Compare Garshasp: Temple of the Dragon prices across 50+ stores and find the best deal. Developed by Dead Mage. Published by Digital Dragon. Released on 9/24/2012. Available on PC. Genres: Action, Indie.

Persian mythology deserves better than this, but curious players willing to overlook rough edges may find a short, flawed hack-and-slash with a cultural identity no other game quite replicates.

I want to be honest with you the way a friend would be before you spend any money: the ambition here is real, and the subject matter is genuinely rare, but the execution is rough in ways that matter. Dead Mage, a small Iranian indie studio, set out to build a God of War-style hack-and-slash rooted in Persian mythology, drawing on figures and creatures from ancient literature that most Western players have never encountered. That premise alone earns the game a seat at the table. The Deevs, the cursed lands of Khunirath, the shadow of Azhi Dahaka looming over the story - there is a world here that feels different from the usual Greek-or-Norse rotation, and that difference is worth something. Unfortunately, Temple of the Dragon is a prequel expansion that lands shorter and rougher than the original Monster Slayer. The whole thing can be cleared in under an hour on a harder difficulty, and the structure is essentially a single location with one boss waiting at the end. Combat is built around sword combo chains and crowd-control timing, but the player unlocks most of those moves almost immediately, leaving little sense of progression across an already brief runtime. The camera, fixed and often poorly angled, works against you during platforming sections and can outright obscure incoming threats. Checkpoints have been reported to occasionally drop players outside of objective areas with no exit, which in a linear game is a serious problem. The voice acting sits in a strange liminal zone - flat delivery crossing into unintentional charm in places, broken English one-liners from Garshasp that hover somewhere between endearing and distracting. Sound design overall does not do much to build atmosphere, which stings for a game that is trying to conjure a mythological world from scratch. Stability is also a documented concern: lighting bugs that plunge the screen into total darkness, crashes on launch for some users, and general performance inconsistency that suggests the game needed more time in the oven. Steam's community has given it a mostly negative rating across roughly 80 reviews, with only about a quarter of players recommending it. I find it hard to argue against that consensus, but I do want to put on record what does exist here: a distinct cultural lens, creature designs drawn from Persian folklore that feel genuinely foreign and interesting, and a studio that was clearly swinging for something larger than its resources could fully support. If you played Monster Slayer and want a brief, imperfect coda, Temple of the Dragon is exactly that - a coda, not a full piece. For anyone else, the combination of bugs, brevity, and camera frustrations makes it a hard sell outside of a deep discount with very calibrated expectations. Kai, Scout Team

Garshasp: Temple of the Dragon
ActionIndie

Garshasp: Temple of the Dragon

Sep 24, 2012Dead MageDigital Dragon
GamerScout Says

Persian mythology deserves better than this, but curious players willing to overlook rough edges may find a short, flawed hack-and-slash with a cultural identity no other game quite replicates.

PC
Best Price Available
0.00
at N/A
Historical low: $1.32

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Garshasp: Temple of the Dragon

I want to be honest with you the way a friend would be before you spend any money: the ambition here is real, and the subject matter is genuinely rare, but the execution is rough in ways that matter. Dead Mage, a small Iranian indie studio, set out to build a God of War-style hack-and-slash rooted in Persian mythology, drawing on figures and creatures from ancient literature that most Western players have never encountered. That premise alone earns the game a seat at the table. The Deevs, the cursed lands of Khunirath, the shadow of Azhi Dahaka looming over the story - there is a world here that feels different from the usual Greek-or-Norse rotation, and that difference is worth something. Unfortunately, Temple of the Dragon is a prequel expansion that lands shorter and rougher than the original Monster Slayer. The whole thing can be cleared in under an hour on a harder difficulty, and the structure is essentially a single location with one boss waiting at the end. Combat is built around sword combo chains and crowd-control timing, but the player unlocks most of those moves almost immediately, leaving little sense of progression across an already brief runtime. The camera, fixed and often poorly angled, works against you during platforming sections and can outright obscure incoming threats. Checkpoints have been reported to occasionally drop players outside of objective areas with no exit, which in a linear game is a serious problem. The voice acting sits in a strange liminal zone - flat delivery crossing into unintentional charm in places, broken English one-liners from Garshasp that hover somewhere between endearing and distracting. Sound design overall does not do much to build atmosphere, which stings for a game that is trying to conjure a mythological world from scratch. Stability is also a documented concern: lighting bugs that plunge the screen into total darkness, crashes on launch for some users, and general performance inconsistency that suggests the game needed more time in the oven. Steam's community has given it a mostly negative rating across roughly 80 reviews, with only about a quarter of players recommending it. I find it hard to argue against that consensus, but I do want to put on record what does exist here: a distinct cultural lens, creature designs drawn from Persian folklore that feel genuinely foreign and interesting, and a studio that was clearly swinging for something larger than its resources could fully support. If you played Monster Slayer and want a brief, imperfect coda, Temple of the Dragon is exactly that - a coda, not a full piece. For anyone else, the combination of bugs, brevity, and camera frustrations makes it a hard sell outside of a deep discount with very calibrated expectations. Kai, Scout Team

Tags

singleplayertier:sub-5Persian MythologyHack-and-SlashShort PlaytimeLinear LevelsCombo CombatPrequelCrowd CombatBuggyCultural Curiosity

System Requirements

Minimum

OS
Windows XP, Vista, 7
Sound
DirectX Compatible
Memory
2 GB RAM
Graphics
256 M RAM, Nvidia GeForce 6600 series, ATI radeon X1300
DirectX®
9.0c
Processor
Intel P4 2.0GHz, AMD Athlon 64 3000+
Hard Drive
2 GB HD space

Community Discussion

Be the first to comment on Garshasp: Temple of the Dragon.

Reviews & Ratings

No ratings available

Game Info

Developer
Dead Mage
Publisher
Digital Dragon
Release Date
Sep 24, 2012

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-071.32(lowest)

More from Dead Mage

Frequently asked questions about Garshasp: Temple of the Dragon

Where can I buy Garshasp: Temple of the Dragon cheapest?

Compare Garshasp: Temple of the Dragon prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Garshasp: Temple of the Dragon available on?

Garshasp: Temple of the Dragon is available on PC.

When was Garshasp: Temple of the Dragon released?

Garshasp: Temple of the Dragon was released on 24 September 2012.

Who developed Garshasp: Temple of the Dragon?

Garshasp: Temple of the Dragon was developed by Dead Mage and published by Digital Dragon.