Compare Forgive Me Father prices across trusted key stores and find the best deal. Developed by Byte Barrel. Published by 1C Entertainment. Released on 4/7/2022. Available on PC, Xbox. Genres: Action, Indie. Metacritic score: 74/100.

A Lovecraftian retro FPS drenched in comic-book ink and genuine dread. Old-school shooting with a theology problem.

Forgive Me Father is a first-person shooter built on the bones of 90s corridor blasters, but it wears a skin that feels genuinely handcrafted. The entire world is rendered in a high-contrast, inked comic-book aesthetic, thick outlines, halftone shadows, panels that look torn from a horror pulp magazine. It is striking on first contact and, importantly, it holds up. Byte Barrel clearly made deliberate choices at every level of the art direction, and that commitment is what keeps the visual style from feeling like a gimmick. The setting is coastal, fog-soaked, and Lovecraft-adjacent without being a lazy H.P. name-drop parade. You pick between two protagonists, a Priest and a Journalist, each with distinct skill trees that reward replaying the campaign through a different lens. The Priest leans into holy-power abilities and up-close brutality; the Journalist gets a more investigative, sanity-flavored progression. Neither character is purely cosmetic. The sanity mechanic ties into both the narrative and the combat, nudging you toward riskier playstyles as madness creeps in. It rarely feels punishing, more like a pressure dial the designers turn up deliberately. Gunplay is fast, enemy variety is decent, and the level design is classic in the best sense: secrets in the walls, ammo-scavenging tension, momentum-based survival. The shotgun feels properly heavy. The tommy gun is a joy. Boss encounters range from genuinely inventive to a little rough around the edges, and a small number of the mid-game levels lose their pacing and start to drag. The opening chapters are the tightest work here. If you hit a section that feels repetitive, push through, because the atmosphere is doing consistent work even when the encounter design stumbles. The soundtrack deserves a specific mention because it is doing a lot of quiet lifting. Low organ tones, distorted choir fragments, something that sounds like a jazz ensemble being slowly pulled underwater. It is exactly the right kind of unsettling and it never overcrowds the space. For a game so visually busy, the audio is surprisingly restrained, and that restraint makes the louder moments land harder. Forgive Me Father is not breaking genre ground the way Dusk or Ultrakill do in raw movement tech, and it lacks their ceiling for mastery. What it has instead is a strong authorial voice and a studio that clearly poured attention into every texture set. The 84% Steam rating on nearly six thousand reviews is an honest reflection: this is a good game with a distinct personality, not a flawless one. If you want a few evenings of moody, retro-flavored shooting with actual craft behind it, Byte Barrel made the right thing. Kai, Scout Team

Forgive Me Father

Forgive Me Father

Apr 7, 2022Byte Barrel1C Entertainment
GamerScout Says

A Lovecraftian retro FPS drenched in comic-book ink and genuine dread. Old-school shooting with a theology problem.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Historical low: €2.53

GamerScout Verdict

A mood-first retro FPS with genuine craft behind its comic-book horror skin, best for players who value atmosphere over movement tech.

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Price History

Historical low
€2.5323 Jun 2026
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Screenshots & Media

About Forgive Me Father

Forgive Me Father is a first-person shooter built on the bones of 90s corridor blasters, but it wears a skin that feels genuinely handcrafted. The entire world is rendered in a high-contrast, inked comic-book aesthetic, thick outlines, halftone shadows, panels that look torn from a horror pulp magazine. It is striking on first contact and, importantly, it holds up. Byte Barrel clearly made deliberate choices at every level of the art direction, and that commitment is what keeps the visual style from feeling like a gimmick. The setting is coastal, fog-soaked, and Lovecraft-adjacent without being a lazy H.P. name-drop parade. You pick between two protagonists, a Priest and a Journalist, each with distinct skill trees that reward replaying the campaign through a different lens. The Priest leans into holy-power abilities and up-close brutality; the Journalist gets a more investigative, sanity-flavored progression. Neither character is purely cosmetic. The sanity mechanic ties into both the narrative and the combat, nudging you toward riskier playstyles as madness creeps in. It rarely feels punishing, more like a pressure dial the designers turn up deliberately. Gunplay is fast, enemy variety is decent, and the level design is classic in the best sense: secrets in the walls, ammo-scavenging tension, momentum-based survival. The shotgun feels properly heavy. The tommy gun is a joy. Boss encounters range from genuinely inventive to a little rough around the edges, and a small number of the mid-game levels lose their pacing and start to drag. The opening chapters are the tightest work here. If you hit a section that feels repetitive, push through, because the atmosphere is doing consistent work even when the encounter design stumbles. The soundtrack deserves a specific mention because it is doing a lot of quiet lifting. Low organ tones, distorted choir fragments, something that sounds like a jazz ensemble being slowly pulled underwater. It is exactly the right kind of unsettling and it never overcrowds the space. For a game so visually busy, the audio is surprisingly restrained, and that restraint makes the louder moments land harder. Forgive Me Father is not breaking genre ground the way Dusk or Ultrakill do in raw movement tech, and it lacks their ceiling for mastery. What it has instead is a strong authorial voice and a studio that clearly poured attention into every texture set. The 84% Steam rating on nearly six thousand reviews is an honest reflection: this is a good game with a distinct personality, not a flawless one. If you want a few evenings of moody, retro-flavored shooting with actual craft behind it, Byte Barrel made the right thing.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamLovecraftian HorrorRetro FPSComic Book Art StyleSanity MechanicDual ProtagonistSkill TreeOld-School ShooterAtmospheric Horror

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Processor
Intel Core i5, AMD Ryzen or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 950
DirectX
Version 9.0c
Storage
4 GB available s…

Recommended

OS
Windows 10
Processor
Intel Core i5, AMD Ryzen or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1050ti
Storage
9 GB available space

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Reviews & Ratings

Metacritic
74
Steam
84%(5,749)

Game Info

Developer
Byte Barrel
Publisher
1C Entertainment
Release Date
Apr 7, 2022

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Frequently asked questions about Forgive Me Father

How much does Forgive Me Father cost?

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What platforms is Forgive Me Father available on?

Forgive Me Father is available on PC, Xbox.

When was Forgive Me Father released?

Forgive Me Father was released on 7 April 2022.

Who developed Forgive Me Father?

Forgive Me Father was developed by Byte Barrel and published by 1C Entertainment.

Is Forgive Me Father worth buying?

Forgive Me Father holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.