is a premise with real texture - think the mean older sibling energy of small plastic soldiers staged for maximum carnage. A side-scrolling shooter that commits to a violent-comedy tone and promises an unpredictable finale has every right to exist. The Xbox 360 controller is supported through the in-launcher input configurator, which suggests at least some care was given to the control layer. The system requirements are genuinely ancient-friendly, asking only for DX9 shader model 3.0 support, meaning anything built after roughly 2007 should run it without argument. That low barrier is nice. But honest advocacy requires honesty about the gaps. WTFOMGames is a solo outfit with a catalog of similarly micro-scoped releases - billiard puzzlers, space shooters, bundle fodder. Nothing in the public record suggests this title was given substantially more resources or development time than its stablemates. The community hub is sparse enough that a single fan posting bear-themed artwork in 2021 stands out as a notable event. There is no post-launch update history worth pointing to, no modding scene, no speedrun community. If you are someone who values a game having a living ecosystem around it, this will feel lonely. Who is this actually for? Collectors of micro-indie curiosities who enjoy excavating sub-dollar Steam releases for surprising little moments will find it a low-stakes experiment. If the dark-comedy tone and the toy-soldier premise genuinely spark something for you, the ask is small enough that disappointment is survivable. Go in with low expectations, treat it like a late-night arcade quarter-drop rather than a sit-down experience, and it may deliver thirty minutes of weird, bloody charm. Go in hoping for a polished platformer with mechanical depth and a real narrative payoff, and the silence of that five-review score will start to make a lot of sense. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP, Vista, 7, 8, 8.1, 10 (32 and 64bit)
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 300 MB available space
- Graphics
- DX9 (shader model 3.0) capabilities; generally everything made since 2007 should work.
- Processor
- SSE2 instruction set support (Pentium 4, Intel Atom, Athlon XP or highter) 2Ghz
- Sound Card
- DirectX compatible sound card
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Game Info
- Developer
- WTFOMGames
- Publisher
- WTFOMGames
- Release Date
- Mar 7, 2018