Compare Freedom Fighters prices across trusted key stores and find the best deal. Developed by IO Interactive A/S. Published by IO Interactive A/S. Released on 9/21/2020. Available on PC. Genres: Action. Metacritic score: 80/100.

A cult squad-shooter from the makers of Hitman, finally playable on modern PC, and still doing its best trick better than most games released since.

I went into Freedom Fighters half-expecting a nostalgia trip that wouldn't survive contact with 2024 expectations. What surprised me was how confident the core loop still feels. This is a third-person squad shooter set in an alternate-history New York under Soviet occupation, and the single best thing about it, the charisma system, is something you almost never see handled this cleanly. You earn charisma by capturing Soviet installations, rescuing civilians, and destroying enemy supplies. More charisma means you can recruit more resistance fighters, up to a maximum squad of twelve, split across two groups of six. The simple three-command setup, attack, defend, and follow, sounds thin on paper but creates real tactical texture in practice. Ordering one group to hold a chokepoint while you flank with the other is the kind of micro-decision that keeps individual firefights interesting across the whole campaign. The mission structure adds another layer that often goes unmentioned. Levels are interconnected, meaning the order you tackle objectives matters. Knock out a grounded helicopter in one area and it won't be in the air to harry you later. That strategic sequencing, reminiscent of how Mega Man handled stage selection, gives the campaign a light sense of agency that most shooters in its era completely ignored. The weapons are mostly Soviet-sourced, since you scavenge from enemy forces, with a handful of starting options including a pipe wrench for melee, Molotov cocktails, and a revolver. Nothing exotic, but the variety is enough to keep encounters from feeling repetitive. So what doesn't hold up? The enemy AI is the weakest link, noticeably below the quality of your own squad's behavior. The story is serviceable but thin, a pretty standard resistance-uprising arc with little in the way of character depth. And the campaign is short. Expect somewhere around six to ten hours depending on pace and difficulty, with no multiplayer on the PC version (the console split-screen modes never made it to this release). Replay value is minimal once you've cleared it. What IO Interactive built here is a game that does one thing exceptionally well, specifically making you feel like you're commanding a scrappy, outnumbered insurgency through smart but accessible squad tactics, and everything else is serviceable scaffolding around that. Composer Jesper Kyd's Russian-choir-inflected score (included with the re-release alongside two bonus tracks) adds genuine atmosphere to the war-torn Manhattan environments. It's not a remaster, just a clean re-release with modern resolution support, so go in with eyes open on the visuals. If you missed this one in 2003, this is a genuine hidden gem worth a few evenings. If you remember it fondly, it holds up better than you'd probably guess. Alex, Scout Team

Freedom Fighters

Freedom Fighters

Sep 21, 2020IO Interactive A/S
GamerScout Says

A cult squad-shooter from the makers of Hitman, finally playable on modern PC, and still doing its best trick better than most games released since.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for action fans who want light squad tactics and a punchy 8-hour campaign rather than a modern military sandbox.

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Screenshots & Media

Screenshot

About Freedom Fighters

I went into Freedom Fighters half-expecting a nostalgia trip that wouldn't survive contact with 2024 expectations. What surprised me was how confident the core loop still feels. This is a third-person squad shooter set in an alternate-history New York under Soviet occupation, and the single best thing about it, the charisma system, is something you almost never see handled this cleanly. You earn charisma by capturing Soviet installations, rescuing civilians, and destroying enemy supplies. More charisma means you can recruit more resistance fighters, up to a maximum squad of twelve, split across two groups of six. The simple three-command setup, attack, defend, and follow, sounds thin on paper but creates real tactical texture in practice. Ordering one group to hold a chokepoint while you flank with the other is the kind of micro-decision that keeps individual firefights interesting across the whole campaign. The mission structure adds another layer that often goes unmentioned. Levels are interconnected, meaning the order you tackle objectives matters. Knock out a grounded helicopter in one area and it won't be in the air to harry you later. That strategic sequencing, reminiscent of how Mega Man handled stage selection, gives the campaign a light sense of agency that most shooters in its era completely ignored. The weapons are mostly Soviet-sourced, since you scavenge from enemy forces, with a handful of starting options including a pipe wrench for melee, Molotov cocktails, and a revolver. Nothing exotic, but the variety is enough to keep encounters from feeling repetitive. So what doesn't hold up? The enemy AI is the weakest link, noticeably below the quality of your own squad's behavior. The story is serviceable but thin, a pretty standard resistance-uprising arc with little in the way of character depth. And the campaign is short. Expect somewhere around six to ten hours depending on pace and difficulty, with no multiplayer on the PC version (the console split-screen modes never made it to this release). Replay value is minimal once you've cleared it. What IO Interactive built here is a game that does one thing exceptionally well, specifically making you feel like you're commanding a scrappy, outnumbered insurgency through smart but accessible squad tactics, and everything else is serviceable scaffolding around that. Composer Jesper Kyd's Russian-choir-inflected score (included with the re-release alongside two bonus tracks) adds genuine atmosphere to the war-torn Manhattan environments. It's not a remaster, just a clean re-release with modern resolution support, so go in with eyes open on the visuals. If you missed this one in 2003, this is a genuine hidden gem worth a few evenings. If you remember it fondly, it holds up better than you'd probably guess.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayercloud-savestier:indieAlternate HistorySquad TacticsCharisma SystemInterconnected MissionsThird-Person ShooterHidden GemResistance MovementSolo Campaign

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
800 MB available space
Graphics
100% DirectX 10 compatible video card
Processor
Pentium 4 1.5Ghz or Athlon XP Equivalent
Sound Card
100% DirectX 10 Compatible Sound Card

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
100% DirectX 10 compatible video card
Processor
Pentium 4 2.4Ghz or Athlon XP/64-bit equivalent
Sound Card
100% DirectX 10 Compatible Sound Card

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Reviews & Ratings

Metacritic
80

Game Info

Developer
IO Interactive A/S
Publisher
IO Interactive A/S
Release Date
Sep 21, 2020

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Frequently asked questions about Freedom Fighters

How much does Freedom Fighters cost?

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What platforms is Freedom Fighters available on?

Freedom Fighters is available on PC.

When was Freedom Fighters released?

Freedom Fighters was released on 21 September 2020.

Who developed Freedom Fighters?

Freedom Fighters was developed by IO Interactive A/S.

Is Freedom Fighters worth buying?

Freedom Fighters holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.