Children of Morta
A hand-painted action RPG about a family of monster slayers where the story wraps around the roguelite loop tightly enough that you actually care who survives each run.
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About Children of Morta
Children of Morta is a top-down action RPG with roguelite dungeon runs threaded through a family drama about the Bergson clan, a bloodline of guardians tasked with pushing back a creeping corruption called the Blight. Dead Mage built something that sits between Hades-style narrative integration and classic hack-and-slash dungeon crawling, wrapped in some of the most lovingly crafted pixel art you will see in this genre. Every frame is hand-animated, and the modern lighting layered on top of that pixel work gives it a look that genuinely holds up years after release. The core loop sends you into procedurally generated dungeons as one of six Bergson family members, each with a distinct playstyle. John, the patriarch, is your straightforward sword-and-shield tank. Linda throws daggers and relies on speed. Kevin leans into ranged fire magic. Mark and Joey show up later with their own mechanics. Each character levels independently, and the skill trees, while not the deepest in the genre, give you enough room to push a build in a couple of meaningful directions. The corruption mechanic is the one wrinkle worth flagging: the longer you stay in a dungeon, the more the Blight eats into your character's permanent stats, which creates real tension around whether you push for one more room or cut and run. It is a clever pressure valve that keeps runs from feeling consequence-free. Where Children of Morta earns real credit is in how it sells the family as a unit rather than a roster. Between runs you return to the Bergson family home, watch short story vignettes narrated in a warm storybook style, and see the house itself change as characters level up or grow weary. The narrator is genuinely good. The writing does not have the density or ambiguity of something like Disco Elysium, but it has warmth and craft, and it earns its emotional beats without over-explaining them. The side characters, the town residents you help through optional sub-stories, are small portraits done with restraint. None of it is filler in the insulting sense, though a few of the side missions do feel like they exist mostly to pad run count before a story beat unlocks. On the downside: the dungeon variety across the three main chapters starts to feel repetitive by the third chapter, and the difficulty curve flattens out once you have a couple of characters leveled to mid-tier upgrades. Co-op local play is present and works well, which genuinely extends the life of the game if you have someone to share the couch with. Solo players who are not chasing completionist goals may find the back half of the campaign loses urgency. The build variety, while solid at launch, does not evolve into late-game theory-crafting territory, so if you come in expecting deep mechanical layering past hour 20, temper expectations. For fans of narrative-forward action RPGs who want a dungeon runner that actually bothers to tell a story with stakes, Children of Morta delivers. It respects your time more than most in the genre, the art direction is a genuine achievement, and the Bergson family is worth spending an evening with. Just know you are getting a tight, emotional campaign experience rather than an infinite replayability engine. Monika, Scout Team
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Game Info
- Developer
- Dead Mage
- Publisher
- 11 bit studios
- Release Date
- Sep 3, 2019
